Telekinesis
Telekinesis is Wraith's ultimate in Deadlock (slot 4), an active ability with a 150 second cooldown. Lift an enemy hero into the air and then slam them towards the target location. Its tooltip lists 100 Damage (+1 x Spirit), 13m Throw Range, 0.65s Channel Duration and 2.25s Duration. Upgrades: tier 1 +100 Damage; tier 2 -45s Cooldown; tier 3 +1.5s Duration, +6m Throw Range and +6m Cast Range.
Telekinesis stats
Telekinesis
- Cooldown 150s
- Duration 2.25s
- Range 10m
Lift an enemy hero into the air and then slam them towards the target location.
Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | +100 Damage | |
| 2 | -45s Cooldown | |
| 3 | +1.5s Duration +6m Throw Range +6m Cast Range | +1.5s Debuff Duration and +6m Throw and Cast Range |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Telekinesis changes in the latest build
| Field | 6686 | 6698 |
|---|---|---|
| properties.SlowPercent.value | 40 | 32 |
Telekinesis change history
| Patch | Change | State |
|---|---|---|
| build 6698 | Telekinesis' Move Speed changed from -40% to -32%. | Changed |
| build 6686 | First recorded in Deadlock. | Baseline |
Related abilities
Telekinesis FAQ
What is Telekinesis' cooldown in Deadlock?
Telekinesis has a 150 second cooldown. The tier 2 upgrade changes it by -45s.
How does Telekinesis scale with spirit power?
Damage starts at 100 and gains 1 per point of Spirit, the coefficient the game file writes on the value.
What do Telekinesis' upgrades do?
Tier 1: +100 Damage. Tier 2: -45s Cooldown. Tier 3: +1.5s Duration, +6m Throw Range and +6m Cast Range.
Was Telekinesis changed in the latest patch?
Yes. Telekinesis changed in the latest build of Deadlock.