{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "Deadlock patch changes",
  "home_page_url": "https://deadlockshop.app/patches/",
  "feed_url": "https://deadlockshop.app/feeds/builds.json",
  "description": "Every Deadlock build that changed something, one item per build, with the before and after values read from the game's own files.",
  "items": [
    {
      "id": "https://deadlockshop.app/patches/6851/",
      "url": "https://deadlockshop.app/patches/6851/",
      "title": "What changed in the November 4, 2026 patch (build 6851)",
      "date_published": "2026-11-04T00:00:00.000Z",
      "content_text": "This build changed 1 item (1 Vitality), 3 heroes (Baba, Nurse Harrow and Rat King) and 16 abilities.\n- Riposte (Apollo ability): Description reworded; Tier 2 upgrade, Immobilize Duration: +0.6s to +0.7s\n- Itani Lo Sahn (Apollo ability): Tier 3 upgrade, Bonus Damage: +50% to +60%\n- Baba (Hero): Melee damage per level: 0.7 to 0.63\n- Granny Long Legs (Baba ability): Melee Resist: +30% to +25%; Debuff Resist: +30% to +25%\n- Baba's Brew (Baba ability): Cooldown: 27s to 28s; Barrier Window: 1.5 to 1.6; Fire Window: 1.5 to 1.6; Silence Window: 1.5 to 1.6; Burn DPS scaling: +0.152 x Spirit to +0.13 x Spirit\n- Dazzling Trick (Celeste ability): Tier 3 upgrade, Debuff Duration: +1.25s to +0.75s\n- Radiant Daggers (Celeste ability): Spirit Amp per Stack: +7% to +6%; Cast range: 30m to 25m; Tier 2 upgrade: +70 Impact Damage and -22s Cooldown to +70 Impact Damage, -22s Cooldown and +5m Cast Range; Tier 3 upgrade, Spirit Amp per Stack: +4% to +5%\n- Shining Wonder (Celeste ability): Cooldown: 160s to 170s; Bounce Range: 15.5m to 15m; Move Speed: -32% to -28%; Tier 1 upgrade, Move Speed: -16% to -14%\n- Strix Salvo (Deadman Danny ability): Marked Damage scaling: +1.1 x Spirit to +1.012 x Spirit; Damage scaling: +0.74 x Spirit to +0.681 x Spirit; Tier 3 upgrade, Marked Damage: +0.35 Marked Damage Spirit scaling to +0.322 Marked Damage Spirit scaling; Tier 3 upgrade, Damage: +0.35 Damage Spirit scaling to +0.322 Damage Spirit scaling\n- Chimera Mk1 (Deadman Danny ability): Tier 2 upgrade, Heal On Hit: +150 to +125; Tier 2 upgrade, Heal On Hit: +2 Heal On Hit Spirit scaling to +1.7 Heal On Hit Spirit scaling\n- Close The Deal (Deadman Danny ability): Bonus Damage: +75% to +55%\n- Scorn (Mo & Krill ability): Hero Damage to Heal: 1.2x to 1.3x\n- Burrow (Mo & Krill ability): Radius: 5m to 5.5m\n- Sand Blast (Mo & Krill ability): Tier 2 upgrade, Move Speed: -24% to -28%; Tier 2 upgrade, Dash Distance: -26% to -28%\n- Combo (Mo & Krill ability): Bonus Max Health Per Kill: 40 to 50\n- Nurse Harrow (Hero): Bullet Damage: 13.372 to 14.442\n- Lurking Terrors (Nurse Harrow ability): Fear Buildup Time: 2s to 1.75s\n- Rat King (Hero): Bullet Damage: 5.7 to 5.8; Clip size: 24 to 26\n- Rule, Ratannia! (Rat King ability): Move Speed: +3 m to +4 m; Tier 1 upgrade: +2 m Move Speed to +2 m Move Speed and -25s Cooldown\n- Healbane (Vitality item): Stacking Penalty Anchor Percent: none to 80"
    },
    {
      "id": "https://deadlockshop.app/patches/6833/",
      "url": "https://deadlockshop.app/patches/6833/",
      "title": "What changed in the October 30, 2026 patch (build 6833)",
      "date_published": "2026-10-30T00:00:00.000Z",
      "content_text": "This build changed 38 items (9 Weapon, 19 Vitality and 10 Spirit), 18 heroes (Abrams, Drifter, Dynamo, Graves, Grey Talon, Infernus, Ivy, Kelvin, Mina, Mo & Krill, Nurse Harrow, Paige, Rat King, Rem, Shiv, Silver, Solomon and Viscous) and 53 abilities.\n- Abrams (Hero): Bullet Damage: 3.6 to 3.78\n- Siphon Life (Abrams ability): Tier 3 upgrade, Damage Per Second: +18 to +22\n- Riposte (Apollo ability): Description reworded; Immobilize Duration: 0.8s to 1.5s; Stat name: Stun Duration to Immobilize Duration; Tier 2 upgrade, Immobilize Duration: +0.4s Stun Duration to +0.6s\n- Threadsap (Baba ability): Debuff Duration: 22s to 16s\n- Granny Long Legs (Baba ability): Heavy Melee Slow Duration: 4s to 2s; Light Melee Knockback: 10m to 8m\n- Baba's Brew (Baba ability): Description reworded; Silence Duration: 3s to 2.75s; Barrier Window: none to 1.5; Fire Window: none to 1.5; Silence Window: none to 1.5; Barrier Lock Time: 2.5 to removed; Initial Brew Time: 1.5s to removed; Fire Lock Time: 4.5 to removed; Silence Lock Time: 3.5 to removed\n- Rising Ram (Billy ability): Tier 3 upgrade, Max Health: +10% to +15%; Tier 3 upgrade, Duration: +16s to +20s\n- Blasted (Billy ability): Cooldown: 27s to 25s\n- Leaping Slash (Calico ability): Tier 3 upgrade, Impact Damage: +60 to +90\n- Ava (Calico ability): Tier 3 upgrade, Damage Amp Duration: +6 to +8\n- Shining Wonder (Celeste ability): Damage: 140 to 125\n- Drifter (Hero): Bullet Damage: 19.5 to 20.1\n- Bloodscent (Drifter ability): Tier 3 upgrade, Amplified Damage: +11% to +12%\n- Eternal Night (Drifter ability): Tier 3 upgrade, Duration: +2.5s to +2.75s\n- Dynamo (Hero): Hero type: Mystic to changed\n- Graves (Hero): Bullet damage per level: 0.054 to 0.052; Move Speed: 7 to 6.7\n- Grasping Hands (Graves ability): Zombie Wall Deploy Time: 0.6 to 0.8\n- Borrowed Decree (Graves ability): Tier 2 upgrade: +10s Duration and -0.3s Time to Summon to +10s Duration; Tier 3 upgrade: +5% Current Health as Damage to +5% Current Health as Damage and -0.3s Time to Summon\n- Grey Talon (Hero): Hero type: Marksman to Mystic\n- Charged Shot (Grey Talon ability): Tier 2 upgrade: +54 Damage to +54 Damage and -2s Charge Delay; Tier 3 upgrade: -3s Charge Delay and +1 Damage Spirit scaling to +1 Wall Ricochet and +1 Damage Spirit scaling\n- Infernus (Hero): Hero type: Marksman to Mystic\n- Napalm (Infernus ability): Tier 2 upgrade, Lifesteal: +15% to +20%\n- Concussive Combustion (Infernus ability): Tier 3 upgrade: +0.9s Stun Duration and +10m Radius to +0.9s Stun Duration, +10m Radius and +0.4 Damage Spirit scaling\n- Ivy (Hero): Hero type: Marksman to changed\n- Kelvin (Hero): Hero type: Brawler to changed\n- Frozen Shelter (Kelvin ability): Cooldown: 185s to 190s; Tier 1 upgrade, Cooldown: -20s to -30s; Tier 2 upgrade: +1.5s Duration to +1.5s Duration and -20% Fire Rate; Tier 3 upgrade, Health Regen: +65 to +75\n- Essence Bomb (Lady Geist ability): Damage scaling: +1.22 x Spirit to +1.35 x Spirit\n- Grapple (Lash ability): Tier 3 upgrade: +1 Charge, +1 Restore Stamina On Use and +60% Air Control to +1 Charge, +1 Restore Stamina On Use, +60% Air Control and +4m Jump Velocity\n- Mini Turret (McGinnis ability): Non Hero Damage Percent Outgoing: 50 to 65; Turret Health scaling: +9 x Boons to +10 x Boons\n- Mina (Hero): Hero type: Marksman to Mystic\n- Traveler (Mirage ability): Description reworded; Barrier: 0 to 400; Interrupt Cooldown: 4s to 5s; Buff Duration: 0s to 12s; Wait Time: 2s to 3s; Tier 1 upgrade: +3 m Move Speed, +20% Fire Rate and +12s Move Speed Duration to +3 m Move Speed and +20% Fire Rate; Tier 2 upgrade: +400 Barrier and +0.6 Barrier Spirit scaling to -65s Cooldown; Tier 3 upgrade: -90s Cooldown to +1 Uninterruptible By Damage and +0.8 Barrier Spirit scaling\n- Mo & Krill (Hero): Bullet damage per level: 0.0847 to 0.0881; Spirit power per level: 1.1 to 0.6\n- Scorn (Mo & Krill ability): Damage: 50 to 45; Damage scaling: +0.75 x Spirit to +0.675 x Spirit; Tier 1 upgrade, Damage: +35 to +30\n- Burrow (Mo & Krill ability): Damage Per Second: 75 to 65; Damage Per Second scaling: +1.488 x Spirit to +1.339 x Spirit; Tier 1 upgrade, Damage Per Second: +50 to +45\n- Sand Blast (Mo & Krill ability): Damage: 40 to 35; Tier 1 upgrade, Damage: +50 to +45\n- Combo (Mo & Krill ability): Damage Per Second: 40 to 35; Damage Per Second scaling: +0.6 x Spirit to +0.54 x Spirit; Tier 3 upgrade, Damage Per Second: +40 to +35; Tier 3 upgrade, Damage Per Second: +0.4 Damage Per Second Spirit scaling to +0.36 Damage Per Second Spirit scaling\n- Nurse Harrow (Hero): Hero type: Marksman to changed; Bullet Damage: 14.858 to 13.372\n- Leech Therapy (Nurse Harrow ability): Leech Ground Lifetime: 180 to 120; Leech Ground Lifetime Per Minute: none to 3; Tooltip layout adjusted\n- Wretched Vapors (Nurse Harrow ability): Tier 3 upgrade, Rush Speed: +15% to +20%\n- Healing Needles (Nurse Harrow ability): Heal Per Shot: 25 to 22; Heal Per Shot scaling: +0.2 x Spirit to +0.24 x Spirit; Tier 2 upgrade, Heal Per Shot: +20 to +16\n- Lurking Terrors (Nurse Harrow ability): Fear Buildup Time: 1.3s to 2s; Tier 3 upgrade: +1 Channel Damage Immune, +3s Channel Duration and +0.5 Damage Per Second Spirit scaling to +50% Channel Damage Resist, +3s Channel Duration and +0.5 Damage Per Second Spirit scaling\n- Paige (Hero): Hero type: Mystic to changed; Bullet damage per level: 0.52 to 0.61; Bullet Damage: 35 to 32\n- Paradoxical Swap (Paradox ability): Cooldown: 110s to 95s\n- Rat King (Hero): Bullet damage per level: 0.18 to 0.144; Bullet Damage: 6 to 5.7\n- Scrap Grenade (Rat King ability): Detonation Damage: 70 to 60; Tier 2 upgrade, Detonation Damage: +70 to +60; Tier 3 upgrade, Big Detonation Damage: +300 to +275\n- Rule, Ratannia! (Rat King ability): Cooldown: 160s to 180s\n- Rem (Hero): Hero type: Mystic to changed\n- Static Charge (Seven ability): Tier 3 upgrade, Stun Duration: +0.9s to +1.1s\n- Shiv (Hero): Alt-fire bullet damage per level: 0.24 to 0.228\n- Serrated Knives (Shiv ability): Current Health Damage: 3.5% to 4%; Current Health Damage scaling (percentage points): +0.01 x Spirit to +0.015 x Spirit; Description reworded; Tier 3 upgrade: +12 Bleed DPS Per Knife and +0.07 Bleed DPS Per Knife Spirit scaling to +12 Bleed DPS Per Knife, +0.07 Bleed DPS Per Knife Spirit scaling and +0.01 Current Health Damage Spirit scaling\n- Killing Blow (Shiv ability): Description reworded; Recast Window: 16s to 12s\n- Silver (Hero): Health Regen: 2.5 to 3\n- Solomon (Hero): Crit Bonus Scale: 1 to 0.8; Bullet Damage: 30 to 25\n- Setup Bishop (Solomon ability): Ground Aura Height: 4m to 1m; Damage scaling: +0.64 x Spirit to +0.85 x Spirit; Tier 1 upgrade, Fading Move Speed: -15% to -25%; Tier 3 upgrade, Spirit Resistance per Stack: -2.5% to -5%; Tier 3 upgrade, Max Stacks: +10 to +5\n- Rook Battery (Solomon ability): Damage scaling: +1.3 x Spirit to +0.9 x Spirit; Tier 3 upgrade, Cooldown: -12s to -10s\n- Develop Queen (Solomon ability): Cooldown: 210s to 240s; Description reworded; Checkmate Threshold: 0 to 100; Checkmate Threshold scaling: none to +5 x Boons; Damage scaling: +1.4 x Spirit to +1.6 x Spirit; Tier 2 upgrade: +200 Checkmate Threshold, +5 Checkmate Threshold Boons scaling and -15% Move Speed to +150 Checkmate Threshold and -15% Move Speed\n- Luggage Cart (The Doorman ability): Tier 2 upgrade, Impact Damage: +75 to +90; Tier 3 upgrade, Cooldown: -15s to -18s\n- Ira Domini (Venator ability): Bonus Damage: 115 to 95; Bonus Damage scaling: +3 x Boons to +3.6 x Boons\n- Aura of Suffering (Victor ability): Tier 3 upgrade, Damage Taken: +15% to +16%\n- Still Life (Violet ability): Stun Duration: 1s to 0.9s; Tier 1 upgrade, Health Regen: +0.25 Health Regen Spirit scaling to +0.15 Health Regen Spirit scaling; Tier 3 upgrade, Stun Duration: +0.35s to +0.45s\n- Abstract Landscape (Violet ability): Cooldown: 165s to 180s; Duration scaling: +0.04 x Spirit to +0.01 x Spirit; Tier 3 upgrade: +1.25s Silence Duration, +4s Duration and -1 Destroy On Damage to +1.25s Silence Duration and +4s Duration\n- Viscous (Hero): Hero type: Mystic to Brawler; Alt-fire bullet damage per level: 1.44 to 1.512\n- Splatter (Viscous ability): Tier 1 upgrade, Damage: +36 to +45\n- Alchemical Flask (Warden ability): Weapon Damage: -25% to -30%\n- Willpower (Warden ability): Move Speed bonus: +15% to +20%\n- Last Stand (Warden ability): Tier 2 upgrade, DPS: +40.5 to +50; Tier 2 upgrade, Cooldown: -30s to -40s\n- Card Trick (Wraith ability): Heal: 60 to 45\n- Project Mind (Wraith ability): Cooldown: 46s to 50s; Cast Delay: 0.75s to 1.0s\n- Power Slash (Yamato ability): Full Charge Damage scaling: +1.85 x Spirit to +1.96 x Spirit; Tier 3 upgrade, Full Charge Damage: +0.5 Full Charge Damage Spirit scaling to +0.53 Full Charge Damage Spirit scaling\n- Flying Slash (Yamato ability): Cast range: 26m to 23m; Tier 3 upgrade, Cast Range: +15m to +8m\n- Shadow Transformation (Yamato ability): Cooldown: 150s to 160s; Tier 2 upgrade, Cooldown: -20s to -30s\n- Armor Piercer (Weapon item): Corrupted bonuses adjusted; Proc Chance: 55% to 60%\n- Crippling Headshot (Weapon item): Corrupted bonuses adjusted; Incoming Healing: -35% to -40%\n- Express Shot (Weapon item): Corrupted bonuses adjusted; Secondary Fire Weapon Damage: +40% to +38%; Secondary Fire Weapon Damage scaling (percentage points): +1.3 x Boons to +1.24 x Boons\n- Glass Cannon (Weapon item): Corrupted bonuses adjusted; Weapon Damage: +80% to +85%\n- High-Velocity Rounds (Weapon item): Bullet Velocity: +60% to +45%\n- Point Blank (Weapon item): Corrupted bonuses adjusted; Slow Duration: 2s to 2.5s\n- Shadow Weave (Weapon item): Ambush Bonus Fire Rate upgrade bonus: 35 to removed; Ambush Bonus Melee Damage upgrade bonus: 30 to removed; Ambush Weapon Damage upgrade bonus: none to 35%; Corrupted bonuses adjusted; Ambush Weapon Damage: none to +50%; Time to Full Ambush: none to 6s; Ambush Fire Rate: +25% to removed; Ambush Melee Damage: 25% to removed; Tooltip line: now lists Ambush Weapon Damage; Tooltip line: now lists Time to Full Ambush; Tooltip line: no longer lists Ambush Fire Rate; Tooltip line: no longer lists Ambush Melee Damage\n- Spiritual Overflow (Weapon item): Corrupted bonuses adjusted; Spirit Lifesteal: +13% to +15%; Spirit Power: +6 to +8\n- Toxic Bullets (Weapon item): Corrupted bonuses adjusted; Incoming Healing: -35% to -40%\n- Battle Vest (Vitality item): Weapon Damage: +18% to +22%\n- Bullet Lifesteal (Vitality item): Weapon Damage: +6% to +10%; Bullet Lifesteal: +13% to +15%\n- Bullet Resilience (Vitality item): Corrupted bonuses adjusted; Bullet Resist: +30% to +35%; Out of Combat Regen: +3 to +5\n- Dispel Magic (Vitality item): Corrupted bonuses adjusted; Stat name: HP Healed On Activate to Heal Amount\n- Divine Barrier (Vitality item): Cooldown: 45s to 55s; Corrupted bonuses adjusted\n- Fury Trance (Vitality item): Corrupted bonuses adjusted; Move Speed: +1m to +1.5m; Weapon Damage: +6% to +10%; Bullet Lifesteal: +14% to +15%\n- Healbane (Vitality item): Heal On Hero Kill: 275 to 170; Heal On Hero Kill scaling: scales with Healing Output to +3 x Boons\n- Healing Booster (Vitality item): Bonus Health Regen upgrade bonus: 9 to removed; Components: Extra Regen to removed; Cost: 2,400 souls to 1,600 souls; Out of Combat Regen: +1 to +2; Health Regen: +3 to removed; Tooltip line: no longer lists Health Regen; Sell price: 1,200 souls to 800 souls\n- Healing Nova (Vitality item): Total HP Regen scaling: +6 x Boons to +1.1 x Spirit\n- Healing Tempo (Vitality item): Cost: 8,800 souls to 8,000 souls; Sell price: 4,400 souls to 4,000 souls\n- Infuser (Vitality item): Corrupted bonuses adjusted; Spirit Lifesteal: +70% to +75%; Spirit Lifesteal: +13% to +15%; Spirit Power: +6 to +8\n- Juggernaut (Vitality item): Corrupted bonuses adjusted; Health Regen: +8 to +15\n- Leech (Vitality item): Corrupted bonuses adjusted; Spirit Lifesteal: +28% to +30%; Bullet Lifesteal: +28% to +30%\n- Metal Skin (Vitality item): Gravity Scale: none to +20%; Tooltip line: now lists Gravity Scale\n- Rebuttal (Vitality item): Parry Cooldown: -1.75s to -1.25s\n- Return Fire (Vitality item): Tooltip line: now lists Bullet Resist\n- Spirit Lifesteal (Vitality item): Spirit Lifesteal: +13% to +15%; Spirit Power: +6 to +8\n- Spirit Shielding (Vitality item): Spirit Resist: +18% to +15%\n- Vampiric Burst (Vitality item): Corrupted bonuses adjusted; Bullet Lifesteal: 70% to 75%; Weapon Damage: +6% to +10%; Bullet Lifesteal: +13% to +15%\n- Decay (Spirit item): Corrupted bonuses adjusted; Incoming Healing: -50% to -55%\n- Echo Shard (Spirit item): Ability Post Cast Duration: 0.5 to 0.2\n- Focus Lens (Spirit item): Cooldown: 45s to 40s; Corrupted bonuses adjusted\n- Golden Goose Egg (Spirit item): Damage Penalty: -15% to -12%\n- Lightning Scroll (Spirit item): Corrupted bonuses adjusted; Dash Distance: -10% to -12%; Damage scaling: none to +0.35 x Spirit\n- Mystic Slow (Spirit item): Dash Distance: -10% to -12%\n- Radiant Regeneration (Spirit item): Corrupted bonuses adjusted; Description reworded; Healing on Ability Cast: 65 to 40; Healing on Ability Cast scaling: +1.7 x Boons to +1.4 x Boons; Regeneration scaling: +0.035 x Spirit to +0.025 x Spirit\n- Silence Wave (Spirit item): Corrupted bonuses adjusted; Bonus Health: +50 to +90\n- Spirit Sap (Spirit item): Cooldown: 18s to 22s; Cast Range: 40m to 35m\n- Torment Pulse (Spirit item): Corrupted bonuses adjusted; Melee Resist: +18% to +22%"
    },
    {
      "id": "https://deadlockshop.app/patches/6813/",
      "url": "https://deadlockshop.app/patches/6813/",
      "title": "What changed in the October 21, 2026 patch (build 6813)",
      "date_published": "2026-10-21T00:00:00.000Z",
      "content_text": "This build changed 1 ability.\n- Last Stand (Warden ability): Description reworded"
    },
    {
      "id": "https://deadlockshop.app/patches/6807/",
      "url": "https://deadlockshop.app/patches/6807/",
      "title": "What changed in the October 20, 2026 patch (build 6807)",
      "date_published": "2026-10-20T00:00:00.000Z",
      "content_text": "This build changed 2 items (2 Weapon).\n- Escalating Resilience (Weapon item): Description reworded\n- Spiritual Overflow (Weapon item): Description reworded"
    },
    {
      "id": "https://deadlockshop.app/patches/6803/",
      "url": "https://deadlockshop.app/patches/6803/",
      "title": "What changed in the October 20, 2026 patch (build 6803)",
      "date_published": "2026-10-20T00:00:00.000Z",
      "content_text": "This build added 1 hero (Nurse Harrow) and 4 abilities, and changed 1 item (1 Vitality) and 1 ability.\n- Nurse Harrow (Hero): added\n- Leech Therapy (Nurse Harrow ability): added\n- Wretched Vapors (Nurse Harrow ability): added\n- Healing Needles (Nurse Harrow ability): added\n- Lurking Terrors (Nurse Harrow ability): added\n- Splatter (Viscous ability): Tier 3 upgrade text reworded\n- Indomitable (Vitality item): Description reworded"
    },
    {
      "id": "https://deadlockshop.app/patches/6796/",
      "url": "https://deadlockshop.app/patches/6796/",
      "title": "What changed in the October 19, 2026 patch",
      "date_published": "2026-10-19T00:00:00.000Z",
      "content_text": "This build changed 1 ability.\n- Living Ink (Violet ability): Tier 1 upgrade text reworded"
    },
    {
      "id": "https://deadlockshop.app/patches/6790/",
      "url": "https://deadlockshop.app/patches/6790/",
      "title": "What changed in the October 16, 2026 patch (build 6790)",
      "date_published": "2026-10-16T00:00:00.000Z",
      "content_text": "This build added 1 hero (Violet) and 4 abilities, and changed 1 item (1 Weapon) and 1 ability.\n- Kingside Knight (Solomon ability): Description reworded\n- Violet (Hero): added\n- Living Ink (Violet ability): added\n- Flow State (Violet ability): added\n- Still Life (Violet ability): added\n- Abstract Landscape (Violet ability): added\n- Burst Fire (Weapon item): Description reworded"
    },
    {
      "id": "https://deadlockshop.app/patches/6785/",
      "url": "https://deadlockshop.app/patches/6785/",
      "title": "What changed in the October 14, 2026 patch (build 6785)",
      "date_published": "2026-10-14T00:00:00.000Z",
      "content_text": "This build changed 1 item (1 Spirit), 2 heroes (Baba and Deadman Danny) and 6 abilities.\n- Baba (Hero): Bullet Armor Damage Reduction: none to -7\n- Threadsap (Baba ability): Cooldown: 26s to 28s\n- Granny Long Legs (Baba ability): Cooldown: 30s to 32s\n- Baba's Brew (Baba ability): Cooldown: 25s to 27s; Barrier: 100 to 90; Barrier scaling: +1.2 x Spirit to +0.7 x Spirit; Tier 2 upgrade, Cooldown: -12s to -14s\n- Deadman Danny (Hero): Health Regen: 2.5 to 3.25; Max Health: 680 to 730; Bullet Damage: 12 to 15\n- Strix Salvo (Deadman Danny ability): Cooldown: 30s to 25s; Marked Damage scaling: +0.9 x Spirit to +1.1 x Spirit; Tier 2 upgrade, Damage: +20 to +30; Tier 2 upgrade, Marked Damage: +35 to +45; Tier 3 upgrade, Marked Damage: +0.2 Marked Damage Spirit scaling to +0.35 Marked Damage Spirit scaling; Tier 3 upgrade, Damage: +0.225 Damage Spirit scaling to +0.35 Damage Spirit scaling\n- Chimera Mk1 (Deadman Danny ability): Self Damage: 12% Max Health to 10% Max Health; Heat Gain Rate Slow Percent Effectiveness: 75 to removed; Cooldown scaling: -0.25 x Boons to -0.45 x Boons; Explosion Damage scaling: +1.15 x Weapon Damage to +1.4 x Weapon Damage; Tier 2 upgrade, Heal On Hit: +1 Heal On Hit Spirit scaling to +2 Heal On Hit Spirit scaling; Tier 3 upgrade, Overheat Lockout Duration Reduction On Player Hit Percent: +40 to +50\n- Close The Deal (Deadman Danny ability): Bonus Damage: +50% to +75%; Tier 1 upgrade, Damage: +50 to +90\n- Radiant Regeneration (Spirit item): Regeneration scaling: +0.04 x Spirit to +0.035 x Spirit"
    },
    {
      "id": "https://deadlockshop.app/patches/6779/",
      "url": "https://deadlockshop.app/patches/6779/",
      "title": "What changed in the October 13, 2026 patch",
      "date_published": "2026-10-13T00:00:00.000Z",
      "content_text": "This build added 1 hero (Deadman Danny) and 4 abilities, and changed 1 ability.\n- Deadman Danny (Hero): added\n- Strix Salvo (Deadman Danny ability): added\n- Chimera Mk1 (Deadman Danny ability): added\n- Jettison Fuel (Deadman Danny ability): added\n- Close The Deal (Deadman Danny ability): added\n- Air Drop (Ivy ability): Stat name: Ability Cast Range to Grab Range"
    },
    {
      "id": "https://deadlockshop.app/patches/6773/",
      "url": "https://deadlockshop.app/patches/6773/",
      "title": "What changed in the October 9, 2026 patch (build 6773)",
      "date_published": "2026-10-09T00:00:00.000Z",
      "content_text": "This build added 1 hero (Solomon) and 4 abilities, and changed 1 ability.\n- Granny Long Legs (Baba ability): Melee Lifesteal scaling (percentage points): none to scales with Healing Output\n- Solomon (Hero): added\n- Setup Bishop (Solomon ability): added\n- Kingside Knight (Solomon ability): added\n- Rook Battery (Solomon ability): added\n- Develop Queen (Solomon ability): added"
    },
    {
      "id": "https://deadlockshop.app/patches/6762/",
      "url": "https://deadlockshop.app/patches/6762/",
      "title": "What changed in the October 7, 2026 patch (build 6762)",
      "date_published": "2026-10-07T00:00:00.000Z",
      "content_text": "This build changed 1 ability.\n- Feed The Birds (Baba ability): Description reworded"
    },
    {
      "id": "https://deadlockshop.app/patches/6757/",
      "url": "https://deadlockshop.app/patches/6757/",
      "title": "What changed in the October 6, 2026 patch (build 6757)",
      "date_published": "2026-10-06T00:00:00.000Z",
      "content_text": "This build added 1 hero (Baba) and 4 abilities.\n- Baba (Hero): added\n- Threadsap (Baba ability): added\n- Granny Long Legs (Baba ability): added\n- Baba's Brew (Baba ability): added\n- Feed The Birds (Baba ability): added"
    },
    {
      "id": "https://deadlockshop.app/patches/6753/",
      "url": "https://deadlockshop.app/patches/6753/",
      "title": "What changed in the October 5, 2026 patch",
      "date_published": "2026-10-05T00:00:00.000Z",
      "content_text": "This build changed 1 hero (Sinclair) and 5 abilities.\n- Scrap Grenade (Rat King ability): Detonation Damage: 65 to 70; Tier 2 upgrade, Detonation Damage: +65 to +70\n- Rat Swarm (Rat King ability): Cooldown: 28s to 24s\n- Rule, Ratannia! (Rat King ability): Cooldown: 130s to 160s; Duration: 12s to 10s; Damage Reduction: 20% to 15%; Radius: 24m to 20m; Move Speed scaling: +0.05 x Spirit to removed; Tier 1 upgrade: -20s Cooldown and +1 m Move Speed to +2 m Move Speed; Tier 2 upgrade: +8s Flag Duration, +8m Radius and +8s Duration to +5s Flag Duration and +8m Radius; Tier 3 upgrade, Damage Reduction: +15% to +10%\n- Sinclair (Hero): Health Regen: 2 to 1; Bullet Damage: 17.76 to 16.5; Falloff end range: 2400 units to 2362.205 units; Falloff start range: 1000 units to 787.402 units\n- Rabbit Hex (Sinclair ability): Radius: 6.5m to 6m; Tier 3 upgrade, Radius: +3m to +2m\n- Audience Participation (Sinclair ability): Copy Duration: 12s to 9s; Copied Cooldown: 40% to 60%"
    },
    {
      "id": "https://deadlockshop.app/patches/6742/",
      "url": "https://deadlockshop.app/patches/6742/",
      "title": "What changed in the October 2, 2026 patch (build 6742)",
      "date_published": "2026-10-02T00:00:00.000Z",
      "content_text": "This build added 1 hero (Rat King) and 4 abilities, and changed 4 heroes (Celeste, Graves, Rem and Silver).\n- Celeste (Hero): Hero type: Marksman to Mystic\n- Graves (Hero): Hero type: Marksman to Mystic\n- Rat King (Hero): added\n- Scrap Grenade (Rat King ability): added\n- Rat Swarm (Rat King ability): added\n- Royal Pestments (Rat King ability): added\n- Rule, Ratannia! (Rat King ability): added\n- Rem (Hero): Hero type: none to Mystic\n- Silver (Hero): Hero type: Marksman to Brawler"
    },
    {
      "id": "https://deadlockshop.app/patches/6731/",
      "url": "https://deadlockshop.app/patches/6731/",
      "title": "What changed in the October 1, 2026 patch",
      "date_published": "2026-10-01T00:00:00.000Z",
      "content_text": "This build changed 38 heroes (Abrams, Apollo, Bebop, Billy, Calico, Celeste, Drifter, Dynamo, Graves, Grey Talon, Haze, Holliday, Infernus, Ivy, Kelvin, Lady Geist, Lash, McGinnis, Mina, Mirage, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Silver, Sinclair, The Doorman, Venator, Victor, Vindicta, Viscous, Vyper, Warden, Wraith and Yamato) and 18 abilities.\n- Abrams (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Apollo (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Bebop (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Billy (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Calico (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Leaping Slash (Calico ability): Tier 2 upgrade text reworded\n- Celeste (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Drifter (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Stalker's Mark (Drifter ability): Tier upgrades reworded\n- Dynamo (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Kinetic Pulse (Dynamo ability): Tier upgrades reworded\n- Rejuvenating Aurora (Dynamo ability): Tier 2 upgrade text reworded\n- Singularity (Dynamo ability): Description reworded\n- Graves (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Grey Talon (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Haze (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Holliday (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Spirit Lasso (Holliday ability): Stat name: Targetting Cone Angle to Targeting Cone Angle\n- Infernus (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Ivy (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Entangling Thorns (Ivy ability): Description reworded\n- Kelvin (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Frozen Shelter (Kelvin ability): Description reworded\n- Lady Geist (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Soul Exchange (Lady Geist ability): Tier upgrades reworded\n- Lash (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- McGinnis (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Mina (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Love Bites (Mina ability): Description reworded\n- Mirage (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Djinn's Mark (Mirage ability): Description reworded\n- Mo & Krill (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Sand Blast (Mo & Krill ability): Tier upgrades reworded\n- Paige (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Paradox (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Pocket (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Barrage (Pocket ability): Description reworded\n- Affliction (Pocket ability): Tier 3 upgrade text reworded\n- Rem (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Seven (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Shiv (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Silver (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Sinclair (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- The Doorman (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Luggage Cart (The Doorman ability): Description reworded\n- Venator (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Victor (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Jumpstart (Victor ability): Tier upgrades reworded\n- Vindicta (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Viscous (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Vyper (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Warden (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Wraith (Hero): Vitality panel: now lists Lifesteal Effectiveness\n- Card Trick (Wraith ability): Description reworded\n- Full Auto (Wraith ability): Description reworded\n- Yamato (Hero): Vitality panel: now lists Lifesteal Effectiveness"
    },
    {
      "id": "https://deadlockshop.app/patches/6726/",
      "url": "https://deadlockshop.app/patches/6726/",
      "title": "What changed in the September 30, 2026 patch (build 6726)",
      "date_published": "2026-09-30T00:00:00.000Z",
      "content_text": "This build changed 1 ability.\n- Shining Wonder (Celeste ability): Stat name: Bounce Radius to Bounce Range"
    },
    {
      "id": "https://deadlockshop.app/patches/6711/",
      "url": "https://deadlockshop.app/patches/6711/",
      "title": "What changed in the September 29, 2026 patch (build 6711)",
      "date_published": "2026-09-29T00:00:00.000Z",
      "content_text": "This build changed 25 items (6 Weapon, 10 Vitality and 9 Spirit), 2 heroes (Graves and Sinclair) and 25 abilities.\n- Riposte (Apollo ability): Tooltip layout adjusted\n- Shining Wonder (Celeste ability): Stat name: Bounce Range to Bounce Radius\n- Stalker's Mark (Drifter ability): Bleed Damage unit: %/sec to % DPS; Stat name: Healing Reduction to Incoming Healing\n- Eternal Night (Drifter ability): Tier 3 upgrade text reworded\n- Graves (Hero): Build Up Rate: -50 to removed\n- Fixation (Haze ability): Weapon Damage unit: per stack to /stack\n- Bullet Dance (Haze ability): Min Rounds Per Second: none to 5\n- Powder Keg (Holliday ability): Description reworded; Tier 3 upgrade text reworded\n- Napalm (Infernus ability): Stat name: Healing Reduction to Incoming Healing\n- Frost Grenade (Kelvin ability): Aura Slow Amount: none to -75\n- Ice Path (Kelvin ability): Explode Interval: none to 0.15; Explode Radius: none to 5m\n- Ground Strike (Lash ability): Stat name: Stomp Damage Per Meter Secondary to Damage Per Meter (25m+)\n- Medicinal Specter (McGinnis ability): Health Regen unit: /sec to /s\n- Fire Scarabs (Mirage ability): Num Beetles: none to 1; Spread Angle Degrees: none to 60\n- Burrow (Mo & Krill ability): Tier 2 upgrade text reworded\n- Rallying Charge (Paige ability): Ally Height: 20m to 10m; Knight Charge Height: 3.5m to 6m\n- Time Wall (Paradox ability): Description reworded; Tier 2 upgrade text reworded\n- Flying Cloak (Pocket ability): Cooldown: 25s to 26s\n- Sinclair (Hero): Alt-fire bullet damage per level: 0 to 0.55\n- Rabbit Hex (Sinclair ability): Description reworded\n- Consecrating Grenade (Venator ability): Stat name: Healing Reduction to Incoming Healing\n- Crow Familiar (Vindicta ability): Bleed Damage unit: %/sec to % DPS; Stat name: Healing Reduction to Incoming Healing\n- Splatter (Viscous ability): Tier 3 upgrade text reworded\n- Puddle Punch (Viscous ability): Description reworded\n- Lethal Venom (Vyper ability): Stat name: Healing Reduction to Incoming Healing\n- Telekinesis (Wraith ability): Channel Duration: 0.65s to 1.25s\n- Flying Slash (Yamato ability): Description reworded\n- Armor Piercer (Weapon item): Name: Armor Piercing Rounds to Armor Piercer\n- Crippling Headshot (Weapon item): Stat name: Healing Reduction to Incoming Healing; Description reworded\n- Ricochet (Weapon item): Tooltip layout adjusted\n- Silencer (Weapon item): Tooltip line: no longer lists Silence Duration\n- Spirit Shredder (Weapon item): Name: Spirit Shredder Bullets to Spirit Shredder\n- Toxic Bullets (Weapon item): Description reworded; Stat name: Healing Reduction to Incoming Healing; Bleed Damage unit: %/sec to % DPS\n- Cheat Death (Vitality item): Stat name: Healing Reduction to Incoming Healing\n- Healbane (Vitality item): Description reworded; Stat name: Healing Reduction to Incoming Healing\n- Healing Booster (Vitality item): Stat name: Healing Effectiveness to Outgoing Healing\n- Healing Tempo (Vitality item): Stat name: Healing Effectiveness to Outgoing Healing\n- Inhibitor (Vitality item): Stat name: Healing Reduction to Incoming Healing\n- Majestic Leap (Vitality item): Velocity Pitch Scale Max: none to 1.8; Velocity Pitch Scale Min: none to 0.8; Velocity Vol Scale Max: none to 1.0; Velocity Vol Scale Min: none to 0.25\n- Phantom Strike (Vitality item): Spirit Power upgrade bonus: 12 to 22\n- Rebuttal (Vitality item): Tooltip line: now lists Damage Parried as Heal\n- Return Fire (Vitality item): Tooltip line: no longer lists Bullet Resist\n- Veil Walker (Vitality item): Heal upgrade bonus: 300 to 250\n- Decay (Spirit item): Stat name: Healing Reduction to Incoming Healing; Bleed Damage unit: %/sec to % DPS\n- Echo Shard (Spirit item): Stat name: Imbued Cooldown Multiplier to Imbued Ability Cooldown; Imbued Ability Cooldown unit: multiplier to %; Tooltip line: now lists Imbued Ability Cooldown\n- Ethereal Shift (Spirit item): Description reworded; Tooltip line: no longer lists Float Speed\n- Focus Lens (Spirit item): Tooltip line: no longer lists Duration\n- Knockdown (Spirit item): Tooltip line: no longer lists Stun Duration\n- Lightning Scroll (Spirit item): Tooltip line: no longer lists Stun Duration\n- Silence Wave (Spirit item): Tooltip line: no longer lists Silence Duration\n- Spirit Burn (Spirit item): Stat name: Healing Reduction to Incoming Healing\n- Vortex Web (Spirit item): Tooltip line: now lists Tether Duration"
    },
    {
      "id": "https://deadlockshop.app/patches/6698/",
      "url": "https://deadlockshop.app/patches/6698/",
      "title": "What changed in the September 17, 2026 patch",
      "date_published": "2026-09-17T00:00:00.000Z",
      "content_text": "This build changed 34 items (11 Weapon, 10 Vitality and 13 Spirit), 8 heroes (Celeste, Graves, Holliday, Lash, Shiv, Silver, Viscous and Warden) and 71 abilities.\n- Shoulder Charge (Abrams ability): Tier 1 upgrade, Move Speed: -40% to -32%\n- Infernal Resilience (Abrams ability): Tier 3 upgrade, Damage Regenerated: +8% to +9%\n- Seismic Impact (Abrams ability): Tier 3 upgrade, Immunity Duration: +6s to +5s\n- Disengaging Sigil (Apollo ability): Move Speed: -30% to -24%\n- Itani Lo Sahn (Apollo ability): Dash Distance: -30% to -26%\n- Grapple Arm (Bebop ability): Move Speed: -90% to -72%\n- Hyper Beam (Bebop ability): Dash Distance: -40% to -36%; Move Speed: -25% to -20%\n- Celeste (Hero): Stamina regen per second: 0.2 to 0.18867\n- Light Eater (Celeste ability): Spirit Lifesteal: +20% to +18%; Tier 3 upgrade, Damage: +25 to +22\n- Dazzling Trick (Celeste ability): Cooldown: 34s to 38s\n- Radiant Daggers (Celeste ability): Tier 2 upgrade, Impact Damage: +80 to +70\n- Shining Wonder (Celeste ability): Bounce Range: 16.5m to 15.5m; Dash Distance: -25% to -22%; Move Speed: -40% to -32%; Tier 1 upgrade, Dash Distance: -15% to -14%; Tier 1 upgrade, Move Speed: -20% to -16%; Tier 3 upgrade, Bounces: +8 to +6\n- Kinetic Pulse (Dynamo ability): Tier 2 upgrade, Move Speed: -30% to -24%\n- Graves (Hero): Health per level: 33 to 35\n- Jar of Dead (Graves ability): Tier 2 upgrade, Move Speed: -30% to -24%\n- Borrowed Decree (Graves ability): Move Speed: -80% to -64%\n- Rain of Arrows (Grey Talon ability): Tier 1 upgrade, Move Speed: -30% to -24%\n- Spirit Snare (Grey Talon ability): Move Speed: -30% to -24%\n- Sleep Dagger (Haze ability): Tier 3 upgrade, Move Speed: -50% to -40%; Tier 3 upgrade, Dash Distance: -50% to -45%\n- Fixation (Haze ability): Description reworded; Headshot Stacks: none to 3; Tier 1 upgrade, Move Speed: -15% to -12%; Tier 3 upgrade, Weapon Damage: +0.0003 Weapon Damage scaling to +0.00035 Weapon Damage scaling\n- Holliday (Hero): Health per level: 41 to 43\n- Crackshot (Holliday ability): Fading Move Speed: -50% to -40%; Bullet Resist Reduction Duration scaling: none to scales with Ability Duration; Tooltip layout adjusted; Tier 1 upgrade, Fading Move Speed: -25% to -20%; Tier 2 upgrade: +49.5 Damage to +49.5 Damage, -6% Bullet Resist and +5 Bullet Resist Reduction Duration\n- Spirit Lasso (Holliday ability): Extended Duration from Bounce Pad: 1.0s to 1.25s\n- Napalm (Infernus ability): Move Speed: -35% to -28%\n- Entangling Thorns (Ivy ability): Move Speed: -35% to -28%\n- Stone Form (Ivy ability): Radius: 6m to 5.75m; Tier 1 upgrade, Max Health Heal: +7% to +6%\n- Air Drop (Ivy ability): Tier 2 upgrade, Move Speed: -40% to -32%\n- Frost Grenade (Kelvin ability): Move Speed: -40% to -32%\n- Arctic Beam (Kelvin ability): Max Dash Slow: -20% to -18%; Max Move Speed: -20% to -16%; Min Slow Percent: 30 to 24; Tier 1 upgrade, Max Move Speed: -25% to -20%\n- Frozen Shelter (Kelvin ability): Move Speed: -35% to -28%; Health Regen scaling: none to +0.2 x Spirit; Tier 3 upgrade text reworded\n- Essence Bomb (Lady Geist ability): Tier 3 upgrade, Blood Spill DPS Percent: +26 to +30\n- Life Drain (Lady Geist ability): Move Speed Reduction: 40 to 32; Tier 3 upgrade, Damage Per Second: +0.3 Damage Per Second Spirit scaling to +0.45 Damage Per Second Spirit scaling\n- Malice (Lady Geist ability): Movement Slow: 15% to 12%\n- Soul Exchange (Lady Geist ability): Enemy Move Speed: -70% to -56%\n- Lash (Hero): Falloff end range: 2125.98 units to 1889.76 units; Falloff start range: 708.66 units to 629.92 units\n- Ground Strike (Lash ability): Tier 2 upgrade, Enemy Move Speed: -50% to -40%; Tier 3 upgrade, Damage Per Meter: +0.03255 Damage Per Meter Spirit scaling to +0.04 Damage Per Meter Spirit scaling; Tier 3 upgrade, Damage Per Meter: x113 Damage Per Meter (multiplier) to x120 Damage Per Meter (multiplier); Tier 3 upgrade, Stomp Damage Per Meter Secondary: x113 Stomp Damage Per Meter Secondary (multiplier) to x120 Stomp Damage Per Meter Secondary (multiplier)\n- Grapple (Lash ability): Tier 2 upgrade, Bonus Duration: +10s to +6s\n- Flog (Lash ability): Heal vs heroes: 50% to 40%; Attack Angle: 38º to 40º; Tier 1 upgrade, Enemy Move Speed: -35% to -28%; Tier 3 upgrade, Attack Angle: +40° to +25°; Tier 3 upgrade, Heal vs heroes: +20% to +15%\n- Death Slam (Lash ability): Move Speed: -50% to -40%\n- Spectral Wall (McGinnis ability): Move Speed: -20% to -16%; Tier 3 upgrade, Move Speed: -30% to -24%\n- Heavy Barrage (McGinnis ability): Tier 1 upgrade, Move Slow Percent: +30 to +24; Tier 1 upgrade, Enemy Dash Slow Percent: -18 to -16\n- Love Bites (Mina ability): Tier 1 upgrade, Move Speed: -30% to -24%\n- Dust Devil (Mirage ability): Move Speed: -30% to -24%\n- Djinn's Mark (Mirage ability): Tier 1 upgrade, Move Speed: -60% to -48%\n- Burrow (Mo & Krill ability): Spin Slow Percent: 10 to 8\n- Sand Blast (Mo & Krill ability): Tier 2 upgrade, Move Speed: -30% to -24%; Tier 2 upgrade, Dash Distance: -30% to -26%\n- Captivating Read (Paige ability): Move Speed: -45% to -36%; Tier 1 upgrade, Cooldown: -11s to -14s; Tier 3 upgrade, Radius: +1m to +2m\n- Time Wall (Paradox ability): Movement Slow: 80% to 64%\n- Kinetic Carbine (Paradox ability): Min Damage scaling: +25 x Weapon Damage to +10 x Weapon Damage; Tier 3 upgrade: +2s Charge Hold Duration, +55 Min Damage Weapon Damage scaling and +55 Max Damage Weapon Damage scaling to +2s Charge Hold Duration and +55 Max Damage Weapon Damage scaling\n- Barrage (Pocket ability): Move Speed: -30% to -24%\n- Enchanter's Satchel (Pocket ability): Tier 3 upgrade, Move Speed: -40% to -32%\n- Pillow Toss (Rem ability): Fading Move Speed: -45% to -36%\n- Naptime (Rem ability): Move/Dash Slow: 25% to 20%\n- Lightning Ball (Seven ability): Tier 2 upgrade, Move Speed: -35% to -28%\n- Shiv (Hero): Alt-fire bullet damage per level: 0.2 to 0.24\n- Serrated Knives (Shiv ability): Movement Slow: 35% to 28%; Current Health Damage: none to 3.5%; Impact Radius: 10m to removed; Ricochet Count: 1 to removed; Tooltip line: now lists Current Health Damage\n- Silver (Hero): Health per level: 28 to 31; Sprint Speed: 1.5 to 2.5\n- Entangling Bola (Silver ability): Move Speed: -20% to -16%; Gravity Scale: none to 100%; Tooltip line: now lists Gravity Scale; Tier 1 upgrade, Move Speed: -25% to -20%\n- Call Bell (The Doorman ability): Move Speed: -35% to -28%\n- Pain Battery (Victor ability): Tier 1 upgrade, Move Speed: -40% to -32%\n- Aura of Suffering (Victor ability): Tier 1 upgrade, Move Speed: -25% to -20%; Tier 1 upgrade, Enemy Dash Slow Percent: -25 to -22\n- Shocking Reanimation (Victor ability): Enemy Dash Slow Percent: -30 to -26\n- Viscous (Hero): Alt-fire bullet damage per level: 1.6 to 1.44\n- Splatter (Viscous ability): Detonate Cooldown: 0.15 to 0.12; Move Speed: -35% to -28%; Tier 1 upgrade, Radius: +2m to +1.5m\n- The Cube (Viscous ability): Cast range: 26m to 20m\n- Puddle Punch (Viscous ability): Cooldown: 21s to 24s; Punch Roll Slow: -40 to -36; Move Speed: -30% to -24%\n- Goo Ball (Viscous ability): Tier 3 upgrade: +7s Duration and +0.3s Stun Duration to +7s Duration, +0.3s Stun Duration and +0.2 Damage Spirit scaling\n- Screwjab Dagger (Vyper ability): Move Speed: -35% to -28%; Move Speed per Stack: -15% to -12%\n- Slither (Vyper ability): Tier 3 upgrade, Buff Duration: +5s to +4s\n- Petrifying Bola (Vyper ability): Cooldown: 105s to 115s; Move Speed: -50% to -40%\n- Warden (Hero): Bullet damage per level: 0.28 to 0.25\n- Alchemical Flask (Warden ability): Move Speed: -20% to -16%\n- Willpower (Warden ability): Tier 3 upgrade, Debuff Resist: +40% to +30%; Tier 3 upgrade, Barrier: +2.7 Barrier Spirit scaling to +2.1 Barrier Spirit scaling\n- Card Trick (Wraith ability): Move Speed: -30% to -24%; Bullet and Spirit Resist Reduction: -8.0% to -7.0%; Heal: 75 to 60; Heal scaling: +0.75 x Spirit to +0.5 x Spirit; Tier 3 upgrade, Bullet and Spirit Resist Reduction: -5% to -4%; Tier 3 upgrade, Move Speed: -20% to -12%\n- Full Auto (Wraith ability): Spirit Damage Per Bullet scaling: +0.03 x Spirit to +0.045 x Spirit\n- Telekinesis (Wraith ability): Move Speed: -40% to -32%\n- Power Slash (Yamato ability): Tier 1 upgrade, Move Speed: -40% to -32%\n- Flying Slash (Yamato ability): Move Speed: -50% to -40%; Damage scaling: +1 x Light Melee Damage to +1.2 x Light Melee Damage\n- Crimson Slash (Yamato ability): Tier 3 upgrade: -10s Cooldown and +0.6 Damage Spirit scaling to -10s Cooldown, +0.6 Damage Spirit scaling and +0.4 Heal on hero hit Spirit scaling\n- Ballistic Enchantment (Weapon item): Duration: 14s to 20s\n- Capacitor (Weapon item): Max Move Speed: -75% to -60%\n- Cultist Sacrifice (Weapon item): Description reworded; Bonus Souls: +180% to +170%\n- Hollow Point (Weapon item): Bullet Resist: -9% to -10%\n- Point Blank (Weapon item): Move Speed upgrade bonus: 5% to 4%; Move Speed: -25% to -20%\n- Shadow Weave (Weapon item): Components: none to Sprint Boots; Cooldown: 45s to 37s; Cost: 3,200 souls to 4,000 souls; Sprint Speed: +1.5m to +2m; Sell price: 1,600 souls to 2,000 souls\n- Slowing Bullets (Weapon item): Move Speed upgrade bonus: 20% to 16%; Dash Distance upgrade bonus: -10% to -8%; Dash Distance: -22% to -20%; Move Speed: -30% to -24%\n- Spiritual Overflow (Weapon item): Fire Rate: +30% to +25%; Spirit Power: +40 to +30; Buildup Per Shot: 0.75% to 1.08%\n- Toxic Bullets (Weapon item): Bleed Damage scaling (percentage points): +0.005 x Spirit to +0.006 x Spirit\n- Weakening Headshot (Weapon item): Bullet Resist: -13% to -12%\n- Weighted Shots (Weapon item): Move Speed upgrade bonus: 20% to 16%; Dash Distance upgrade bonus: -10% to -8%; Dash Distance: -22% to -20%; Move Speed: -30% to -24%\n- Colossus (Vitality item): Dash Distance: -25% to -22%; Move Speed: -30% to -24%\n- Diviner's Kevlar (Vitality item): Ultimate Cooldown Reduction: none to +10%; Tooltip line: now lists Ultimate Cooldown Reduction\n- Fortitude (Vitality item): Max Health Regen: +2 % to +2.25 %\n- Leech (Vitality item): Spirit Lifesteal: +25% to +28%; Bullet Lifesteal: +25% to +28%\n- Lifestrike (Vitality item): Heal on Melee Hit: 100 to 120; Melee Hit Heal: 30% to 35%; Move Speed: -60% to -48%; Heal on Melee Hit scaling: +1.5 x Boons to +1.75 x Boons\n- Majestic Leap (Vitality item): Move Speed: -40% to -32%\n- Phantom Strike (Vitality item): Move Speed: -50% to -40%\n- Restorative Locket (Vitality item): Cast Range: 35m to 32m; Radius: 35m to 32m; Heal Per Stack scaling: +0.5 x Boons to +0.45 x Boons; Description reworded\n- Trophy Collector (Vitality item): Souls per Minute: 18 to 16\n- Veil Walker (Vitality item): Components: Sprint Boots to removed; Cost: 4,000 souls to 3,200 souls; Sprint Speed: +2.0m to +0m; Spirit Power: +10 to +6; Out of Combat Regen: +2 to removed; Tooltip line: no longer lists Out of Combat Regen; Tooltip line: no longer lists Sprint Speed; Sell price: 2,000 souls to 1,600 souls\n- Arctic Blast (Spirit item): Move Speed: -60% to -48%\n- Cold Front (Spirit item): Move Speed: -60% to -48%\n- Decay (Spirit item): Bleed Damage upgrade bonus: .5% DPS to .375% DPS; Duration: 10s to 12s; Bleed Damage: 2.6%/sec to 1.95%/sec; Bleed Damage scaling (percentage points): +0.004 x Spirit to +0.003 x Spirit\n- Focus Lens (Spirit item): Cast Range: 20m to 25m; Damage On Expire: 30% to 35%\n- Golden Goose Egg (Spirit item): Soul Value per Minute: 90 to 80; Damage Penalty: -10% to -15%\n- Lightning Scroll (Spirit item): Dash Distance: -12% to -10%; Move Speed on Spirit Damage: -30% to -24%; Move Speed: -80% to -64%\n- Mercurial Magnum (Spirit item): Base Bullet Damage: +25% to +20%; Base Bullet Damage scaling (percentage points): +0.49 x Spirit to +0.38 x Spirit\n- Mystic Reverb (Spirit item): Move Speed: -40% to -32%\n- Mystic Slow (Spirit item): Move Speed upgrade bonus: 15% to 12%; Dash Distance: -12% to -10%; Move Speed: -30% to -24%\n- Radiant Regeneration (Spirit item): Healing on Ability Cast scaling: +2 x Boons to +1.7 x Boons\n- Slowing Hex (Spirit item): Move Speed upgrade bonus: 10% to 8%; Cooldown: 27s to 29s; Dash Distance: -30% to -26%; Move Speed: -20% to -16%\n- Tankbuster (Spirit item): Current Health Bonus Damage: 8% to 7.5%\n- Vortex Web (Spirit item): Move Speed upgrade bonus: 15% to 12%; Dash Distance: -40% to -36%; Move Speed: -35% to -28%"
    },
    {
      "id": "https://deadlockshop.app/patches/6684/",
      "url": "https://deadlockshop.app/patches/6684/",
      "title": "What changed in the August 22, 2026 patch",
      "date_published": "2026-08-22T00:00:00.000Z",
      "content_text": "This build changed 2 items (1 Vitality and 1 Spirit) and 3 abilities.\n- Dazzling Trick (Celeste ability): Cooldown: 32s to 34s; Tier 2 upgrade, Barrier: +80 to +70; Tier 2 upgrade, Barrier: +0.7 Barrier Spirit scaling to +0.76 Barrier Spirit scaling; Tier 3 upgrade, Debuff Duration: +1.5s to +1.25s; Tier 3 upgrade, Cooldown: -18s to -20s\n- Radiant Daggers (Celeste ability): Spirit Amp per Stack: +8% to +7%; Tier 3 upgrade, Spirit Amp per Stack: +3% to +4%\n- Shining Wonder (Celeste ability): Bounce Range: 17.5m to 16.5m; Damage: 165 to 140; Damage scaling: +0.88 x Spirit to +0.6 x Spirit; Tier 2 upgrade: +90 Damage to +90 Damage and +0.45 Damage Spirit scaling\n- Restorative Locket (Vitality item): Spirit Resist: +10% to +8%\n- Radiant Regeneration (Spirit item): Healing on Ability Cast: 70 to 65"
    },
    {
      "id": "https://deadlockshop.app/patches/6683/",
      "url": "https://deadlockshop.app/patches/6683/",
      "title": "What changed in the August 20, 2026 patch",
      "date_published": "2026-08-20T00:00:00.000Z",
      "content_text": "This build changed 1 ability.\n- Bookwyrm (Paige ability): Ground Aura Spacing: 1m to 2m; Ground Aura Spacing scaling: none to scales with Ability Range"
    },
    {
      "id": "https://deadlockshop.app/patches/6677/",
      "url": "https://deadlockshop.app/patches/6677/",
      "title": "What changed in the August 12, 2026 patch",
      "date_published": "2026-08-12T00:00:00.000Z",
      "content_text": "This build changed 3 heroes (Billy, Lash and McGinnis) and 16 abilities.\n- Riposte (Apollo ability): Melee Resist: -22% to -25%; Tier 2 upgrade: -30% Melee Resist to -25% Melee Resist and +0.4s Stun Duration; Tier 3 upgrade, Bullet & Spirit Lifesteal vs Target: +60% to +75%; Tier 3 upgrade, Lifesteal Duration: +7s to +13s\n- Billy (Hero): Health Regen: 2.5 to 2\n- Rising Ram (Billy ability): Duration scaling: none to scales with Ability Duration; Tooltip layout adjusted; Tier 3 upgrade: +7 Max Health Damage, +0.03 Max Health Damage scaling and -13s Cooldown to +10% Max Health, +16s Duration and -13s Cooldown\n- Chain Gang (Billy ability): Damage scaling: +1 x Spirit to +0.7 x Spirit\n- Rend (Drifter ability): Damage scaling: +1.7 x Spirit to +1.4 x Spirit\n- Stalker's Mark (Drifter ability): Cooldown: 24s to 26s; Tier 2 upgrade, Cooldown: -12s to -10s\n- Powder Keg (Holliday ability): Description reworded; Burn Duration: none to 3s; Damage Per Second: none to 13.3333; Impact Damage: none to 40; Explosion Damage: 80 to removed; Tooltip line: now lists Burn Duration; Tooltip line: now lists Damage Per Second; Tooltip line: now lists Impact Damage; Tooltip line: no longer lists Explosion Damage; Tier 3 upgrade: +80 Explosion Damage, -5s Charge Delay and +0.5 Explosion Damage Spirit scaling to +40 Impact Damage, +13.3333 Damage Per Second, -5s Charge Delay, +0.25 Impact Damage Spirit scaling and +0.083333 Damage Per Second Spirit scaling\n- Stone Form (Ivy ability): Tier 3 upgrade, Stun Duration: +1s to +0.75s\n- Lash (Hero): Falloff end range: 2264 units to 2125.98 units; Falloff start range: 787 units to 708.66 units\n- McGinnis (Hero): Bullet damage per level: 0.18 to 0.171; Spirit resist per level: 0.625 to 0.35; Bullet Damage: 6.4 to 6.08\n- Mini Turret (McGinnis ability): Turret Health: 90 to 100; Decaying Resist: 80 to removed; Decaying Resist Duration: 6 to removed; Turret Health scaling: +7.8 x Boons to +9 x Boons\n- Medicinal Specter (McGinnis ability): Tier 1 upgrade: +40 Spirit Resist to +1.5s Duration; Tier 3 upgrade: +2% Max Health Regen, +3m Heal Radius and +1.5s Duration to +2% Max Health Regen, +3m Heal Radius and +40 Spirit Resist\n- Plot Armor (Paige ability): Weapon Damage scaling (percentage points): +0.2 x Spirit to +0.3 x Spirit\n- Lightning Ball (Seven ability): Tier 3 upgrade, Radius: +1.5m to +1.75m\n- Doorway (The Doorman ability): Doorway Distance: 70m to 65m\n- Stake (Vindicta ability): Tier 1 upgrade, Damage: +65 to +45\n- Petrifying Bola (Vyper ability): Petrify Duration: 2.0s to 2.2s; Radius: 8m to 12m\n- Card Trick (Wraith ability): Heal scaling: +1 x Spirit to +0.75 x Spirit; Stat name: Movement Slow to Move Speed\n- Full Auto (Wraith ability): Tier 3 upgrade, Spirit Damage Per Bullet: +0.06 Spirit Damage Per Bullet Spirit scaling to +0.045 Spirit Damage Per Bullet Spirit scaling"
    },
    {
      "id": "https://deadlockshop.app/patches/6643/",
      "url": "https://deadlockshop.app/patches/6643/",
      "title": "What changed in the July 28, 2026 patch (build 6643)",
      "date_published": "2026-07-28T00:00:00.000Z",
      "content_text": "This build changed 1 item (1 Weapon).\n- Spiritual Overflow (Weapon item): Ability Duration: +15% to +13%; Fire Rate: +32% to +30%"
    },
    {
      "id": "https://deadlockshop.app/patches/6642/",
      "url": "https://deadlockshop.app/patches/6642/",
      "title": "What changed in the July 28, 2026 patch (build 6642)",
      "date_published": "2026-07-28T00:00:00.000Z",
      "content_text": "This build changed 15 items (6 Weapon, 3 Vitality and 6 Spirit), 13 heroes (Abrams, Bebop, Dynamo, Kelvin, Lady Geist, Mo & Krill, Paige, Rem, Shiv, Silver, The Doorman, Venator and Victor) and 32 abilities.\n- Abrams (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Riposte (Apollo ability): Stun Duration: 0.6s to 0.8s; Bullet & Spirit Lifesteal vs Target scaling (percentage points): none to scales with Healing Output; Lifesteal Duration scaling: none to scales with Ability Duration; Tier 3 upgrade: +1.6s Stun Duration to +60% Bullet & Spirit Lifesteal vs Target and +7s Lifesteal Duration\n- Bebop (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Rising Ram (Billy ability): Tier 3 upgrade, Max Health Damage: +8 to +7\n- Ava (Calico ability): Tier 2 upgrade, Max Move Speed: +45% to +40%; Tier 3 upgrade, Damage: +20% to +18%\n- Shining Wonder (Celeste ability): Max Linger Duration: 3 to 3.25; Bounce Range: 16.5m to 17.5m; Damage: 150 to 165; Priority Bounce Radius: 12.5m to 13.5m; Damage scaling: +0.8 x Spirit to +0.88 x Spirit; Tier 2 upgrade, Damage: +80 to +90\n- Rend (Drifter ability): Damage scaling: +1.8 x Spirit to +1.7 x Spirit; Tier 3 upgrade, Debuff Duration: +2.3s to +2s\n- Dynamo (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Singularity (Dynamo ability): Cooldown: 265s to 250s\n- Sleep Dagger (Haze ability): Damage scaling: +2.8 x Spirit to +2.2 x Spirit; Wake Up Delay scaling: +0.003 x Spirit to +0.002 x Spirit; Tier 2 upgrade: -17s Cooldown and +15 Fixation Stacks to +1s Sleep Duration and +15 Fixation Stacks; Tier 3 upgrade: +1s Sleep Duration, -50% Move Speed, -50% Dash Distance and +3s Debuff Duration to -17s Cooldown, -50% Move Speed, -50% Dash Distance and +3s Debuff Duration\n- Fixation (Haze ability): Weapon Damage scaling: scales with Damage Scale to removed; Tier 3 upgrade: +0.14/stack Weapon Damage to +0.11/stack Weapon Damage and +0.0003 Weapon Damage scaling\n- Stone Form (Ivy ability): Tier 3 upgrade, Damage: +1.7 Damage Spirit scaling to +1.5 Damage Spirit scaling\n- Kelvin (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Frozen Shelter (Kelvin ability): Cooldown: 195s to 185s\n- Lady Geist (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Life Drain (Lady Geist ability): Damage to Heal: 75% to 100%; Damage Per Second: 32 to 24; Damage Per Second scaling: +0.43 x Spirit to +0.3225 x Spirit; Tier 1 upgrade, Damage Per Second: +18 to +13; Tier 3 upgrade, Damage Per Second: +0.4 Damage Per Second Spirit scaling to +0.3 Damage Per Second Spirit scaling\n- Malice (Lady Geist ability): Damage Amplification: +8% to +7%; Tier 3 upgrade, Damage Amplification: +7% to +8%\n- Sanguine Retreat (Mina ability): Recast Window: 3.5s to 4s; Tier 3 upgrade, Cast Range: +3m to +4m\n- Fire Scarabs (Mirage ability): Steal Duration: 7s to 5s; Tier 2 upgrade: +2 Charges to +1 Charge and +2s Steal Duration\n- Dust Devil (Mirage ability): Tier 3 upgrade: +6s Recast Window, +0.6 Damage Spirit scaling and +0.3s Lift Duration to +6s Recast Window and +0.6 Damage Spirit scaling\n- Djinn's Mark (Mirage ability): Tier 3 upgrade, Per Target Cooldown: -1s to -0.75s\n- Mo & Krill (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Paige (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Rallying Charge (Paige ability): Cooldown: 220s to 210s\n- Flying Cloak (Pocket ability): Tier 3 upgrade, Cooldown: -11s to -10s\n- Affliction (Pocket ability): Damage Per Second: 34 to 32; Damage Per Second scaling: +0.22 x Spirit to +0.21 x Spirit; Tier 3 upgrade, Damage Per Second: +14 to +13; Tier 3 upgrade, Damage Per Second: +0.11 Damage Per Second Spirit scaling to +0.1 Damage Per Second Spirit scaling\n- Rem (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.68 to 0.72\n- Shiv (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72; Stamina regen per second: 0.18181 to 0.166667\n- Killing Blow (Shiv ability): Description reworded; Recast Window: 20s to 16s\n- Silver (Hero): Falloff end range: 1800 units to 1653.543 units; Falloff start range: 787 units to 669.291 units\n- Slam Fire (Silver ability): Description reworded; Weapon Damage vs. NPCs: none to +100%; Tooltip line: now lists Weapon Damage vs. NPCs\n- Lycan Curse (Silver ability): Cast Delay: 0.2s to 0.3s; Channel Move Speed: 300m/s to 100m/s; Tier 1 upgrade, Bullet Resist: +20% to +15%; Tier 1 upgrade, Spirit Resist: +20% to +15%\n- The Doorman (Hero): Bullet damage per level: 1.19 to 1.25; Bullet Damage: 26 to 24\n- Call Bell (The Doorman ability): Time between charges: 6s to 7s; Charge Delay: 6s to 7s\n- Doorway (The Doorman ability): Duration: 20s to 15s; Tier 1 upgrade, Duration: +15s to +20s; Tier 3 upgrade, Doorway Distance: +45m to +40m\n- Luggage Cart (The Doorman ability): Cart Damage: 80 to 60; Cast range: 25m to 20m; Tier 1 upgrade, Cart Damage: +60 to +80; Tier 2 upgrade, Cast Range: +20m to +25m\n- Hotel Guest (The Doorman ability): Late Checkout Stun scaling: none to scales with Ability Duration\n- Venator (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72; Sprint Speed: 1.5 to 1; Falloff end range: 2000 units to 1850.394 units; Falloff start range: 787 units to 708.661 units\n- Ira Domini (Venator ability): Bonus Damage: 100 to 115\n- Victor (Hero): Air dash duration: 0.49 to 0.51; Ground dash duration: 0.7 to 0.72\n- Splatter (Viscous ability): Damage: 70 to 55; Bounces: 1 to 2; Damage scaling: +0.8 x Spirit to +0.7 x Spirit; Tier 3 upgrade, Bounces: +2 to +1\n- The Cube (Viscous ability): Tier 3 upgrade, Cooldown: -25s to -20s\n- Puddle Punch (Viscous ability): Cooldown: 24s to 21s; Slow Duration: 4s to 3s; Move Speed: -20% to -30%\n- Goo Ball (Viscous ability): Tier 2 upgrade, Bullet Resist: +10% to +20%; Tier 2 upgrade, Spirit Resist: +10% to +20%\n- Flying Slash (Yamato ability): Tier 2 upgrade, Bonus Spirit: +40 to +35; Tier 3 upgrade, Charges: +3 to +2; Tier 3 upgrade, Charge Delay: +4s to +5s\n- Crushing Fists (Weapon item): Bullet Resist: -4% to -5%; Stun Duration: 0.5s to 0.75s\n- Frenzy (Weapon item): Bullet Lifesteal: none to +10%; Tooltip line: now lists Bullet Lifesteal\n- Mystic Shot (Weapon item): Cooldown: 9s to 8s; Spirit Damage scaling: +1.2 x Spirit to +0.9 x Spirit\n- Slowing Bullets (Weapon item): Base Attack Damage Percent upgrade bonus: 30 to removed; Tooltip layout adjusted\n- Spiritual Overflow (Weapon item): Spirit Lifesteal: none to +10%; Tooltip line: now lists Spirit Lifesteal\n- Weighted Shots (Weapon item): Weapon Damage: +40% to +30%\n- Diviner's Kevlar (Vitality item): Spirit Power: +35 to +40\n- Fury Trance (Vitality item): Move Speed: none to +1m; Move While Shooting Speed Penalty Reduction Percent: none to 100; Tooltip line: now lists Move Speed\n- Restorative Locket (Vitality item): Heal Per Stack scaling: +0.32 x Boons to +0.5 x Boons\n- Cursed Relic (Spirit item): Description reworded; Damage Penalty: -14% to -25%\n- Echo Shard (Spirit item): Fire Rate upgrade bonus: 5% to removed; Tech Radius Multiplier upgrade bonus: 5 to removed; Tech Range Multiplier upgrade bonus: 5 to removed; Cooldown: 35s to 30s; Fire Rate: +5% to +0%; Ability Post Cast Duration: none to 0.5; Imbued Cooldown Multiplier: none to 1; Description reworded\n- Ethereal Shift (Spirit item): Cooldown: 35s to 37s\n- Scourge (Spirit item): Description reworded; Max Health per second: 2.5% to 2.3%; Debuff Resist: +17% to +20%\n- Spirit Burn (Spirit item): Ability Cooldown upgrade bonus: -6 to removed; Immunity Duration upgrade bonus: none to -6s; Cooldown: 20s to removed; Description reworded; Explosion Damage: 110 to 50; Explosion Radius: 12m to 3m; Immunity Duration: none to 20s; Cooldown: 20s to removed; Cooldown Reduction Pct On Non Heroes: 50 to removed; Tooltip line: now lists Immunity Duration; Tooltip line: no longer lists Cooldown; Tooltip line: no longer lists Explosion Radius\n- Suppressor (Spirit item): Duration: 5s to 4.5s"
    }
  ]
}
