Pocket is an Assassin hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Infiltrates and disrupts the backline." Pocket has 780 base health and 1 health regen. Pocket's gun fires 7 bullets of 4.28 damage per shot from an 11-round clip. Each level adds 36 health and 0.14 bullet damage.
Open the most-bought Pocket build
The 4 items bought most in each phase of 74,950 Pocket matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Pocket plays
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Pocket counters
Pocket's toughest matchups, the furthest below what both heroes' overall win rates predict, are McGinnis (42.6% over 4,618 matches, 1.5 points below expected), Sinclair (48.1% over 3,767 matches, 1.3 points below expected) and Grey Talon (46.0% over 7,806 matches, 0.8 points below expected), and its best, the furthest above, are Holliday (47.7% over 8,463 matches, 0.8 points above expected), Graves (38.0% over 15,566 matches, 0.7 points above expected) and Billy (45.8% over 11,988 matches, 0.7 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Pocket won 44.4% over 74,950 matches.
Toughest matchups
| Enemy | Pocket win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 42.6% | 44.0%1.5 below | 4,618 | |
| 48.1% | 49.4%1.3 below | 3,767 | |
| 46.0% | 46.8%0.8 below | 7,806 | |
| 48.7% | 49.5%0.8 below | 14,376 | |
| 39.9% | 40.6%0.7 below | 12,921 |
Best matchups
| Enemy | Pocket win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 47.7% | 46.8%0.8 above | 8,463 | |
| 38.0% | 37.3%0.7 above | 15,566 | |
| 45.8% | 45.1%0.7 above | 11,988 | |
| 51.6% | 50.9%0.7 above | 5,347 | |
| 44.9% | 44.3%0.6 above | 14,406 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Pocket build
On Pocket, players bought Mystic Burst in 96.5% of matches (72,319 of 74,950), Tankbuster in 92.4% of matches (69,283 of 74,950) and Superior Cooldown in 86.4% of matches (64,781 of 74,950), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 91.7%68,741 of 74,950 Pocket matches | 44.6%68,741 matches | 3:26 | |
| 66.9%50,149 of 74,950 Pocket matches | 44.1%50,149 matches | 4:23 | |
| 42.9%32,122 of 74,950 Pocket matches | 45.1%32,122 matches | 6:23 | |
| 42.3%31,734 of 74,950 Pocket matches | 44.9%31,734 matches | 2:33 | |
| 30.0%22,478 of 74,950 Pocket matches | 47.0%22,478 matches | 8:36 | |
| 29.5%22,129 of 74,950 Pocket matches | 44.0%22,129 matches | 6:58 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 56.1%42,011 of 74,950 Pocket matches | 45.7%42,011 matches | 15:46 | |
| 55.2%41,405 of 74,950 Pocket matches | 44.7%41,405 matches | 14:58 | |
| 40.1%30,073 of 74,950 Pocket matches | 42.8%30,073 matches | 12:48 | |
| 38.2%28,603 of 74,950 Pocket matches | 44.3%28,603 matches | 14:47 | |
| 37.7%28,293 of 74,950 Pocket matches | 47.9%28,293 matches | 16:46 | |
| 35.9%26,937 of 74,950 Pocket matches | 41.6%26,937 matches | 12:38 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 64.7%48,526 of 74,950 Pocket matches | 48.7%48,526 matches | 28:21 | |
| 64.1%48,007 of 74,950 Pocket matches | 47.1%48,007 matches | 28:47 | |
| 61.0%45,687 of 74,950 Pocket matches | 46.0%45,687 matches | 27:12 | |
| 52.5%39,375 of 74,950 Pocket matches | 48.1%39,375 matches | 32:14 | |
| 48.1%36,078 of 74,950 Pocket matches | 43.3%36,078 matches | 25:05 | |
| 34.2%25,605 of 74,950 Pocket matches | 43.4%25,605 matches | 24:26 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Pocket matches in which the Pocket player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Pocket ability order
On Pocket, players unlocked Flying Cloak, Enchanter's Satchel, Barrage, then Affliction in 80.8% of matches (60,861 of 75,354), and Flying Cloak, Barrage, Enchanter's Satchel, then Affliction in 8.6% of matches (6,503 of 75,354), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 80.8%60,861 of 75,354 | |
| 8.6%6,503 of 75,354 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Pocket matches that used it out of every Pocket match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Pocket lore
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret... not only for their own protection; but because they want to forge their own identity separate from their parents.
Pocket stats
Pocket abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 32Damage Per Projectile | 32s | +0.465 x SpiritDamage Per Projectile | Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage. | |
| Ability 2 | 60Damage | 26s | +1.3 x SpiritDamage | Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location. | |
| Ability 3 | 65Damage | 17s | +1.1 x SpiritDamage | Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action. | |
| Ultimate | 32Damage Per Second | 170s | +0.21 x SpiritDamage Per Second | Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs. |
Hero
- Type
- Assassin
- Complexity
- 2
- Tags
- Trickster, Burst Damage, Frogs
Starting stats
- Max Health
- 780
- Health Regen
- 1
- Move Speed
- 7.2
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 60
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 4.28
- Bullets per shot
- 7
- Cycle time
- 0.525s
- Rounds per second
- 1.9computed
- Weapon DPS
- 57.1computed
- Clip size
- 11
- Reload Time
- 2.82s
- Bullet Velocity
- 22000 units/s
- Falloff start range
- 629.921 units
- Falloff end range
- 1800 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Pocket vs every hero
Body shots Pocket needs to kill each other hero, and each hero needs to kill Pocket, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Pocket kills themcomputed | They kill Pocketcomputed |
|---|---|---|
| Abrams | 27 | 23 |
| Apollo | 26 | 43 |
| Baba | 27 | 30 |
| Bebop | 30 | 157 |
| Billy | 28 | 124 |
| Calico | 25 | 48 |
| Celeste | 24 | 44 |
| Deadman Danny | 25 | 52 |
| Drifter | 26 | 13 |
| Dynamo | 30 | 62 |
| Graves | 25 | 217 |
| Grey Talon | 27 | 34 |
| Haze | 25 | 149 |
| Holliday | 27 | 40 |
| Infernus | 28 | 142 |
| Ivy | 26 | 176 |
| Kelvin | 30 | 42 |
| Lady Geist | 30 | 38 |
| Lash | 27 | 93 |
| McGinnis | 27 | 129 |
| Mina | 23 | 107 |
| Mirage | 25 | 53 |
| Mo & Krill | 32 | 70 |
| Nurse Harrow | 25 | 55 |
| Paige | 23 | 25 |
| Paradox | 25 | 115 |
| Rat King | 27 | 68 |
| Rem | 23 | 49 |
| Seven | 25 | 73 |
| Shiv | 28 | 28 |
| Silver | 28 | 22 |
| Sinclair | 25 | 48 |
| Solomon | 27 | 32 |
| The Doorman | 26 | 33 |
| Venator | 28 | 98 |
| Victor | 27 | 65 |
| Vindicta | 26 | 64 |
| Violet | 24 | 26 |
| Viscous | 27 | 76 |
| Vyper | 27 | 119 |
| Warden | 27 | 45 |
| Wraith | 25 | 139 |
| Yamato | 25 | 30 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.14
- Health per level
- 36
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Pocket reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Pocket change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6742 | No player-facing change in 37 builds (October 2 to November 5, 2026). | Unchanged |
| October 1, 2026build 6731 | Pocket's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6642 | No player-facing change in 17 builds (July 28 to September 30, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Pocket FAQ
Who is Pocket in Deadlock?
Pocket is an Assassin hero in Deadlock, with a Complexity of 2 in the game files. Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
How do you play Pocket in Deadlock?
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Who counters Pocket in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Pocket did furthest below what both heroes' overall win rates predict against McGinnis (42.6% over 4,618 matches, 1.5 points below expected), Sinclair (48.1% over 3,767 matches, 1.3 points below expected), Grey Talon (46.0% over 7,806 matches, 0.8 points below expected), Mina (48.7% over 14,376 matches, 0.8 points below expected) and Victor (39.9% over 12,921 matches, 0.7 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Pocket in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Pocket players bought Mystic Burst in 96.5% of matches (72,319 of 74,950), Tankbuster in 92.4% of matches (69,283 of 74,950) and Superior Cooldown in 86.4% of matches (64,781 of 74,950). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Pocket's abilities in Deadlock?
Pocket has four abilities. Barrage (first ability, 32 second cooldown): Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage. Flying Cloak (second ability, 26 second cooldown): Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location. Enchanter's Satchel (third ability, 17 second cooldown): Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action. Affliction (ultimate, 170 second cooldown): Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
What do Pocket's abilities scale with?
All four of Pocket's abilities scale with Spirit in the game files: Barrage (32 Damage Per Projectile, +0.465 x Spirit), Flying Cloak (60 Damage, +1.3 x Spirit), Enchanter's Satchel (65 Damage, +1.1 x Spirit) and Affliction (32 Damage Per Second, +0.21 x Spirit).
What order do players unlock Pocket's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Pocket players unlocked Flying Cloak, Enchanter's Satchel, Barrage, then Affliction in 80.8% of matches (60,861 of 75,354), and Flying Cloak, Barrage, Enchanter's Satchel, then Affliction in 8.6% of matches (6,503 of 75,354). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Pocket have in Deadlock?
Pocket starts with 780 max health and gains 36 health per level, before items.
How much damage does Pocket's gun do?
Pocket's gun fires 7 bullets of 4.28 damage per shot from an 11-round clip. That is about 57.1 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Pocket need to reach max level?
Pocket reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Pocket changed in the latest patch?
No. Pocket is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.