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AbilityUnchanged

Hyper Beam

Hyper Beam is Bebop's ultimate in Deadlock (slot 4), an active ability with a 120 second cooldown. Channel a powerful torrent of energy that deals spirit damage and applies slow. Its tooltip lists 160 Damage Per Second (+2.511 x Spirit), -20% Move Speed, 70m Beam Length and 2.9m Beam Width.

Open the most-bought Bebop build

The 4 items bought most in each phase of 160,765 Bebop matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Hyper Beam in matches

Bebop players unlocked Hyper Beam last (fourth) in 99.4% of matches (160,651 of 161,545) and third in 0.4% of matches (699 of 161,545), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Bebop matches in which Hyper Beam was the first, second, third or fourth ability unlocked, out of every Bebop match counted; a step under 500 matches is not listed.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Hyper Beam stats

Hyper Beam icon

Hyper Beam

Bebop · Ultimate · Active

  • Cooldown 120s

Channel a powerful torrent of energy that deals spirit damage and applies slow.

160Damage Per Second+2.511 x Spirit

On Hit:

-20%Move Speed
  • 70m Beam Length
  • 2.9m Beam Width

Upgrades

Hyper Beam tier upgrades
TierBonusesIn game
1-20s Cooldown
2+108 Damage Per Second
3+65 Beam Lifesteal
+20 Beam Lifesteal Non Hero Percent
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.

Hyper Beam change history

Hyper Beam history by build
PatchChangeState
November 5, 2026build 6860from build 6701No player-facing change in 43 builds (September 25 to November 5, 2026).Unchanged
September 17, 2026build 6698Hyper Beam's Dash Distance changed from -40% to -36% and Move Speed from -25% to -20%.Changed
August 22, 2026build 6684from build 6642No player-facing change in 11 builds (July 28 to August 22, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Hyper Beam FAQ

What does Hyper Beam do?

Channel a powerful torrent of energy that deals spirit damage and applies slow. Its tooltip lists 160 Damage Per Second (+2.511 x Spirit), -20% Move Speed, 70m Beam Length and 2.9m Beam Width.

What is Hyper Beam's cooldown in Deadlock?

Hyper Beam has a 120 second cooldown. The tier 1 upgrade changes it by -20s.

How does Hyper Beam scale with spirit power?

Damage Per Second starts at 160 and gains 2.511 per point of Spirit, the coefficient the game file writes on the value.

What do Hyper Beam's upgrades do?

Tier 1: -20s Cooldown. Tier 2: +108 Damage Per Second. Tier 3: Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero.

Was Hyper Beam changed in the latest patch?

No. Hyper Beam is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the September 17, 2026 patch.

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number