Mirage
Mirage is an Assassin hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Times his shots and catches fleeing targets." Mirage has 730 base health and 1.5 health regen. Mirage's gun fires 14.8 damage per bullet from a 16-round clip. Each level adds 45 health and 0.3 bullet damage.
Open the most-bought Mirage build
The 4 items bought most in each phase of 55,908 Mirage matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Mirage plays
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage counters
Mirage's toughest matchups, the furthest below what both heroes' overall win rates predict, are Silver (45.6% over 9,388 matches, 1.5 points below expected), Deadman Danny (38.2% over 10,202 matches, 1.5 points below expected) and Paige (36.4% over 7,541 matches, 1.2 points below expected), and its best, the furthest above, are Dynamo (43.4% over 6,653 matches, 1.3 points above expected), Seven (39.8% over 8,481 matches, 1.2 points above expected) and Holliday (46.9% over 5,531 matches, 1.0 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Mirage won 43.5% over 55,908 matches.
Toughest matchups
| Enemy | Mirage win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 45.6% | 47.1%1.5 below | 9,388 | |
| 38.2% | 39.7%1.5 below | 10,202 | |
| 36.4% | 37.6%1.2 below | 7,541 | |
| 42.4% | 43.4%1.0 below | 5,753 | |
| 38.4% | 39.2%0.8 below | 4,579 |
Best matchups
| Enemy | Mirage win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 43.4% | 42.1%1.3 above | 6,653 | |
| 39.8% | 38.6%1.2 above | 8,481 | |
| 46.9% | 45.9%1.0 above | 5,531 | |
| 42.9% | 41.9%0.9 above | 7,093 | |
| 46.2% | 45.5%0.7 above | 5,211 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Mirage build
On Mirage, players bought Mystic Regeneration in 87.7% of matches (49,016 of 55,908), Toxic Bullets in 83.1% of matches (46,472 of 55,908) and Mystic Vulnerability in 81.8% of matches (45,723 of 55,908), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 85.7%47,914 of 55,908 Mirage matches | 43.8%47,914 matches | 2:27 | |
| 41.0%22,944 of 55,908 Mirage matches | 43.4%22,944 matches | 3:06 | |
| 40.7%22,727 of 55,908 Mirage matches | 46.6%22,727 matches | 7:45 | |
| 34.1%19,065 of 55,908 Mirage matches | 44.6%19,065 matches | 6:51 | |
| 32.4%18,134 of 55,908 Mirage matches | 42.3%18,134 matches | 4:46 | |
| 29.9%16,729 of 55,908 Mirage matches | 43.8%16,729 matches | 3:47 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 56.3%31,467 of 55,908 Mirage matches | 44.3%31,467 matches | 13:51 | |
| 39.2%21,900 of 55,908 Mirage matches | 45.3%21,900 matches | 16:08 | |
| 34.3%19,194 of 55,908 Mirage matches | 43.8%19,194 matches | 13:58 | |
| 33.6%18,791 of 55,908 Mirage matches | 44.8%18,791 matches | 14:49 | |
| 25.7%14,362 of 55,908 Mirage matches | 41.4%14,362 matches | 12:41 | |
| 23.1%12,918 of 55,908 Mirage matches | 44.8%12,918 matches | 14:07 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 64.1%35,831 of 55,908 Mirage matches | 45.5%35,831 matches | 26:34 | |
| 63.9%35,746 of 55,908 Mirage matches | 47.2%35,746 matches | 29:09 | |
| 49.0%27,369 of 55,908 Mirage matches | 45.0%27,369 matches | 28:23 | |
| 42.7%23,875 of 55,908 Mirage matches | 43.5%23,875 matches | 25:16 | |
| 28.1%15,729 of 55,908 Mirage matches | 48.3%15,729 matches | 35:16 | |
| 27.8%15,527 of 55,908 Mirage matches | 49.8%15,527 matches | 35:04 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Mirage matches in which the Mirage player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Mirage ability order
On Mirage, players unlocked Djinn's Mark, Fire Scarabs, Dust Devil, then Traveler in 46.8% of matches (26,282 of 56,204), and Fire Scarabs, Djinn's Mark, Dust Devil, then Traveler in 46.1% of matches (25,926 of 56,204), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 46.8%26,282 of 56,204 | |
| 46.1%25,926 of 56,204 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Mirage matches that used it out of every Mirage match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Mirage lore
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Mirage stats
Mirage abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 8Health Steal Per Sec | 35s2 charges | +0.1 x SpiritHealth Steal Per Sec | Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage. | |
| Ability 2 | 65Damage | 36s | +0.3 x SpiritDamage | Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion. | |
| Ability 3 | 11Base Damage | 2.75s | +0.35 x SpiritBase Damage | Active: Consume all Djinn Marks to deal their damage now. | |
| Ultimate | 140s | Target a location on the minimap. After a brief wait, teleport to that location. Taking damage or being Stunned, Immobilized, put to Sleep or Movement Silenced during the wait period causes the teleport to be interrupted. After teleporting, gain a Barrier. |
Hero
- Type
- Assassin
- Complexity
- 2
- Tags
- Bodyguard, Traveller, Focused
Starting stats
- Max Health
- 730
- Health Regen
- 1.5
- Move Speed
- 7
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 14.8
- Bullets per shot
- 1
- Cycle time
- 0.3675s
- Rounds per second
- 2.72computed
- Weapon DPS
- 40.3computed
- Clip size
- 16
- Reload Time
- 2.6s
- Bullet Velocity
- 32600 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Mirage vs every hero
Body shots Mirage needs to kill each other hero, and each hero needs to kill Mirage, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Mirage kills themcomputed | They kill Miragecomputed |
|---|---|---|
| Abrams | 55 | 22 |
| Apollo | 53 | 40 |
| Baba | 53 | 28 |
| Bebop | 60 | 147 |
| Billy | 56 | 116 |
| Calico | 50 | 45 |
| Celeste | 47 | 41 |
| Deadman Danny | 50 | 49 |
| Drifter | 52 | 13 |
| Dynamo | 60 | 58 |
| Graves | 50 | 203 |
| Grey Talon | 53 | 32 |
| Haze | 50 | 139 |
| Holliday | 53 | 38 |
| Infernus | 57 | 133 |
| Ivy | 52 | 165 |
| Kelvin | 60 | 40 |
| Lady Geist | 60 | 36 |
| Lash | 53 | 87 |
| McGinnis | 53 | 121 |
| Mina | 45 | 100 |
| Mo & Krill | 63 | 65 |
| Nurse Harrow | 50 | 51 |
| Paige | 46 | 23 |
| Paradox | 50 | 108 |
| 53 | 25 | |
| Rat King | 55 | 63 |
| Rem | 46 | 46 |
| Seven | 50 | 68 |
| Shiv | 57 | 26 |
| Silver | 57 | 21 |
| Sinclair | 50 | 45 |
| Solomon | 53 | 30 |
| The Doorman | 52 | 31 |
| Venator | 56 | 92 |
| Victor | 55 | 61 |
| Vindicta | 52 | 60 |
| Violet | 48 | 25 |
| Viscous | 53 | 71 |
| Vyper | 53 | 111 |
| Warden | 55 | 43 |
| Wraith | 50 | 130 |
| Yamato | 50 | 28 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.3
- Health per level
- 45
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Mirage reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Mirage change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6742 | No player-facing change in 37 builds (October 2 to November 5, 2026). | Unchanged |
| October 1, 2026build 6731 | Mirage's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6642 | No player-facing change in 17 builds (July 28 to September 30, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Mirage FAQ
Who is Mirage in Deadlock?
Mirage is an Assassin hero in Deadlock, with a Complexity of 2 in the game files. The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
How do you play Mirage in Deadlock?
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Who counters Mirage in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mirage did furthest below what both heroes' overall win rates predict against Silver (45.6% over 9,388 matches, 1.5 points below expected), Deadman Danny (38.2% over 10,202 matches, 1.5 points below expected), Paige (36.4% over 7,541 matches, 1.2 points below expected), Warden (42.4% over 5,753 matches, 1.0 points below expected) and Kelvin (38.4% over 4,579 matches, 0.8 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Mirage in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mirage players bought Mystic Regeneration in 87.7% of matches (49,016 of 55,908), Toxic Bullets in 83.1% of matches (46,472 of 55,908) and Mystic Vulnerability in 81.8% of matches (45,723 of 55,908). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Mirage's abilities in Deadlock?
Mirage has four abilities. Fire Scarabs (first ability, 35 second cooldown and 2 charges): Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage. Dust Devil (second ability, 36 second cooldown): Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion. Djinn's Mark (third ability, 2.75 second cooldown): Active: Consume all Djinn Marks to deal their damage now. Traveler (ultimate, 140 second cooldown): Target a location on the minimap. After a brief wait, teleport to that location. Taking damage or being Stunned, Immobilized, put to Sleep or Movement Silenced during the wait period causes the teleport to be interrupted. After teleporting, gain a Barrier.
What do Mirage's abilities scale with?
Three of Mirage's four abilities scale with Spirit in the game files: Fire Scarabs (8 Health Steal Per Sec, +0.1 x Spirit), Dust Devil (65 Damage, +0.3 x Spirit) and Djinn's Mark (11 Base Damage, +0.35 x Spirit). Traveler has no damage scaling in the files.
What order do players unlock Mirage's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mirage players unlocked Djinn's Mark, Fire Scarabs, Dust Devil, then Traveler in 46.8% of matches (26,282 of 56,204), and Fire Scarabs, Djinn's Mark, Dust Devil, then Traveler in 46.1% of matches (25,926 of 56,204). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Mirage have in Deadlock?
Mirage starts with 730 max health and gains 45 health per level, before items.
How much damage does Mirage's gun do?
Mirage's gun fires 14.8 damage per bullet from a 16-round clip. That is about 40.3 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Mirage need to reach max level?
Mirage reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Mirage changed in the latest patch?
No. Mirage is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.