Flame Dash
Flame Dash is Infernus' second ability in Deadlock (slot 2), an active ability with a 38 second cooldown. Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. HoldMove forwardwhile active to dash farther. Its tooltip lists 20m Max Dash Speed, 30 Damage Per Second (+0.7 x Spirit), 4s Trail Duration and 4.5m Trail Width. Upgrades: tier 1 -12s Cooldown; tier 2 +20 Damage Per Second and +1s Trail Duration; tier 3 +2 Charges and +14s Charge Delay.
Flame Dash stats
Flame Dash
- Cooldown 38s
- Duration 3s
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time.
HoldMove forwardwhile active to dash farther.
- 4s Trail Duration
- 4.5m Trail Width
- 50% Slow Resistance
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | -12s Cooldown | |
| 2 | +20 Damage Per Second +1s Trail Duration | +1s Trail Duration and +20 DPS |
| 3 | +2 Charges +14s Charge Delay | Enable 2 Ability Charges with 14s Recharge time |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Flame Dash change history
| Patch | Change | State |
|---|---|---|
| build 6698 | No player-facing change. | Unchanged |
| build 6686 | First recorded in Deadlock. | Baseline |
Related abilities
Flame Dash FAQ
What is Flame Dash's cooldown in Deadlock?
Flame Dash has a 38 second cooldown. The tier 1 upgrade changes it by -12s.
How does Flame Dash scale with spirit power?
Damage Per Second starts at 30 and gains 0.7 per point of Spirit, the coefficient the game file writes on the value.
What do Flame Dash's upgrades do?
Tier 1: -12s Cooldown. Tier 2: +20 Damage Per Second and +1s Trail Duration. Tier 3: +2 Charges and +14s Charge Delay.
Was Flame Dash changed in the latest patch?
No. Flame Dash is unchanged in the latest build of Deadlock on file.