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AbilityUnchanged

Chain Gang

Chain Gang is Billy's ultimate in Deadlock (slot 4), an active ability with a 175 second cooldown. Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage.

Open the most-bought Billy build

The 4 items bought most in each phase of 139,983 Billy matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Chain Gang in matches

Billy players unlocked Chain Gang last (fourth) in 99.5% of matches (140,008 of 140,743) and third in 0.4% of matches (504 of 140,743), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Billy matches in which Chain Gang was the first, second, third or fourth ability unlocked, out of every Billy match counted; a step under 500 matches is not listed.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Chain Gang stats

Chain Gang icon

Chain Gang

Billy · Ultimate · Active

  • Cooldown 175s
  • Duration 2.8s
  • Range 12.0m

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.

120Damage+0.7 x Spirit
2.8sDuration
  • 35% Velocity Slow

Upgrades

Chain Gang tier upgrades
TierBonusesIn game
1+40% Bullet Resist
+40% Spirit Resist
+40% spirit resist & bullet resist
2-40s Cooldown
3+1.3s Per Hero
+5m Cast Range
+5m Range
+1.3s of Unstoppable Per Hero pulled in

Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.

Chain Gang change history

Chain Gang history by build
PatchChangeState
November 5, 2026build 6860from build 6683No player-facing change in 46 builds (August 20 to November 5, 2026).Unchanged
August 12, 2026build 6677Chain Gang's Damage scaling changed from +1 x Spirit to +0.7 x Spirit.Changed
August 8, 2026build 6672from build 6642No player-facing change in 8 builds (July 28 to August 8, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Chain Gang FAQ

What does Chain Gang do?

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while. Its tooltip lists 120 Damage (+0.7 x Spirit), 2.8s Duration and 35% Velocity Slow.

What is Chain Gang's cooldown in Deadlock?

Chain Gang has a 175 second cooldown. The tier 2 upgrade changes it by -40s.

How does Chain Gang scale with spirit power?

Damage starts at 120 and gains 0.7 per point of Spirit and Damage Per Second starts at 45 and gains 0.9 per point of Spirit, the coefficients the game file writes on the values.

What do Chain Gang's upgrades do?

Tier 1: +40% spirit resist & bullet resist. Tier 2: -40s Cooldown. Tier 3: +5m Range, +1.3s of Unstoppable Per Hero pulled in.

Was Chain Gang changed in the latest patch?

No. Chain Gang is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the August 12, 2026 patch.

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number