Telekinesis
Telekinesis is Wraith's ultimate in Deadlock (slot 4), an active ability with a 150 second cooldown. Lift an enemy hero into the air and then slam them towards the target location. Its tooltip lists 100 Damage (+1 x Spirit), 13m Throw Range, 1.25s Channel Duration and 2.25s Duration.
Open the most-bought Wraith build
The 4 items bought most in each phase of 143,272 Wraith matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Telekinesis in matches
Wraith players unlocked Telekinesis last (fourth) in 99.3% of matches (142,941 of 143,968) and third in 0.6% of matches (856 of 143,968), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Wraith matches in which Telekinesis was the first, second, third or fourth ability unlocked, out of every Wraith match counted; a step under 500 matches is not listed.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Telekinesis stats
Telekinesis
- Cooldown 150s
- Duration 2.25s
- Range 10m
Lift an enemy hero into the air and then slam them towards the target location.
Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | +100 Damage | |
| 2 | -45s Cooldown | |
| 3 | +1.5s Duration +6m Throw Range +6m Cast Range | +1.5s Debuff Duration and +6m Throw and Cast Range |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Telekinesis change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6712 | No player-facing change in 41 builds (September 29 to November 5, 2026). | Unchanged |
| September 29, 2026build 6711 | Telekinesis' Channel Duration changed from 0.65s to 1.25s. | Changed |
| September 17, 2026build 6698 | Telekinesis' Move Speed changed from -40% to -32%. | Changed |
| August 22, 2026build 6684from build 6642 | No player-facing change in 11 builds (July 28 to August 22, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Telekinesis FAQ
What does Telekinesis do?
Lift an enemy hero into the air and then slam them towards the target location. Its tooltip lists 100 Damage (+1 x Spirit), 13m Throw Range, 1.25s Channel Duration and 2.25s Duration.
What is Telekinesis' cooldown in Deadlock?
Telekinesis has a 150 second cooldown. The tier 2 upgrade changes it by -45s.
How does Telekinesis scale with spirit power?
Damage starts at 100 and gains 1 per point of Spirit, the coefficient the game file writes on the value.
What do Telekinesis' upgrades do?
Tier 1: +100 Damage. Tier 2: -45s Cooldown. Tier 3: +1.5s Debuff Duration and +6m Throw and Cast Range.
Was Telekinesis changed in the latest patch?
No. Telekinesis is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the September 29, 2026 patch (build 6711).