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Chimera Mk1

Chimera Mk1 is Deadman Danny's second ability in Deadlock (slot 2), an active ability with a 21 second cooldown. Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground.

Open the most-bought Deadman Danny build

The 4 items bought most in each phase of 143,498 Deadman Danny matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Chimera Mk1 in matches

Deadman Danny players unlocked Chimera Mk1 second in 57.7% of matches (83,212 of 144,180), first in 24.7% of matches (35,682 of 144,180) and third in 17.5% of matches (25,194 of 144,180), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and not a recommendation. Each share is the Deadman Danny matches in which Chimera Mk1 was the first, second, third or fourth ability unlocked, out of every Deadman Danny match counted; a step under 500 matches is not listed.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Chimera Mk1 stats

Chimera Mk1 icon

Chimera Mk1

Deadman Danny · Ability 2 · Active

  • Cooldown 21s

Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.

Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.

Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.

Slows affect you while airborne. You always explode on death.

70Explosion Damage+1.5 x Spirit
70Explosion Damage+1.4 x Weapon Damage
  • 1.3s Self Stun
  • 10% Max Health Self Damage

Upgrades

Chimera Mk1 tier upgrades
TierBonusesIn game
1-4 Heat Drain RateHeat vents faster while grounded
2+125 Heal On Hit
+100 Self Damage Reduction On Player Hit Percent
+1.7 Heal On Hit Spirit scaling
On Hero Hit: Heal and take no self damage
3+120 Explosion Damage
+50 Overheat Lockout Duration Reduction On Player Hit Percent
On Hero Hit: -50% Cooldown and +120 Spirit Damage

Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.

Chimera Mk1 changes in the November 4, 2026 patch (build 6851)

Chimera Mk1 changes in the November 4, 2026 patch (build 6851)
StatNovember 4, 2026 (build 6849)November 4, 2026 (build 6851)
Tier 2 upgrade, Heal On Hit+150+125
Tier 2 upgrade, Heal On Hit+2 Heal On Hit Spirit scaling+1.7 Heal On Hit Spirit scaling

Chimera Mk1 change history

Chimera Mk1 history by build
PatchChangeState
November 4, 2026build 6851Chimera Mk1's tier 2 upgrade changed from +150 Heal On Hit, +100 Self Damage Reduction On Player Hit Percent and +2 Heal On Hit Spirit scaling to +125 Heal On Hit, +100 Self Damage Reduction On Player Hit Percent and +1.7 Heal On Hit Spirit scaling.Changed
November 4, 2026build 6849from build 6790No player-facing change in 19 builds (October 16 to November 4, 2026).Unchanged
October 14, 2026build 6785Chimera Mk1's Self Damage changed from 12% Max Health to 10% Max Health, Cooldown scaling from -0.25 x Boons to -0.45 x Boons and Explosion Damage scaling from +1.15 x Weapon Damage to +1.4 x Weapon Damage; Chimera Mk1 lost Heat Gain Rate Slow Percent Effectiveness. Chimera Mk1's tier 2 upgrade changed from +150 Heal On Hit, +100 Self Damage Reduction On Player Hit Percent and +1 Heal On Hit Spirit scaling to +150 Heal On Hit, +100 Self Damage Reduction On Player Hit Percent and +2 Heal On Hit Spirit scaling; the tier 3 upgrade changed from +120 Explosion Damage and +40 Overheat Lockout Duration Reduction On Player Hit Percent to +120 Explosion Damage and +50 Overheat Lockout Duration Reduction On Player Hit Percent.Changed
October 13, 2026build 6779Added to Deadlock.Added

Chimera Mk1 FAQ

What does Chimera Mk1 do?

Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death. Its tooltip lists 70 Explosion Damage (+1.5 x Spirit), 70 Explosion Damage (+1.4 x Weapon Damage), 1.3s Self Stun and 10% Max Health Self Damage.

What is Chimera Mk1's cooldown in Deadlock?

Chimera Mk1 has a 21 second cooldown.

How does Chimera Mk1 scale with spirit power?

Explosion Damage starts at 70 and gains 1.5 per point of Spirit, the coefficient the game file writes on the value.

What do Chimera Mk1's upgrades do?

Tier 1: Heat vents faster while grounded. Tier 2: On Hero Hit: Heal and take no self damage. Tier 3: On Hero Hit: -50% Cooldown and +120 Spirit Damage.

When was Chimera Mk1 added to Deadlock?

Chimera Mk1 was added to Deadlock in the October 13, 2026 patch (build 6779).

Was Chimera Mk1 changed in the latest patch?

Yes. In the November 4, 2026 patch (build 6851), Chimera Mk1's tier 2 upgrade changed from +150 Heal On Hit, +100 Self Damage Reduction On Player Hit Percent and +2 Heal On Hit Spirit scaling to +125 Heal On Hit, +100 Self Damage Reduction On Player Hit Percent and +1.7 Heal On Hit Spirit scaling.

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number