All 90 Deadlock corrupted items
As of build 6860 (November 5, 2026), the Corrupted Shop is where the Broker corrupts a high-tier item you own for 0 souls. 90 Deadlock items can be corrupted, 46 at tier 3 and 44 at tier 4. A corrupted item gains the bonuses below and also rolls one random downside from a pool of 11 penalties.
Corrupted bonuses by item
Each bonus is added to the item's own value, as the file writes it. "Varies" bonuses move each match by an amount the game files do not give; the 6 "fixed" ones never move.
In the client's words: "Select a high-tier item you own to corrupt it. Corrupted items are powerful, but buyer beware - every item also carries a randomized downside. Each game, The Broker will decide where the stats will land."
| Item | Corrupted bonuses | Can never roll |
|---|---|---|
| Ability Range | |
| Ability Range | |
| - | |
| Ability Range | |
| - | |
| Fire Rate, Move Speed | |
| - | |
| Max Health | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| Max Health | |
| - | |
| Ability Duration, Ability Cooldown Reduction | |
| Ability Duration | |
| Ability Duration | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| Ability Duration | |
| - | |
| Ability Duration | |
| Move Speed | |
| Move Speed | |
| Fire Rate, Move Speed | |
| - | |
| - | |
| - | |
| - | |
| - | |
| Fire Rate, Move Speed | |
| - | |
| Ability Range | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| Ability Duration | |
| Weapon Damage | |
| - | |
| - | |
| Fire Rate | |
| Ability Duration, Max Health | |
| - | |
| - | |
| Bullet Resist | |
| - | |
| - | |
| - | |
| Ability Cooldown Reduction | |
| - | |
| Ability Range | |
| Ability Duration | |
| Weapon Damage, Ability Duration | |
| - | |
| Ability Duration | |
| Ability Duration | |
| Max Health | |
| - | |
| - | |
| Ability Duration | |
| - | |
| Max Health | |
| - | |
| Fire Rate | |
| - | |
| - | |
| - | |
| Fire Rate | |
| - | |
| - | |
| Ability Range | |
| - | |
| - | |
| Ability Duration | |
| Fire Rate | |
| Move Speed | |
| - | |
| Ability Range | |
| - | |
| Max Health |
Corrupted penalty pool
Every corrupted item also rolls one of these 11 penalties, apart from the ones its row above says it can never roll. The value is the file's own for the item's tier; the roll weight is the penalty's relative chance. How far the per-match variance moves a value is not in the game files.
| Penalty | Tier 3 | Tier 4 | Roll weight |
|---|---|---|---|
| Ability Cooldown Reduction | -13% | -17% | 1 |
| Ability Range | -20% | -25% | 1 |
| Stamina and Stamina Regen | -1 Stamina, -18% Stamina Regen | -1 Stamina, -24% Stamina Regen | 1 |
| Move Speed | -2m | -2.75m | 1 |
| Fire Rate | -25% | -30% | 1 |
| Ability Duration | -15% | -20% | 1 |
| Spirit Power | -30 | -45 | 1 |
| Weapon Damage | -40% | -55% | 1 |
| Max Health | -350 | -550 | 1 |
| Bullet Resist | -14% | -18% | 1 |
| Spirit Resist | -14% | -18% | 1 |
| Item | Slot | Tier | Cost | Type | Win Rate (measured) | Buy Rate (measured) | Matches (measured) |
|---|---|---|---|---|---|---|---|
| Weapon | 3 | 3,200 | Active | 51.5% | 1.1% | 55,337 | |
| Spirit | 4 | 8,000 | Active | 53.0% | 3.4% | 165,206 | |
| Weapon | 4 | 7,200 | Passive | 55.5% | 1.5% | 71,448 | |
| Weapon | 3 | 4,000 | Passive | 52.4% | 5.5% | 269,410 | |
| Weapon | 3 | 3,200 | Passive | 51.7% | 9.9% | 486,332 | |
| Weapon | 3 | 3,200 | Active | 53.6% | 1.1% | 52,149 | |
| Spirit | 4 | 8,800 | Passive | 53.4% | 34.5% | 1,695,200 | |
| Vitality | 3 | 3,200 | Passive | 46.8% | 4.0% | 196,777 | |
| Weapon | 3 | 4,000 | Passive | 51.5% | 10.3% | 504,453 | |
| Weapon | 4 | 9,600 | Active | 55.0% | 5.7% | 282,003 | |
| Vitality | 4 | 6,400 | Passive | 55.6% | 1.9% | 92,897 | |
| Vitality | 4 | 7,200 | Active | 57.5% | 2.7% | 130,971 | |
| Vitality | 3 | 3,200 | Passive | 48.5% | 5.5% | 268,928 | |
| Weapon | 4 | 8,000 | Passive | 55.7% | 4.0% | 196,857 | |
| Weapon | 4 | 8,000 | Passive | 55.3% | 6.6% | 322,974 | |
| Weapon | 3 | 4,000 | Active | 49.6% | 8.6% | 423,547 | |
| Spirit | 4 | 6,400 | Active | 49.4% | 2.4% | 120,126 | |
| Spirit | 3 | 3,200 | Active | 45.9% | 1.3% | 61,519 | |
| Spirit | 3 | 4,000 | Active | 41.5% | 1.8% | 89,586 | |
| Vitality | 3 | 3,200 | Active | 49.3% | 11.8% | 581,279 | |
| Vitality | 4 | 8,800 | Active | 54.1% | 2.7% | 133,977 | |
| Vitality | 4 | 6,400 | Passive | 57.2% | 3.1% | 150,500 | |
| Spirit | 4 | 6,400 | Active | 54.2% | 2.8% | 137,915 | |
| Spirit | 4 | 8,000 | Passive | 55.8% | 19.3% | 947,997 | |
| Weapon | 3 | 4,000 | Passive | 51.6% | 3.9% | 191,914 | |
| Spirit | 4 | 6,400 | Active | 57.1% | 1.8% | 86,413 | |
| Weapon | 3 | 4,000 | Passive | 49.2% | 5.6% | 275,688 | |
| Spirit | 4 | 8,000 | Active | 52.9% | 0.8% | 39,926 | |
| Vitality | 3 | 4,000 | Passive | 51.4% | 18.5% | 910,222 | |
| Weapon | 4 | 6,400 | Passive | 57.8% | 2.1% | 104,335 | |
| Vitality | 3 | 4,800 | Active | 48.1% | 0.7% | 34,518 | |
| Weapon | 4 | 6,400 | Passive | 56.5% | 3.1% | 154,722 | |
| Spirit | 3 | 4,000 | Passive | 52.2% | 29.5% | 1,449,841 | |
| Weapon | 3 | 4,000 | Passive | 49.2% | 5.7% | 281,195 | |
| Vitality | 3 | 4,000 | Active | 50.2% | 1.7% | 85,753 | |
| Vitality | 4 | 8,000 | Passive | 54.3% | 6.1% | 298,652 | |
| Weapon | 3 | 3,200 | Active | 54.0% | 2.6% | 127,091 | |
| Weapon | 3 | 3,200 | Passive | 49.8% | 4.7% | 229,736 | |
| Weapon | 3 | 3,200 | Passive | 51.3% | 9.8% | 480,842 | |
| Vitality | 4 | 8,800 | Passive | 55.0% | 7.8% | 383,308 | |
| Vitality | 4 | 8,000 | Active | 56.3% | 4.3% | 212,951 | |
| Vitality | 4 | 6,400 | Passive | 55.1% | 3.3% | 162,539 | |
| Vitality | 4 | 8,800 | Passive | 54.9% | 7.8% | 384,787 | |
| Spirit | 3 | 3,200 | Active | 46.3% | 5.1% | 248,815 | |
| Vitality | 4 | 9,600 | Passive | 54.3% | 6.3% | 310,354 | |
| Vitality | 3 | 4,000 | Passive | 50.4% | 12.1% | 596,698 | |
| Spirit | 4 | 8,000 | Passive | 55.5% | 2.4% | 119,574 | |
| Weapon | 4 | 6,400 | Passive | 58.2% | 3.8% | 185,839 | |
| Spirit | 4 | 6,400 | Active | 55.0% | 0.8% | 39,255 | |
| Vitality | 3 | 3,200 | Active | 49.1% | 1.8% | 87,891 | |
| Spirit | 4 | 8,000 | Passive | 53.3% | 8.0% | 393,626 | |
| Vitality | 3 | 3,200 | Active | 40.9% | 3.0% | 149,105 | |
| Spirit | 4 | 6,400 | Passive | 56.4% | 8.8% | 434,651 | |
| Vitality | 4 | 6,400 | Active | 57.4% | 2.2% | 109,537 | |
| Vitality | 4 | 6,400 | Passive | 51.9% | 5.2% | 255,705 | |
| Weapon | 3 | 4,000 | Passive | 49.9% | 9.2% | 453,901 | |
| Spirit | 3 | 4,000 | Passive | 49.7% | 16.4% | 806,840 | |
| Spirit | 3 | 4,000 | Passive | 50.6% | 27.1% | 1,332,023 | |
| Spirit | 4 | 6,400 | Active | 56.0% | 5.3% | 261,009 | |
| Vitality | 3 | 4,000 | Active | 50.5% | 1.9% | 95,428 | |
| Weapon | 4 | 6,400 | Passive | 54.0% | 12.0% | 590,589 | |
| Spirit | 4 | 6,400 | Active | 57.9% | 2.4% | 117,156 | |
| Weapon | 3 | 4,000 | Active | 51.3% | 1.7% | 85,500 | |
| Weapon | 3 | 5,600 | Passive | 50.0% | 7.3% | 359,329 | |
| Spirit | 3 | 3,200 | Active | 45.6% | 0.7% | 33,753 | |
| Weapon | 4 | 6,400 | Passive | 58.2% | 6.1% | 298,550 | |
| Vitality | 4 | 6,400 | Passive | 57.4% | 7.1% | 348,358 | |
| Vitality | 4 | 8,000 | Passive | 53.7% | 4.1% | 200,480 | |
| Weapon | 4 | 6,400 | Passive | 56.2% | 3.2% | 156,209 | |
| Spirit | 4 | 6,400 | Passive | 56.2% | 17.9% | 881,585 | |
| Weapon | 3 | 4,800 | Passive | 49.7% | 4.3% | 212,108 | |
| Vitality | 3 | 3,200 | Passive | 50.7% | 22.4% | 1,100,580 | |
| Spirit | 3 | 4,000 | Passive | 50.5% | 15.6% | 767,454 | |
| Weapon | 4 | 8,000 | Passive | 55.6% | 10.1% | 498,544 | |
| Vitality | 3 | 4,000 | Passive | 50.2% | 19.1% | 939,717 | |
| Spirit | 3 | 4,800 | Passive | 51.5% | 38.5% | 1,892,220 | |
| Spirit | 3 | 4,800 | Passive | 52.9% | 21.4% | 1,052,048 | |
| Spirit | 3 | 4,000 | Passive | 51.2% | 11.2% | 552,249 | |
| Spirit | 3 | 4,000 | Passive | 49.4% | 33.1% | 1,625,955 | |
| Weapon | 3 | 3,200 | Passive | 53.1% | 8.3% | 406,917 | |
| Spirit | 3 | 3,200 | Passive | 52.2% | 14.7% | 723,605 | |
| Weapon | 3 | 3,200 | Passive | 51.5% | 13.1% | 641,999 | |
| Spirit | 4 | 11,200 | Passive | 53.0% | 22.4% | 1,101,217 | |
| Vitality | 4 | 8,000 | Active | 54.3% | 5.6% | 275,485 | |
| Vitality | 4 | 8,000 | Active | 53.6% | 6.0% | 295,216 | |
| Vitality | 3 | 3,200 | Passive | 49.2% | 2.5% | 124,712 | |
| Spirit | 4 | 8,000 | Active | 51.6% | 1.6% | 77,023 | |
| Vitality | 3 | 3,200 | Active | 51.3% | 7.2% | 354,926 | |
| Weapon | 3 | 4,800 | Passive | 49.5% | 5.6% | 274,284 | |
| Vitality | 4 | 6,400 | Passive | 56.2% | 5.9% | 292,047 |
Measured match results, not game-file numbers: all ranks, October 30 to November 1, 2026, patch 6833. Win rate is for players who bought the item; buy rate is its share of all player matches. Corrupted purchases are left out, and an item under 500 matches reads "not enough matches" (methodology). deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties.
Frequently asked
What is the Corrupted Shop in Deadlock?
The Corrupted Shop is the Broker's shop, where the Broker corrupts an item you own. The shop's own text reads: "Select a high-tier item you own to corrupt it. Corrupted items are powerful, but buyer beware - every item also carries a randomized downside. Each game, The Broker will decide where the stats will land." Street Brawl has its own line: "Corrupt one of your non-enhanced items for free. Corrupted items are permanently stronger, but every item carries a downside."
How much does it cost to corrupt an item in Deadlock?
Corrupting an item costs 0 souls as of build 6860 (November 5, 2026): the game's corruption price per tier (m_nItemCorruptionPricePerTier) is 0 at every tier.
Which items can be corrupted in Deadlock?
90 items can be corrupted, 46 at tier 3 and 44 at tier 4: 30 Weapon, 31 Vitality and 29 Spirit. Only items whose game data carries a corrupted version can be, and every one of them is tier 3 or 4.
What penalties can a corrupted item roll in Deadlock?
A corrupted item rolls one of 11 penalties: Ability Cooldown Reduction, Ability Range, Stamina and Stamina Regen, Move Speed, Fire Rate, Ability Duration, Spirit Power, Weapon Damage, Max Health, Bullet Resist and Spirit Resist. Every penalty has the same roll weight (1), so each one an item can roll is equally likely. Some items can never roll certain penalties, which the list above names per item. Each penalty's size depends on the item's tier, as the table above shows.
How much do corrupted bonuses vary in Deadlock?
The game files do not say. They mark which bonuses vary per match and which are fixed (6 of 484 bonuses are fixed), but not the size of the variance, so this site shows each bonus as the file writes it.