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Deadman Danny portrait

Deadman Danny

Deadman Danny is a Marksman hero in Deadlock, with a Complexity of 2 in the game files. Deadman Danny was added to Deadlock in the October 13, 2026 patch (build 6779). Deadman Danny has 730 base health and 3.25 health regen. Deadman Danny's gun fires 15 damage per bullet from a 14-round clip.

Open the most-bought Deadman Danny build

The 4 items bought most in each phase of 143,498 Deadman Danny matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Deadman Danny counters

Deadman Danny's toughest matchups, the furthest below what both heroes' overall win rates predict, are Mina (57.3% over 27,219 matches, 1.7 points below expected), Kelvin (48.0% over 9,523 matches, 1.5 points below expected) and Vindicta (52.8% over 20,804 matches, 1.5 points below expected), and its best, the furthest above, are Mirage (61.8% over 10,202 matches, 1.5 points above expected), Billy (55.5% over 21,613 matches, 0.9 points above expected) and Calico (56.4% over 12,368 matches, 0.8 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Deadman Danny won 53.9% over 143,498 matches.

Toughest matchups

The heroes Deadman Danny does furthest below what both heroes' overall win rates predict against
EnemyDeadman Danny win rateExpectedcomputedMatches
MinaMatchup lab57.3%58.9%1.7 below27,219
KelvinMatchup lab48.0%49.5%1.5 below9,523
VindictaMatchup lab52.8%54.2%1.5 below20,804
LashMatchup lab52.0%53.2%1.2 below24,032
VenatorMatchup lab56.4%57.2%0.8 below31,900

Best matchups

The heroes Deadman Danny does furthest above what both heroes' overall win rates predict against
EnemyDeadman Danny win rateExpectedcomputedMatches
MirageMatchup lab61.8%60.3%1.5 above10,202
BillyMatchup lab55.5%54.6%0.9 above21,613
CalicoMatchup lab56.4%55.6%0.8 above12,368
AbramsMatchup lab51.7%51.0%0.8 above24,167
SilverMatchup lab58.2%57.5%0.7 above23,568

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Deadman Danny build

On Deadman Danny, players bought Improved Spirit in 94.1% of matches (135,054 of 143,498), High-Velocity Rounds in 93.5% of matches (134,107 of 143,498) and Tankbuster in 86.0% of matches (123,404 of 143,498), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Deadman Danny in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
High-Velocity RoundsIn the shop91.6%131,440 of 143,498 Deadman Danny matches54.2%131,440 matches2:11
Opening RoundsIn the shop61.5%88,248 of 143,498 Deadman Danny matches55.2%88,248 matches5:01
Extra SpiritIn the shop57.9%83,050 of 143,498 Deadman Danny matches53.7%83,050 matches5:04
GritIn the shop47.3%67,871 of 143,498 Deadman Danny matches55.0%67,871 matches4:34
Mystic BurstIn the shop45.4%65,199 of 143,498 Deadman Danny matches53.6%65,199 matches6:09
Improved SpiritIn the shop36.1%51,850 of 143,498 Deadman Danny matches54.4%51,850 matches7:18

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Deadman Danny in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Improved SpiritIn the shop51.1%73,390 of 143,498 Deadman Danny matches54.4%73,390 matches13:50
TankbusterIn the shop46.5%66,715 of 143,498 Deadman Danny matches56.4%66,715 matches15:37
Reactive BarrierIn the shop41.1%58,975 of 143,498 Deadman Danny matches55.1%58,975 matches14:19
Mystic ExpansionIn the shop31.0%44,468 of 143,498 Deadman Danny matches54.7%44,468 matches14:11
Express ShotIn the shop29.2%41,887 of 143,498 Deadman Danny matches53.5%41,887 matches14:16
Mystic BurstIn the shop24.5%35,152 of 143,498 Deadman Danny matches55.3%35,152 matches13:49

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Deadman Danny in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Boundless SpiritIn the shop64.2%92,127 of 143,498 Deadman Danny matches55.9%92,127 matches29:21
Greater ExpansionIn the shop52.3%75,083 of 143,498 Deadman Danny matches53.7%75,083 matches25:53
Superior CooldownIn the shop49.9%71,638 of 143,498 Deadman Danny matches55.1%71,638 matches27:32
TankbusterIn the shop37.3%53,494 of 143,498 Deadman Danny matches51.9%53,494 matches25:25
Spirit BurnIn the shop35.8%51,330 of 143,498 Deadman Danny matches58.7%51,330 matches32:48
Transcendent CooldownIn the shop31.8%45,617 of 143,498 Deadman Danny matches54.5%45,617 matches34:06

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Deadman Danny matches in which the Deadman Danny player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Deadman Danny ability order

On Deadman Danny, players unlocked Strix Salvo, Chimera Mk1, Jettison Fuel, then Close The Deal in 46.2% of matches (66,667 of 144,180), and Chimera Mk1, Jettison Fuel, Strix Salvo, then Close The Deal in 12.8% of matches (18,484 of 144,180), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Deadman Danny players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Strix Salvo
  2. Chimera Mk1
  3. Jettison Fuel
  4. Close The Deal
46.2%66,667 of 144,180
  1. Chimera Mk1
  2. Jettison Fuel
  3. Strix Salvo
  4. Close The Deal
12.8%18,484 of 144,180

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Deadman Danny matches that used it out of every Deadman Danny match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Deadman Danny lore

"Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I had to use a made up word to quantify it.

But I put myself through figurative and sometimes literal hell because it's not enough to THINK about how things go wrong, we need to KNOW how things go wrong.

Now the demonstration you are about to witness is extremely dangerous. So sit back. Put on your safety googles. And bear witness to the miracle of flight courtesy of Fairfax Industries, and the Chimera Mark 1."

- This transcription of Danny's opening remarks at The Military Technology Expo has been provided by Fairfax Industries

Deadman Danny stats

Deadman Danny abilities

Deadman Danny abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Strix Salvo27Damage25s+0.681 x SpiritDamageLaunch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.
Ability 2Chimera Mk170Explosion Damage21s+1.5 x SpiritExplosion DamageHold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
Ability 3Jettison Fuel30Damage Per Second22s+0.8 x Weapon DamageDamage Per SecondSpray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.
UltimateClose The Deal70Damage135s+1 x SpiritDamageGrab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.

Hero

Type
Marksman
Complexity
2
Tags
Reckless, High-flying, Explosive

Starting stats

Max Health
730
Health Regen
3.25
Move Speed
6.4
Sprint Speed
1.6m
Stamina
3
Stamina regen per second
0.2
Light Melee
50
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
15
Bullets per shot
1
Cycle time
0.25s
Rounds per second
4computed
Weapon DPS
60computed
Clip size
14
Reload Time
3.2s
Bullet Velocity
7000 units/s
Falloff start range
708.661 units
Falloff end range
1850.39 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Deadman Danny vs every hero

Body shots Deadman Danny needs to kill each other hero, and each hero needs to kill Deadman Danny, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.42
Alt-fire bullet damage per level
1.6
Health per level
39
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.1

Souls and investment

Same soul curve as every hero: Deadman Danny reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Deadman Danny change history

Deadman Danny history by build
PatchChangeState
November 5, 2026build 6860from build 6790No player-facing change in 22 builds (October 16 to November 5, 2026).Unchanged
October 14, 2026build 6785Deadman Danny's Health Regen changed from 2.5 to 3.25 and Max Health from 680 to 730. Deadman Danny's Bullet Damage changed from 12 to 15.Changed
October 13, 2026build 6779Added to Deadlock.Added

Deadman Danny FAQ

Who is Deadman Danny in Deadlock?

Deadman Danny is a Marksman hero in Deadlock, with a Complexity of 2 in the game files. "Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I had to use a made up word to quantify it.

Who counters Deadman Danny in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Deadman Danny did furthest below what both heroes' overall win rates predict against Mina (57.3% over 27,219 matches, 1.7 points below expected), Kelvin (48.0% over 9,523 matches, 1.5 points below expected), Vindicta (52.8% over 20,804 matches, 1.5 points below expected), Lash (52.0% over 24,032 matches, 1.2 points below expected) and Venator (56.4% over 31,900 matches, 0.8 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Deadman Danny in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Deadman Danny players bought Improved Spirit in 94.1% of matches (135,054 of 143,498), High-Velocity Rounds in 93.5% of matches (134,107 of 143,498) and Tankbuster in 86.0% of matches (123,404 of 143,498). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Deadman Danny's abilities in Deadlock?

Deadman Danny has four abilities. Strix Salvo (first ability, 25 second cooldown): Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle. Chimera Mk1 (second ability, 21 second cooldown): Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death. Jettison Fuel (third ability, 22 second cooldown): Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage. Close The Deal (ultimate, 135 second cooldown): Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.

What do Deadman Danny's abilities scale with?

Three of Deadman Danny's four abilities scale with Spirit in the game files: Strix Salvo (27 Damage, +0.681 x Spirit), Chimera Mk1 (70 Explosion Damage, +1.5 x Spirit) and Close The Deal (70 Damage, +1 x Spirit). Jettison Fuel scales with Weapon Damage (30 Damage Per Second, +0.8 x Weapon Damage).

What order do players unlock Deadman Danny's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Deadman Danny players unlocked Strix Salvo, Chimera Mk1, Jettison Fuel, then Close The Deal in 46.2% of matches (66,667 of 144,180), and Chimera Mk1, Jettison Fuel, Strix Salvo, then Close The Deal in 12.8% of matches (18,484 of 144,180). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Deadman Danny have in Deadlock?

Deadman Danny starts with 730 max health and gains 39 health per level, before items.

How much damage does Deadman Danny's gun do?

Deadman Danny's gun fires 15 damage per bullet from a 14-round clip. That is about 60 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Deadman Danny need to reach max level?

Deadman Danny reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

When was Deadman Danny added to Deadlock?

Deadman Danny was added to Deadlock in the October 13, 2026 patch (build 6779).

Was Deadman Danny changed in the latest patch?

No. Deadman Danny is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 14, 2026 patch (build 6785).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number