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AbilityUnchanged

Stake

Stake is Vindicta's first ability in Deadlock (slot 1), an active ability with a 40 second cooldown. Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether. Its tooltip lists 1.75s Tether Duration, 40 Damage (+0.5 x Spirit), 9m Capture Radius and 9m Tether Length. Upgrades: tier 1 +45 Damage; tier 2 -22s Cooldown; tier 3 +0.75s Tether Duration and +2m Capture Radius.

Stake stats

Stake

Vindicta · Ability 1 · Active

  • Cooldown 40s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

1.75sTether Duration
40Damage+0.5 x Spirit
9mCapture Radius
  • 9m Tether Length
  • -40% Move Speed

Upgrades

Stake tier upgrades
TierBonusesIn game
1+45 Damage
2-22s Cooldown
3+0.75s Tether Duration
+2m Capture Radius
+0.75s Tether Duration and +2m Capture Radius

Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.

Stake change history

Stake history by build
PatchChangeState
build 6698No player-facing change.Unchanged
build 6686First recorded in Deadlock.Baseline

Related abilities

Stake FAQ

What is Stake's cooldown in Deadlock?

Stake has a 40 second cooldown. The tier 2 upgrade changes it by -22s.

How does Stake scale with spirit power?

Damage starts at 40 and gains 0.5 per point of Spirit, the coefficient the game file writes on the value.

What do Stake's upgrades do?

Tier 1: +45 Damage. Tier 2: -22s Cooldown. Tier 3: +0.75s Tether Duration and +2m Capture Radius.

Was Stake changed in the latest patch?

No. Stake is unchanged in the latest build of Deadlock on file.

Read from build 6698Compared against 6686Source SteamDB GameTrackingSynced How we read thisReport a wrong number