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HeroUnchanged
Bebop portrait

Bebop

Bebop is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Hooks an enemy for a knockout combo." Bebop has 880 base health and 2.5 health regen. Bebop's gun fires 4.98 damage per bullet from a 66-round clip. Each level adds 52 health and 0.115 bullet damage.

Open the most-bought Bebop build

The 4 items bought most in each phase of 160,765 Bebop matches, October 30 to November 1, 2026, measured by deadlock-api.com.

How Bebop plays

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop counters

Bebop's toughest matchups, the furthest below what both heroes' overall win rates predict, are Ivy (44.0% over 15,908 matches, 1.4 points below expected), Baba (42.6% over 10,751 matches, 0.8 points below expected) and Mo & Krill (49.8% over 18,956 matches, 0.7 points below expected), and its best, the furthest above, are Graves (42.2% over 36,236 matches, 1.0 points above expected), Rem (53.2% over 24,438 matches, 0.6 points above expected) and Abrams (46.0% over 30,784 matches, 0.5 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Bebop won 48.4% over 160,765 matches.

Toughest matchups

The heroes Bebop does furthest below what both heroes' overall win rates predict against
EnemyBebop win rateExpectedcomputedMatches
IvyMatchup lab44.0%45.4%1.4 below15,908
BabaMatchup lab42.6%43.4%0.8 below10,751
Mo & KrillMatchup lab49.8%50.5%0.7 below18,956
CalicoMatchup lab49.6%50.1%0.5 below15,048
WraithMatchup lab47.7%48.2%0.5 below28,725

Best matchups

The heroes Bebop does furthest above what both heroes' overall win rates predict against
EnemyBebop win rateExpectedcomputedMatches
GravesMatchup lab42.2%41.2%1.0 above36,236
RemMatchup lab53.2%52.7%0.6 above24,438
AbramsMatchup lab46.0%45.5%0.5 above30,784
Grey TalonMatchup lab51.2%50.8%0.4 above18,453
SinclairMatchup lab53.8%53.4%0.4 above8,718

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Bebop build

On Bebop, players bought Mystic Burst in 76.8% of matches (123,453 of 160,765), Spirit Strike in 74.5% of matches (119,690 of 160,765) and Sprint Boots in 67.5% of matches (108,526 of 160,765), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Bebop in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Mystic BurstIn the shop72.6%116,642 of 160,765 Bebop matches48.4%116,642 matches3:06
Spirit StrikeIn the shop64.3%103,376 of 160,765 Bebop matches48.7%103,376 matches5:01
Sprint BootsIn the shop54.0%86,866 of 160,765 Bebop matches48.7%86,866 matches5:14
Trophy CollectorIn the shop49.0%78,792 of 160,765 Bebop matches49.6%78,792 matches6:16
Extra RegenIn the shop45.6%73,311 of 160,765 Bebop matches48.5%73,311 matches2:51
Extra SpiritIn the shop43.7%70,248 of 160,765 Bebop matches48.1%70,248 matches5:34

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Bebop in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Spirit SnatchIn the shop40.9%65,802 of 160,765 Bebop matches50.4%65,802 matches15:27
Enduring SpeedIn the shop31.0%49,849 of 160,765 Bebop matches49.7%49,849 matches14:07
Improved SpiritIn the shop24.8%39,800 of 160,765 Bebop matches46.9%39,800 matches12:54
TankbusterIn the shop23.9%38,368 of 160,765 Bebop matches49.6%38,368 matches15:31
Veil WalkerIn the shop20.1%32,353 of 160,765 Bebop matches50.5%32,353 matches15:33
FortitudeIn the shop17.4%27,988 of 160,765 Bebop matches49.4%27,988 matches15:41

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Bebop in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Boundless SpiritIn the shop43.2%69,457 of 160,765 Bebop matches50.4%69,457 matches29:00
TankbusterIn the shop31.4%50,526 of 160,765 Bebop matches46.9%50,526 matches26:37
Spirit ResilienceIn the shop27.4%44,067 of 160,765 Bebop matches48.6%44,067 matches28:43
Spirit SnatchIn the shop24.1%38,725 of 160,765 Bebop matches46.6%38,725 matches25:13
Mystic ReverbIn the shop23.7%38,119 of 160,765 Bebop matches57.3%38,119 matches32:19
Superior CooldownIn the shop22.9%36,868 of 160,765 Bebop matches49.4%36,868 matches29:28

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Bebop matches in which the Bebop player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Bebop ability order

On Bebop, players unlocked Sticky Bomb, Grapple Arm, Exploding Uppercut, then Hyper Beam in 69.4% of matches (112,138 of 161,545), and Exploding Uppercut, Grapple Arm, Sticky Bomb, then Hyper Beam in 8.2% of matches (13,233 of 161,545), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Bebop players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Sticky Bomb
  2. Grapple Arm
  3. Exploding Uppercut
  4. Hyper Beam
69.4%112,138 of 161,545
  1. Exploding Uppercut
  2. Grapple Arm
  3. Sticky Bomb
  4. Hyper Beam
8.2%13,233 of 161,545

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Bebop matches that used it out of every Bebop match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Bebop lore

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Bebop stats

Bebop abilities

Bebop abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Exploding Uppercut75Area Damage22s+0.6 x SpiritArea DamageDeal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Ability 2Sticky Bomb85Damage18s+1.5 x SpiritDamageAttach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills.
Ability 3Grapple Arm23s+0.7 x Light Melee DamageDamageLaunch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
UltimateHyper Beam160Damage Per Second120s+2.511 x SpiritDamage Per SecondChannel a powerful torrent of energy that deals spirit damage and applies slow.

Hero

Type
Brawler
Complexity
2
Tags
Hook, Bomb, Punch

Starting stats

Max Health
880
Health Regen
2.5
Move Speed
6.45
Sprint Speed
4m
Stamina
3
Stamina regen per second
0.181818
Light Melee
63
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
4.98
Bullets per shot
1
Cycle time
0.084s
Rounds per second
11.9computed
Weapon DPS
59.3computed
Clip size
66
Reload Time
2.35s
Bullet Velocity
20000 units/s
Falloff start range
787 units
Falloff end range
2000 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Bebop vs every hero

Body shots Bebop needs to kill each other hero, and each hero needs to kill Bebop, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.115
Health per level
52
Melee damage per level
1.58
Attack range per level
59
Boons per level
1
Bullet resist per level
0.3
Spirit power per level
1.1

Souls and investment

Same soul curve as every hero: Bebop reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Bebop change history

Bebop history by build
PatchChangeState
November 5, 2026build 6860from build 6742No player-facing change in 37 builds (October 2 to November 5, 2026).Unchanged
October 1, 2026build 6731Bebop's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6643No player-facing change in 16 builds (July 28 to September 30, 2026).Unchanged
July 28, 2026build 6642Bebop's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72.Changed
July 25, 2026build 6640First recorded in Deadlock.Baseline

Bebop FAQ

Who is Bebop in Deadlock?

Bebop is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

How do you play Bebop in Deadlock?

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Who counters Bebop in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Bebop did furthest below what both heroes' overall win rates predict against Ivy (44.0% over 15,908 matches, 1.4 points below expected), Baba (42.6% over 10,751 matches, 0.8 points below expected), Mo & Krill (49.8% over 18,956 matches, 0.7 points below expected), Calico (49.6% over 15,048 matches, 0.5 points below expected) and Wraith (47.7% over 28,725 matches, 0.5 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Bebop in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Bebop players bought Mystic Burst in 76.8% of matches (123,453 of 160,765), Spirit Strike in 74.5% of matches (119,690 of 160,765) and Sprint Boots in 67.5% of matches (108,526 of 160,765). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Bebop's abilities in Deadlock?

Bebop has four abilities. Exploding Uppercut (first ability, 22 second cooldown): Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies. Sticky Bomb (second ability, 18 second cooldown): Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills. Grapple Arm (third ability, 23 second cooldown): Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies. Hyper Beam (ultimate, 120 second cooldown): Channel a powerful torrent of energy that deals spirit damage and applies slow.

What do Bebop's abilities scale with?

Three of Bebop's four abilities scale with Spirit in the game files: Exploding Uppercut (75 Area Damage, +0.6 x Spirit), Sticky Bomb (85 Damage, +1.5 x Spirit) and Hyper Beam (160 Damage Per Second, +2.511 x Spirit). Grapple Arm scales with Light Melee Damage (Damage, +0.7 x Light Melee Damage).

What order do players unlock Bebop's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Bebop players unlocked Sticky Bomb, Grapple Arm, Exploding Uppercut, then Hyper Beam in 69.4% of matches (112,138 of 161,545), and Exploding Uppercut, Grapple Arm, Sticky Bomb, then Hyper Beam in 8.2% of matches (13,233 of 161,545). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Bebop have in Deadlock?

Bebop starts with 880 max health and gains 52 health per level, before items.

How much damage does Bebop's gun do?

Bebop's gun fires 4.98 damage per bullet from a 66-round clip. That is about 59.3 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Bebop need to reach max level?

Bebop reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Bebop changed in the latest patch?

No. Bebop is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number