Deadman Danny
Deadman Danny is a Marksman hero in Deadlock, with a Complexity of 2 in the game files. Deadman Danny was added to Deadlock in the October 13, 2026 patch (build 6779). Deadman Danny has 730 base health and 3.25 health regen. Deadman Danny's gun fires 15 damage per bullet from a 14-round clip.
Open the most-bought Deadman Danny build
The 4 items bought most in each phase of 143,498 Deadman Danny matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Deadman Danny counters
Deadman Danny's toughest matchups, the furthest below what both heroes' overall win rates predict, are Mina (57.3% over 27,219 matches, 1.7 points below expected), Kelvin (48.0% over 9,523 matches, 1.5 points below expected) and Vindicta (52.8% over 20,804 matches, 1.5 points below expected), and its best, the furthest above, are Mirage (61.8% over 10,202 matches, 1.5 points above expected), Billy (55.5% over 21,613 matches, 0.9 points above expected) and Calico (56.4% over 12,368 matches, 0.8 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Deadman Danny won 53.9% over 143,498 matches.
Toughest matchups
| Enemy | Deadman Danny win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 57.3% | 58.9%1.7 below | 27,219 | |
| 48.0% | 49.5%1.5 below | 9,523 | |
| 52.8% | 54.2%1.5 below | 20,804 | |
| 52.0% | 53.2%1.2 below | 24,032 | |
| 56.4% | 57.2%0.8 below | 31,900 |
Best matchups
| Enemy | Deadman Danny win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 61.8% | 60.3%1.5 above | 10,202 | |
| 55.5% | 54.6%0.9 above | 21,613 | |
| 56.4% | 55.6%0.8 above | 12,368 | |
| 51.7% | 51.0%0.8 above | 24,167 | |
| 58.2% | 57.5%0.7 above | 23,568 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Deadman Danny build
On Deadman Danny, players bought Improved Spirit in 94.1% of matches (135,054 of 143,498), High-Velocity Rounds in 93.5% of matches (134,107 of 143,498) and Tankbuster in 86.0% of matches (123,404 of 143,498), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 91.6%131,440 of 143,498 Deadman Danny matches | 54.2%131,440 matches | 2:11 | |
| 61.5%88,248 of 143,498 Deadman Danny matches | 55.2%88,248 matches | 5:01 | |
| 57.9%83,050 of 143,498 Deadman Danny matches | 53.7%83,050 matches | 5:04 | |
| 47.3%67,871 of 143,498 Deadman Danny matches | 55.0%67,871 matches | 4:34 | |
| 45.4%65,199 of 143,498 Deadman Danny matches | 53.6%65,199 matches | 6:09 | |
| 36.1%51,850 of 143,498 Deadman Danny matches | 54.4%51,850 matches | 7:18 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 51.1%73,390 of 143,498 Deadman Danny matches | 54.4%73,390 matches | 13:50 | |
| 46.5%66,715 of 143,498 Deadman Danny matches | 56.4%66,715 matches | 15:37 | |
| 41.1%58,975 of 143,498 Deadman Danny matches | 55.1%58,975 matches | 14:19 | |
| 31.0%44,468 of 143,498 Deadman Danny matches | 54.7%44,468 matches | 14:11 | |
| 29.2%41,887 of 143,498 Deadman Danny matches | 53.5%41,887 matches | 14:16 | |
| 24.5%35,152 of 143,498 Deadman Danny matches | 55.3%35,152 matches | 13:49 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 64.2%92,127 of 143,498 Deadman Danny matches | 55.9%92,127 matches | 29:21 | |
| 52.3%75,083 of 143,498 Deadman Danny matches | 53.7%75,083 matches | 25:53 | |
| 49.9%71,638 of 143,498 Deadman Danny matches | 55.1%71,638 matches | 27:32 | |
| 37.3%53,494 of 143,498 Deadman Danny matches | 51.9%53,494 matches | 25:25 | |
| 35.8%51,330 of 143,498 Deadman Danny matches | 58.7%51,330 matches | 32:48 | |
| 31.8%45,617 of 143,498 Deadman Danny matches | 54.5%45,617 matches | 34:06 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Deadman Danny matches in which the Deadman Danny player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Deadman Danny ability order
On Deadman Danny, players unlocked Strix Salvo, Chimera Mk1, Jettison Fuel, then Close The Deal in 46.2% of matches (66,667 of 144,180), and Chimera Mk1, Jettison Fuel, Strix Salvo, then Close The Deal in 12.8% of matches (18,484 of 144,180), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 46.2%66,667 of 144,180 | |
| 12.8%18,484 of 144,180 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Deadman Danny matches that used it out of every Deadman Danny match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Deadman Danny lore
"Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I had to use a made up word to quantify it.
But I put myself through figurative and sometimes literal hell because it's not enough to THINK about how things go wrong, we need to KNOW how things go wrong.
Now the demonstration you are about to witness is extremely dangerous. So sit back. Put on your safety googles. And bear witness to the miracle of flight courtesy of Fairfax Industries, and the Chimera Mark 1."
- This transcription of Danny's opening remarks at The Military Technology Expo has been provided by Fairfax Industries
Deadman Danny stats
Deadman Danny abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 27Damage | 25s | +0.681 x SpiritDamage | Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle. | |
| Ability 2 | 70Explosion Damage | 21s | +1.5 x SpiritExplosion Damage | Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death. | |
| Ability 3 | 30Damage Per Second | 22s | +0.8 x Weapon DamageDamage Per Second | Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage. | |
| Ultimate | 70Damage | 135s | +1 x SpiritDamage | Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health. |
Hero
- Type
- Marksman
- Complexity
- 2
- Tags
- Reckless, High-flying, Explosive
Starting stats
- Max Health
- 730
- Health Regen
- 3.25
- Move Speed
- 6.4
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.2
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 15
- Bullets per shot
- 1
- Cycle time
- 0.25s
- Rounds per second
- 4computed
- Weapon DPS
- 60computed
- Clip size
- 14
- Reload Time
- 3.2s
- Bullet Velocity
- 7000 units/s
- Falloff start range
- 708.661 units
- Falloff end range
- 1850.39 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Deadman Danny vs every hero
Body shots Deadman Danny needs to kill each other hero, and each hero needs to kill Deadman Danny, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Deadman Danny kills themcomputed | They kill Deadman Dannycomputed |
|---|---|---|
| Abrams | 54 | 22 |
| Apollo | 52 | 40 |
| Baba | 52 | 28 |
| Bebop | 59 | 147 |
| Billy | 55 | 116 |
| Calico | 49 | 45 |
| Celeste | 46 | 41 |
| Drifter | 51 | 13 |
| Dynamo | 59 | 58 |
| Graves | 49 | 203 |
| Grey Talon | 52 | 32 |
| Haze | 49 | 139 |
| Holliday | 52 | 38 |
| Infernus | 56 | 133 |
| Ivy | 51 | 165 |
| Kelvin | 59 | 40 |
| Lady Geist | 59 | 36 |
| Lash | 52 | 87 |
| McGinnis | 52 | 121 |
| Mina | 44 | 100 |
| Mirage | 49 | 50 |
| Mo & Krill | 62 | 65 |
| Nurse Harrow | 49 | 51 |
| Paige | 46 | 23 |
| Paradox | 49 | 108 |
| 52 | 25 | |
| Rat King | 54 | 63 |
| Rem | 46 | 46 |
| Seven | 49 | 68 |
| Shiv | 56 | 26 |
| Silver | 56 | 21 |
| Sinclair | 49 | 45 |
| Solomon | 52 | 30 |
| The Doorman | 51 | 31 |
| Venator | 55 | 92 |
| Victor | 54 | 61 |
| Vindicta | 51 | 60 |
| Violet | 48 | 25 |
| Viscous | 52 | 71 |
| Vyper | 52 | 111 |
| Warden | 54 | 43 |
| Wraith | 49 | 130 |
| Yamato | 49 | 28 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.42
- Alt-fire bullet damage per level
- 1.6
- Health per level
- 39
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Deadman Danny reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Deadman Danny change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6790 | No player-facing change in 22 builds (October 16 to November 5, 2026). | Unchanged |
| October 14, 2026build 6785 | Deadman Danny's Health Regen changed from 2.5 to 3.25 and Max Health from 680 to 730. Deadman Danny's Bullet Damage changed from 12 to 15. | Changed |
| October 13, 2026build 6779 | Added to Deadlock. | Added |
Deadman Danny FAQ
Who is Deadman Danny in Deadlock?
Deadman Danny is a Marksman hero in Deadlock, with a Complexity of 2 in the game files. "Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I had to use a made up word to quantify it.
Who counters Deadman Danny in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Deadman Danny did furthest below what both heroes' overall win rates predict against Mina (57.3% over 27,219 matches, 1.7 points below expected), Kelvin (48.0% over 9,523 matches, 1.5 points below expected), Vindicta (52.8% over 20,804 matches, 1.5 points below expected), Lash (52.0% over 24,032 matches, 1.2 points below expected) and Venator (56.4% over 31,900 matches, 0.8 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Deadman Danny in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Deadman Danny players bought Improved Spirit in 94.1% of matches (135,054 of 143,498), High-Velocity Rounds in 93.5% of matches (134,107 of 143,498) and Tankbuster in 86.0% of matches (123,404 of 143,498). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Deadman Danny's abilities in Deadlock?
Deadman Danny has four abilities. Strix Salvo (first ability, 25 second cooldown): Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle. Chimera Mk1 (second ability, 21 second cooldown): Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death. Jettison Fuel (third ability, 22 second cooldown): Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage. Close The Deal (ultimate, 135 second cooldown): Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
What do Deadman Danny's abilities scale with?
Three of Deadman Danny's four abilities scale with Spirit in the game files: Strix Salvo (27 Damage, +0.681 x Spirit), Chimera Mk1 (70 Explosion Damage, +1.5 x Spirit) and Close The Deal (70 Damage, +1 x Spirit). Jettison Fuel scales with Weapon Damage (30 Damage Per Second, +0.8 x Weapon Damage).
What order do players unlock Deadman Danny's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Deadman Danny players unlocked Strix Salvo, Chimera Mk1, Jettison Fuel, then Close The Deal in 46.2% of matches (66,667 of 144,180), and Chimera Mk1, Jettison Fuel, Strix Salvo, then Close The Deal in 12.8% of matches (18,484 of 144,180). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Deadman Danny have in Deadlock?
Deadman Danny starts with 730 max health and gains 39 health per level, before items.
How much damage does Deadman Danny's gun do?
Deadman Danny's gun fires 15 damage per bullet from a 14-round clip. That is about 60 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Deadman Danny need to reach max level?
Deadman Danny reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
When was Deadman Danny added to Deadlock?
Deadman Danny was added to Deadlock in the October 13, 2026 patch (build 6779).
Was Deadman Danny changed in the latest patch?
No. Deadman Danny is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 14, 2026 patch (build 6785).