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AbilityUnchanged

Static Charge

Static Charge is Seven's second ability in Deadlock (slot 2), an active ability with a 42 second cooldown. Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Its tooltip lists 0.9s Stun Duration, 3.5s Delay Before Stun, 35 Damage (+0.792137 x Spirit) and 5m Radius.

Open the most-bought Seven build

The 4 items bought most in each phase of 124,688 Seven matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Static Charge in matches

Seven players unlocked Static Charge third in 48.8% of matches (61,213 of 125,350), second in 38.7% of matches (48,519 of 125,350) and first in 12.2% of matches (15,269 of 125,350), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Seven matches in which Static Charge was the first, second, third or fourth ability unlocked, out of every Seven match counted; a step under 500 matches is not listed.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Static Charge stats

Static Charge icon

Static Charge

Seven · Ability 2 · Active

  • Cooldown 42s
  • Range 15m

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

0.9sStun
3.5sDelay Before Stun
35Damage+0.792137 x Spirit
  • 5m Radius

Upgrades

Static Charge tier upgrades
TierBonusesIn game
1-20s Cooldown
2+7m Radius
+5m Cast Range
+7m Radius
+5m Cast range
3+1.1s Stun Duration
+160 Damage
+1.1s Stun Duration
+160 Damage

Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.

Static Charge change history

Static Charge history by build
PatchChangeState
November 5, 2026build 6860from build 6835No player-facing change in 9 builds (October 30 to November 5, 2026).Unchanged
October 30, 2026build 6833Static Charge's tier 3 upgrade changed from +0.9s Stun Duration and +160 Damage to +1.1s Stun Duration and +160 Damage.Changed
October 26, 2026build 6821from build 6642No player-facing change in 45 builds (July 28 to October 26, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Static Charge FAQ

What does Static Charge do?

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Its tooltip lists 0.9s Stun Duration, 3.5s Delay Before Stun, 35 Damage (+0.792137 x Spirit) and 5m Radius.

What is Static Charge's cooldown in Deadlock?

Static Charge has a 42 second cooldown. The tier 1 upgrade changes it by -20s.

How does Static Charge scale with spirit power?

Damage starts at 35 and gains 0.792137 per point of Spirit, the coefficient the game file writes on the value.

What do Static Charge's upgrades do?

Tier 1: -20s Cooldown. Tier 2: +7m Radius, +5m Cast range. Tier 3: +1.1s Stun Duration, +160 Damage.

Was Static Charge changed in the latest patch?

No. Static Charge is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number