Combo
Combo is Mo & Krill's ultimate in Deadlock (slot 4), an active ability with a 150 second cooldown. Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Open the most-bought Mo & Krill build
The 4 items bought most in each phase of 82,119 Mo & Krill matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Combo in matches
Mo & Krill players unlocked Combo last (fourth) in 99.2% of matches (81,874 of 82,531) and third in 0.6% of matches (513 of 82,531), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Mo & Krill matches in which Combo was the first, second, third or fourth ability unlocked, out of every Mo & Krill match counted; a step under 500 matches is not listed.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Combo stats
Combo
- Cooldown 150s
- Range 4.0m
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | +100% Lifesteal | +100% lifesteal |
| 2 | -30s Cooldown +50% Combo Bullet Resist | -30s Cooldown and +50% Bullet Resist |
| 3 | +0.7s Channel Duration +35 Damage Per Second +0.36 Damage Per Second Spirit scaling | +0.7s Duration and +35 Damage Per Second and increased scaling |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Combo changes in the November 4, 2026 patch (build 6851)
| Stat | November 4, 2026 (build 6849) | November 4, 2026 (build 6851) |
|---|---|---|
| Bonus Max Health Per Kill | 40 | 50 |
Combo change history
| Patch | Change | State |
|---|---|---|
| November 4, 2026build 6851 | Combo's Bonus Max Health Per Kill changed from 40 to 50. | Changed |
| October 30, 2026build 6833 | Combo's Damage Per Second changed from 40 to 35 and Damage Per Second scaling from +0.6 x Spirit to +0.54 x Spirit. Combo's tier 3 upgrade changed from +0.7s Channel Duration, +40 Damage Per Second and +0.4 Damage Per Second Spirit scaling to +0.7s Channel Duration, +35 Damage Per Second and +0.36 Damage Per Second Spirit scaling. | Changed |
| October 26, 2026build 6821from build 6642 | No player-facing change in 45 builds (July 28 to October 26, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Combo FAQ
What does Combo do?
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health. Its tooltip lists 35 Damage Per Second (+0.54 x Spirit) and 50 Bonus Max Health Per Kill (+2 x Boons).
What is Combo's cooldown in Deadlock?
Combo has a 150 second cooldown. The tier 2 upgrade changes it by -30s.
How does Combo scale with spirit power?
Damage Per Second starts at 35 and gains 0.54 per point of Spirit, the coefficient the game file writes on the value. The tier 3 upgrade adds 0.36 to the Damage Per Second scaling.
What do Combo's upgrades do?
Tier 1: +100% lifesteal. Tier 2: -30s Cooldown and +50% Bullet Resist. Tier 3: +0.7s Duration and +35 Damage Per Second and increased scaling.
Was Combo changed in the latest patch?
Yes. In the November 4, 2026 patch (build 6851), Combo's Bonus Max Health Per Kill changed from 40 to 50.