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HeroUnchanged
Pocket portrait

Pocket

Pocket is an Assassin hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Infiltrates and disrupts the backline." Pocket has 780 base health and 1 health regen. Pocket's gun fires 7 bullets of 4.28 damage per shot from an 11-round clip. Each level adds 36 health and 0.14 bullet damage.

Open the most-bought Pocket build

The 4 items bought most in each phase of 74,950 Pocket matches, October 30 to November 1, 2026, measured by deadlock-api.com.

How Pocket plays

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket counters

Pocket's toughest matchups, the furthest below what both heroes' overall win rates predict, are McGinnis (42.6% over 4,618 matches, 1.5 points below expected), Sinclair (48.1% over 3,767 matches, 1.3 points below expected) and Grey Talon (46.0% over 7,806 matches, 0.8 points below expected), and its best, the furthest above, are Holliday (47.7% over 8,463 matches, 0.8 points above expected), Graves (38.0% over 15,566 matches, 0.7 points above expected) and Billy (45.8% over 11,988 matches, 0.7 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Pocket won 44.4% over 74,950 matches.

Toughest matchups

The heroes Pocket does furthest below what both heroes' overall win rates predict against
EnemyPocket win rateExpectedcomputedMatches
McGinnisMatchup lab42.6%44.0%1.5 below4,618
SinclairMatchup lab48.1%49.4%1.3 below3,767
Grey TalonMatchup lab46.0%46.8%0.8 below7,806
MinaMatchup lab48.7%49.5%0.8 below14,376
VictorMatchup lab39.9%40.6%0.7 below12,921

Best matchups

The heroes Pocket does furthest above what both heroes' overall win rates predict against
EnemyPocket win rateExpectedcomputedMatches
HollidayMatchup lab47.7%46.8%0.8 above8,463
GravesMatchup lab38.0%37.3%0.7 above15,566
BillyMatchup lab45.8%45.1%0.7 above11,988
MirageMatchup lab51.6%50.9%0.7 above5,347
Nurse HarrowMatchup lab44.9%44.3%0.6 above14,406

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Pocket build

On Pocket, players bought Mystic Burst in 96.5% of matches (72,319 of 74,950), Tankbuster in 92.4% of matches (69,283 of 74,950) and Superior Cooldown in 86.4% of matches (64,781 of 74,950), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Pocket in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Mystic BurstIn the shop91.7%68,741 of 74,950 Pocket matches44.6%68,741 matches3:26
Monster RoundsIn the shop66.9%50,149 of 74,950 Pocket matches44.1%50,149 matches4:23
Cold FrontIn the shop42.9%32,122 of 74,950 Pocket matches45.1%32,122 matches6:23
Extra RegenIn the shop42.3%31,734 of 74,950 Pocket matches44.9%31,734 matches2:33
Cultist SacrificeIn the shop30.0%22,478 of 74,950 Pocket matches47.0%22,478 matches8:36
Rapid RoundsIn the shop29.5%22,129 of 74,950 Pocket matches44.0%22,129 matches6:58

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Pocket in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
TankbusterIn the shop56.1%42,011 of 74,950 Pocket matches45.7%42,011 matches15:46
Compress CooldownIn the shop55.2%41,405 of 74,950 Pocket matches44.7%41,405 matches14:58
Swift StrikerIn the shop40.1%30,073 of 74,950 Pocket matches42.8%30,073 matches12:48
Mystic ExpansionIn the shop38.2%28,603 of 74,950 Pocket matches44.3%28,603 matches14:47
Superior CooldownIn the shop37.7%28,293 of 74,950 Pocket matches47.9%28,293 matches16:46
Cultist SacrificeIn the shop35.9%26,937 of 74,950 Pocket matches41.6%26,937 matches12:38

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Pocket in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Spirit BurnIn the shop64.7%48,526 of 74,950 Pocket matches48.7%48,526 matches28:21
Greater ExpansionIn the shop64.1%48,007 of 74,950 Pocket matches47.1%48,007 matches28:47
Superior DurationIn the shop61.0%45,687 of 74,950 Pocket matches46.0%45,687 matches27:12
Transcendent CooldownIn the shop52.5%39,375 of 74,950 Pocket matches48.1%39,375 matches32:14
Superior CooldownIn the shop48.1%36,078 of 74,950 Pocket matches43.3%36,078 matches25:05
TankbusterIn the shop34.2%25,605 of 74,950 Pocket matches43.4%25,605 matches24:26

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Pocket matches in which the Pocket player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Pocket ability order

On Pocket, players unlocked Flying Cloak, Enchanter's Satchel, Barrage, then Affliction in 80.8% of matches (60,861 of 75,354), and Flying Cloak, Barrage, Enchanter's Satchel, then Affliction in 8.6% of matches (6,503 of 75,354), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Pocket players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Flying Cloak
  2. Enchanter's Satchel
  3. Barrage
  4. Affliction
80.8%60,861 of 75,354
  1. Flying Cloak
  2. Barrage
  3. Enchanter's Satchel
  4. Affliction
8.6%6,503 of 75,354

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Pocket matches that used it out of every Pocket match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Pocket lore

Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret... not only for their own protection; but because they want to forge their own identity separate from their parents.

Pocket stats

Pocket abilities

Pocket abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Barrage32Damage Per Projectile32s+0.465 x SpiritDamage Per ProjectileChannel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.
Ability 2Flying Cloak60Damage26s+1.3 x SpiritDamageLaunch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
Ability 3Enchanter's Satchel65Damage17s+1.1 x SpiritDamageEscape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
UltimateAffliction32Damage Per Second170s+0.21 x SpiritDamage Per SecondApplies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.

Hero

Type
Assassin
Complexity
2
Tags
Trickster, Burst Damage, Frogs

Starting stats

Max Health
780
Health Regen
1
Move Speed
7.2
Sprint Speed
1.6m
Stamina
3
Stamina regen per second
0.222222
Light Melee
60
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
4.28
Bullets per shot
7
Cycle time
0.525s
Rounds per second
1.9computed
Weapon DPS
57.1computed
Clip size
11
Reload Time
2.82s
Bullet Velocity
22000 units/s
Falloff start range
629.921 units
Falloff end range
1800 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Pocket vs every hero

Body shots Pocket needs to kill each other hero, and each hero needs to kill Pocket, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.14
Health per level
36
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.1

Souls and investment

Same soul curve as every hero: Pocket reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Pocket change history

Pocket history by build
PatchChangeState
November 5, 2026build 6860from build 6742No player-facing change in 37 builds (October 2 to November 5, 2026).Unchanged
October 1, 2026build 6731Pocket's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6642No player-facing change in 17 builds (July 28 to September 30, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Pocket FAQ

Who is Pocket in Deadlock?

Pocket is an Assassin hero in Deadlock, with a Complexity of 2 in the game files. Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

How do you play Pocket in Deadlock?

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Who counters Pocket in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Pocket did furthest below what both heroes' overall win rates predict against McGinnis (42.6% over 4,618 matches, 1.5 points below expected), Sinclair (48.1% over 3,767 matches, 1.3 points below expected), Grey Talon (46.0% over 7,806 matches, 0.8 points below expected), Mina (48.7% over 14,376 matches, 0.8 points below expected) and Victor (39.9% over 12,921 matches, 0.7 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Pocket in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Pocket players bought Mystic Burst in 96.5% of matches (72,319 of 74,950), Tankbuster in 92.4% of matches (69,283 of 74,950) and Superior Cooldown in 86.4% of matches (64,781 of 74,950). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Pocket's abilities in Deadlock?

Pocket has four abilities. Barrage (first ability, 32 second cooldown): Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage. Flying Cloak (second ability, 26 second cooldown): Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location. Enchanter's Satchel (third ability, 17 second cooldown): Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action. Affliction (ultimate, 170 second cooldown): Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.

What do Pocket's abilities scale with?

All four of Pocket's abilities scale with Spirit in the game files: Barrage (32 Damage Per Projectile, +0.465 x Spirit), Flying Cloak (60 Damage, +1.3 x Spirit), Enchanter's Satchel (65 Damage, +1.1 x Spirit) and Affliction (32 Damage Per Second, +0.21 x Spirit).

What order do players unlock Pocket's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Pocket players unlocked Flying Cloak, Enchanter's Satchel, Barrage, then Affliction in 80.8% of matches (60,861 of 75,354), and Flying Cloak, Barrage, Enchanter's Satchel, then Affliction in 8.6% of matches (6,503 of 75,354). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Pocket have in Deadlock?

Pocket starts with 780 max health and gains 36 health per level, before items.

How much damage does Pocket's gun do?

Pocket's gun fires 7 bullets of 4.28 damage per shot from an 11-round clip. That is about 57.1 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Pocket need to reach max level?

Pocket reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Pocket changed in the latest patch?

No. Pocket is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number