+2.5s Duration and +1 Max Targets.Target.
build 6711 diff
Deadlock City Never Sleeps update: every change in the game files
Deadlock City Never Sleeps update patch notes (September 29, 2026), diffed from the game files: build 6711 against build 6701, 0 added, 52 changed, 0 removed.
Largest computed moves
- SinclairAlt-fire bullet damage per level0to0.55
- Rallying Charge (Paige)Ally Height20mto10m
- Telekinesis (Wraith)Channel Duration0.65sto1.25s
The City Never Sleeps update is Deadlock build 6711, released September 29, 2026: the first build whose files carry the client's "City Never Sleeps" title. Its files are the first to carry the Broker's shop text ("The Broker has opened shop..."), for corrupted items.
This build changed 25 items (6 Weapon, 10 Vitality and 9 Spirit), 2 heroes (Graves and Sinclair) and 25 abilities.
Numbers that changed
The change column is worked out from the two values. Buffed or Nerfed only where the game files decide it
Heroes
Items
What the tooltip text now says
Removed words struck through, added words marked
Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel infrontin front of Holliday.
+40 Impact Damage +13.3333 Burn Damage per Second -5-5s Charge Time Improved Spirit Scaling
+4s Burrow time and +2+2m radius
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .slowed.
2.3sSilences Silenceenemies Durationfor 2.3s +35% Weapon Damage
Hex a target area and transformingtransform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
Bounces 1+1 timesBounces and improvesimproved Spirit Scaling
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.
Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.
Landing a Headshot will reduce their Bullet andBullet, Spirit ResistResist, and applies HealingIncoming Reduction.Healing.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also appliesreduces HealingIncoming ReductionHealing on the bleeding target.
Your spirit damage appliesreduces Healingthe Reduction.enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
Instantly enter a void state and become Invulnerable for a short duration.
Renamed stats
The value held; only its name or unit in the tooltip moved
Renamed
Stat lines added and dropped
Which stats each tooltip or shop panel lists; the values are on each page
RiposteTooltip layout, adjusted
RicochetTooltip layout, adjusted
SilencerNo longer lists Silence Duration
RebuttalNow lists Damage Parried as Heal
Return FireNo longer lists Bullet Resist
Echo ShardNow lists Imbued Ability Cooldown
Ethereal ShiftNo longer lists Float Speed
Focus LensNo longer lists Duration
KnockdownNo longer lists Stun Duration
Lightning ScrollNo longer lists Stun Duration
Silence WaveNo longer lists Silence Duration
Vortex WebNow lists Tether Duration
53 file-only changes, no effect in gameWhat these are
Records whose every change is file bookkeeping: a stat the client added or dropped at 0, a style class or stat-feed flag, the other of the file's two degree signs, a tooltip that only reordered its lines. A player sees none of it, so none of it is listed above. Each is still in this build's JSON download. How we read this.
By kind: Item · Hero · Ability
Download this patch as JSON. Free to reuse with attribution to Deadlock Shop; the game data belongs to its publisher (reuse terms).
Frequently asked
What changed in the Deadlock City Never Sleeps update?
Largest computed moves: Sinclair: Alt-fire bullet damage per level from 0 to 0.55; Rallying Charge (Paige): Ally Height from 20m to 10m; Telekinesis (Wraith): Channel Duration from 0.65s to 1.25s. This build changed 25 items (6 Weapon, 10 Vitality and 9 Spirit), 2 heroes (Graves and Sinclair) and 25 abilities.
Which heroes changed in the Deadlock City Never Sleeps update?
The Deadlock City Never Sleeps update changed 2 heroes (Graves and Sinclair), and only the abilities of 20 more (Apollo, Celeste, Drifter, Haze, Holliday, Infernus, Kelvin, Lash, McGinnis, Mirage, Mo & Krill, Paige, Paradox, Pocket, Venator, Vindicta, Viscous, Vyper, Wraith and Yamato).
Which items changed in the Deadlock City Never Sleeps update?
The Deadlock City Never Sleeps update changed 25 items (Armor Piercer, Crippling Headshot, Ricochet, Silencer, Spirit Shredder, Toxic Bullets, Cheat Death, Healbane, Healing Booster, Healing Tempo, Inhibitor, Majestic Leap, Phantom Strike, Rebuttal, Return Fire, Veil Walker, Decay, Echo Shard, Ethereal Shift, Focus Lens, Knockdown, Lightning Scroll, Silence Wave, Spirit Burn and Vortex Web).