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Deadlock build calculator

Pick a hero and a level, then buy items from the Deadlock shop, laid out the way the game draws it. The calculator tracks the souls spent, the 12 item slots and the three category investment bonuses, and computes the hero's stats: max health, bullet damage, fire rate, weapon DPS, clip size, resists and spirit power. Every number is computed by this site from the game's own files at the current build, with its formula one click away, and the build is saved in the link.

build6698
Read on
SourceSteamDB GameTracking

All 156 items in the Deadlock shop, by category and tier, laid out the way the game's own shop draws them and read from the game's own files. Every card opens the item's page with its full tooltip, component and upgrade path.

Build simulator

0 souls spent, 0 of 12 slots usedcomputed

Weapon

+0% weapon damage

0 souls, next 800 for +9% weapon damage

Vitality

+0% base health

0 souls, next 800 for +9% base health

Spirit

+0 spirit power

0 souls, next 800 for +7 spirit power

Items

  1. Empty slot
  2. Empty slot
  3. Empty slot
  4. Empty slot
  5. Empty slot
  6. Empty slot
  7. Empty slot
  8. Empty slot
  9. Empty slot
  10. Empty slot
  11. Empty slot
  12. Empty slot

Build mode on: click or tap a card to buy it, click an owned card or slot to sell it. Hover, focus or long-press a card to read it.

Weapon items (53)

Vitality items (54)

Spirit items (49)

Hero stats computed

Weapon

Bullet Damage
Weapon Damage
Rounds per second
Fire Rate
Clip size
Bullet Lifesteal
Damage per shot
Weapon DPS
Melee Damage

Vitality

Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina

Spirit

Ability Cooldown Reduction
Spirit Lifesteal
Spirit Power

Other bonuses

None yet. Items that grant anything the formulas above do not use are listed here as plain sums.

How these numbers are computed

Every number in this panel is computed by this site from the game's own files: the hero's base stats, per-level gains, gun and investment tables, and each owned item's unconditional stat bonuses. Bonuses that apply only in a condition (close range, vs. NPCs, while an ability is active) are never added. The formulas follow the Deadlock wiki's pages on health, weapon damage, fire rate, damage resistance and spirit power.

  • Max health = ceil((base health + (level - 1) x health per level) x (1 + (vitality investment percent + base health percents) / 100) + flat bonus health).
  • Bullet damage = (base bullet damage + (level - 1) x bullet damage per level) x (1 + weapon damage percent / 100). The weapon investment percent and every item's weapon damage percent are summed into one multiplier. The files do not say how the engine stacks them; the in-game shop panel shows one summed Weapon Damage figure, and that is what this mirrors.
  • Rounds per second = (1 / cycle time) x (1 + fire rate percent / 100). Weapon DPS = bullet damage x bullets per shot x rounds per second, with no reload, falloff, crits or headshots.
  • Clip size = floor(base clip x (1 + clip size percent / 100)) + flat clip size.
  • Bullet and spirit resist = 1 - (1 - r1 / 100) x (1 - r2 / 100) x ... over every source, the hero's per-level resist included.
  • Spirit power = ((level - 1) x spirit power per level + spirit investment + flat item spirit power) x (1 + spirit power percents / 100).
  • Move speed, sprint speed, stamina and health regen are the base plus the item bonuses; lifesteal, melee damage and cooldown reduction are plain sums. Stacked move speed's diminishing curve is not modelled.
  • Other bonuses are listed as the plain sum of the items that grant them, with no formula claimed, including max health percent penalties.
  • Investment: the souls in each category are the full cost of the items you own there (an upgrade's cost includes its component once); the bonus is the highest threshold reached, from the hero's own table.
  • A hero holds at most 12 items (9 base slots plus 3 extra), engine behaviour cited to the 2025-11-21 patch note. Selling returns half the purchase price, the client's own rule.

Each price stamp is the tier's price in souls. An upgrade's own price also includes its component's, so its cost (computed, on its card) is higher than the stamp; buying it consumes the component.

Build calculator FAQ

How does the cost of an upgrade work in the Deadlock shop?

An upgrade names a component item, and its price includes the component's, so its cost is higher than its tier's price stamp. If you own the component, buying the upgrade consumes it and charges only the difference, which is what the calculator does. Selling an item returns half its purchase price, the client's own rule.

How many items can a hero hold in Deadlock?

Twelve: 9 base slots plus 3 extra, engine behaviour cited to the 2025-11-21 patch note. Buying a thirteenth item opens the game's "Item Slots Full" chooser, where you pick the item to sell first.

How are the build stats computed?

From the hero's base stats and per-level gains, the investment bonus each category's spending reaches in the hero's own table, and every owned item's unconditional stat bonuses, all read from the game's files. Bonuses that apply only in a condition, such as close range, are never added. Each computed number shows its formula.