Naptime
Naptime is Rem's ultimate in Deadlock (slot 4), an active ability with a 200 second cooldown. Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
Open the most-bought Rem build
The 4 items bought most in each phase of 122,938 Rem matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Naptime in matches
Rem players unlocked Naptime last (fourth) in 99.7% of matches (123,240 of 123,611), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Rem matches in which Naptime was the first, second, third or fourth ability unlocked, out of every Rem match counted; a step under 500 matches is not listed.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Naptime stats
Naptime
- Cooldown 200s
- Range 24m
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
- 19.0m Radius
- 4s Sleep Duration
- 0.5s Min Sleep Time
- 30% Channel Damage Resist
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | +1 Stamina On Wake +1 No Stamina Regen During Sleep | -1 Stamina On Wake and no Stamina Regen while sleeping |
| 2 | +0.75s Sleep Duration +3m Radius | +3m Radius and +0.75s Sleep Duration |
| 3 | +50% Channel Damage Resist +1 Unstoppable While Channeling -55s Cooldown | -55s cooldown Reduced damage and unstoppable while channeling |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Naptime change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6701 | No player-facing change in 43 builds (September 25 to November 5, 2026). | Unchanged |
| September 17, 2026build 6698 | Naptime's Move/Dash Slow changed from 25% to 20%. | Changed |
| August 22, 2026build 6684from build 6642 | No player-facing change in 11 builds (July 28 to August 22, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Naptime FAQ
What does Naptime do?
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage. Its tooltip lists 120 Wake Damage (+1.6 x Spirit), 100 Sleep Damage Threshold (+3.1 x Boons), 20% Move/Dash Slow and 19.0m Radius.
What is Naptime's cooldown in Deadlock?
Naptime has a 200 second cooldown. The tier 3 upgrade changes it by -55s.
How does Naptime scale with spirit power?
Wake Damage starts at 120 and gains 1.6 per point of Spirit, the coefficient the game file writes on the value.
What do Naptime's upgrades do?
Tier 1: -1 Stamina On Wake and no Stamina Regen while sleeping. Tier 2: +3m Radius and +0.75s Sleep Duration. Tier 3: -55s cooldown, Reduced damage and unstoppable while channeling.
Was Naptime changed in the latest patch?
No. Naptime is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the September 17, 2026 patch.