Mo & Krill
Mo & Krill is a Brawler hero in Deadlock, with a Complexity of 3 in the game files. The game sums up the role as "Burrows underneath his enemies." Mo & Krill has 930 base health and 1 health regen. Mo & Krill's gun fires 4 bullets of 2.82 damage per shot from a 20-round clip.
Open the most-bought Mo & Krill build
The 4 items bought most in each phase of 82,119 Mo & Krill matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Mo & Krill plays
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo & Krill counters
Mo & Krill's toughest matchups, the furthest below what both heroes' overall win rates predict, are Vindicta (46.5% over 9,963 matches, 1.7 points below expected), Shiv (51.4% over 13,334 matches, 1.4 points below expected) and Infernus (47.6% over 14,942 matches, 1.0 points below expected), and its best, the furthest above, are Rat King (44.9% over 24,537 matches, 1.2 points above expected), Victor (45.1% over 14,999 matches, 1.1 points above expected) and Sinclair (54.1% over 4,364 matches, 1.1 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Mo & Krill won 47.9% over 82,119 matches.
Toughest matchups
| Enemy | Mo & Krill win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 46.5% | 48.2%1.7 below | 9,963 | |
| 51.4% | 52.8%1.4 below | 13,334 | |
| 47.6% | 48.6%1.0 below | 14,942 | |
| 50.2% | 51.2%0.9 below | 5,408 | |
| 50.0% | 50.9%0.9 below | 6,309 |
Best matchups
| Enemy | Mo & Krill win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 44.9% | 43.7%1.2 above | 24,537 | |
| 45.1% | 44.0%1.1 above | 14,999 | |
| 54.1% | 52.9%1.1 above | 4,364 | |
| 41.8% | 40.7%1.1 above | 18,807 | |
| 48.6% | 47.8%0.8 above | 14,534 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Mo & Krill build
On Mo & Krill, players bought Mystic Burst in 94.6% of matches (77,693 of 82,119), Torment Pulse in 86.5% of matches (71,072 of 82,119) and Superior Cooldown in 72.9% of matches (59,831 of 82,119), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 92.4%75,863 of 82,119 Mo & Krill matches | 48.3%75,863 matches | 2:20 | |
| 64.8%53,179 of 82,119 Mo & Krill matches | 48.2%53,179 matches | 5:20 | |
| 56.3%46,200 of 82,119 Mo & Krill matches | 49.5%46,200 matches | 5:54 | |
| 47.0%38,555 of 82,119 Mo & Krill matches | 50.5%38,555 matches | 7:06 | |
| 32.1%26,367 of 82,119 Mo & Krill matches | 48.8%26,367 matches | 3:33 | |
| 32.1%26,328 of 82,119 Mo & Krill matches | 51.3%26,328 matches | 7:56 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 60.8%49,967 of 82,119 Mo & Krill matches | 48.8%49,967 matches | 14:06 | |
| 38.3%31,473 of 82,119 Mo & Krill matches | 49.6%31,473 matches | 14:10 | |
| 35.1%28,801 of 82,119 Mo & Krill matches | 50.0%28,801 matches | 16:14 | |
| 30.0%24,631 of 82,119 Mo & Krill matches | 47.0%24,631 matches | 13:20 | |
| 25.6%21,039 of 82,119 Mo & Krill matches | 49.5%21,039 matches | 15:41 | |
| 24.8%20,365 of 82,119 Mo & Krill matches | 47.9%20,365 matches | 13:29 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 53.7%44,059 of 82,119 Mo & Krill matches | 48.6%44,059 matches | 25:54 | |
| 49.1%40,361 of 82,119 Mo & Krill matches | 48.0%40,361 matches | 25:56 | |
| 47.4%38,962 of 82,119 Mo & Krill matches | 49.7%38,962 matches | 26:18 | |
| 43.5%35,710 of 82,119 Mo & Krill matches | 52.6%35,710 matches | 31:54 | |
| 29.9%24,554 of 82,119 Mo & Krill matches | 57.2%24,554 matches | 32:02 | |
| 29.6%24,289 of 82,119 Mo & Krill matches | 54.1%24,289 matches | 32:07 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Mo & Krill matches in which the Mo & Krill player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Mo & Krill ability order
On Mo & Krill, players unlocked Scorn, Sand Blast, Burrow, then Combo in 70.8% of matches (58,453 of 82,531), and Scorn, Burrow, Sand Blast, then Combo in 26.4% of matches (21,779 of 82,531), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 70.8%58,453 of 82,531 | |
| 26.4%21,779 of 82,531 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Mo & Krill matches that used it out of every Mo & Krill match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Mo & Krill lore
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Mo & Krill stats
Mo & Krill abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 45Damage | 13s | +0.675 x SpiritDamage | Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. | |
| Ability 2 | 65Damage Per Second | 40s | +1.339 x SpiritDamage Per Second | Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup. | |
| Ability 3 | 40s | Spray sand that disarms enemies in front of you and deals damage. | |||
| Ultimate | 35Damage Per Second | 150s | +0.54 x SpiritDamage Per Second | Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health. |
Hero
- Type
- Brawler
- Complexity
- 3
Starting stats
- Max Health
- 930
- Health Regen
- 1
- Move Speed
- 8
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 2.82
- Bullets per shot
- 4
- Cycle time
- 0.189s
- Rounds per second
- 5.29computed
- Weapon DPS
- 59.7computed
- Clip size
- 20
- Reload Time
- 2.82s
- Bullet Velocity
- 12600 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Mo & Krill vs every hero
Body shots Mo & Krill needs to kill each other hero, and each hero needs to kill Mo & Krill, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Mo & Krill kills themcomputed | They kill Mo & Krillcomputed |
|---|---|---|
| Abrams | 71 | 28 |
| Apollo | 69 | 51 |
| Baba | 70 | 36 |
| Bebop | 79 | 187 |
| Billy | 73 | 148 |
| Calico | 65 | 57 |
| Celeste | 62 | 52 |
| Deadman Danny | 65 | 62 |
| Drifter | 67 | 16 |
| Dynamo | 79 | 74 |
| Graves | 65 | 259 |
| Grey Talon | 70 | 40 |
| Haze | 65 | 177 |
| Holliday | 70 | 48 |
| Infernus | 74 | 170 |
| Ivy | 67 | 209 |
| Kelvin | 79 | 50 |
| Lady Geist | 79 | 45 |
| Lash | 70 | 110 |
| McGinnis | 70 | 153 |
| Mina | 59 | 128 |
| Mirage | 65 | 63 |
| Nurse Harrow | 65 | 65 |
| Paige | 61 | 30 |
| Paradox | 65 | 137 |
| 70 | 32 | |
| Rat King | 71 | 81 |
| Rem | 61 | 59 |
| Seven | 65 | 87 |
| Shiv | 74 | 33 |
| Silver | 74 | 27 |
| Sinclair | 65 | 57 |
| Solomon | 70 | 38 |
| The Doorman | 67 | 39 |
| Venator | 73 | 117 |
| Victor | 71 | 78 |
| Vindicta | 67 | 76 |
| Violet | 63 | 31 |
| Viscous | 70 | 90 |
| Vyper | 70 | 142 |
| Warden | 72 | 54 |
| Wraith | 65 | 165 |
| Yamato | 65 | 36 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.0881
- Health per level
- 65
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 0.6
Souls and investment
Same soul curve as every hero: Mo & Krill reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Mo & Krill change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6835 | No player-facing change in 9 builds (October 30 to November 5, 2026). | Unchanged |
| October 30, 2026build 6833 | Mo & Krill's Bullet damage per level changed from 0.0847 to 0.0881 and Spirit power per level from 1.1 to 0.6. | Changed |
| October 26, 2026build 6821from build 6742 | No player-facing change in 27 builds (October 2 to October 26, 2026). | Unchanged |
| October 1, 2026build 6731 | Mo & Krill's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6643 | No player-facing change in 16 builds (July 28 to September 30, 2026). | Unchanged |
| July 28, 2026build 6642 | Mo & Krill's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72. | Changed |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Mo & Krill FAQ
Who is Mo & Krill in Deadlock?
Mo & Krill is a Brawler hero in Deadlock, with a Complexity of 3 in the game files. Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
How do you play Mo & Krill in Deadlock?
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Who counters Mo & Krill in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mo & Krill did furthest below what both heroes' overall win rates predict against Vindicta (46.5% over 9,963 matches, 1.7 points below expected), Shiv (51.4% over 13,334 matches, 1.4 points below expected), Infernus (47.6% over 14,942 matches, 1.0 points below expected), Viscous (50.2% over 5,408 matches, 0.9 points below expected) and Solomon (50.0% over 6,309 matches, 0.9 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Mo & Krill in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mo & Krill players bought Mystic Burst in 94.6% of matches (77,693 of 82,119), Torment Pulse in 86.5% of matches (71,072 of 82,119) and Superior Cooldown in 72.9% of matches (59,831 of 82,119). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Mo & Krill's abilities in Deadlock?
Mo & Krill has four abilities. Scorn (first ability, 13 second cooldown): Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. Burrow (second ability, 40 second cooldown): Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup. Sand Blast (third ability, 40 second cooldown): Spray sand that disarms enemies in front of you and deals damage. Combo (ultimate, 150 second cooldown): Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
What do Mo & Krill's abilities scale with?
Three of Mo & Krill's four abilities scale with Spirit in the game files: Scorn (45 Damage, +0.675 x Spirit), Burrow (65 Damage Per Second, +1.339 x Spirit) and Combo (35 Damage Per Second, +0.54 x Spirit). Sand Blast has no damage scaling in the files.
What order do players unlock Mo & Krill's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mo & Krill players unlocked Scorn, Sand Blast, Burrow, then Combo in 70.8% of matches (58,453 of 82,531), and Scorn, Burrow, Sand Blast, then Combo in 26.4% of matches (21,779 of 82,531). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Mo & Krill have in Deadlock?
Mo & Krill starts with 930 max health and gains 65 health per level, before items.
How much damage does Mo & Krill's gun do?
Mo & Krill's gun fires 4 bullets of 2.82 damage per shot from a 20-round clip. That is about 59.7 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Mo & Krill need to reach max level?
Mo & Krill reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Mo & Krill changed in the latest patch?
No. Mo & Krill is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).