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HeroUnchanged
Kelvin portrait

Kelvin

Kelvin is a hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Freezes enemies in their tracks." Kelvin has 880 base health and 1 health regen. Kelvin's gun fires 18.6 damage per bullet from a 14-round clip. Each level adds 60 health and 0.418 bullet damage.

Open the most-bought Kelvin build

The 4 items bought most in each phase of 59,346 Kelvin matches, October 30 to November 1, 2026, measured by deadlock-api.com.

How Kelvin plays

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin counters

Kelvin's toughest matchups, the furthest below what both heroes' overall win rates predict, are Haze (49.5% over 12,361 matches, 1.4 points below expected), Billy (53.8% over 10,339 matches, 1.3 points below expected) and Shiv (58.1% over 9,120 matches, 1.1 points below expected), and its best, the furthest above, are Grey Talon (58.5% over 5,708 matches, 1.8 points above expected), Deadman Danny (52.0% over 9,523 matches, 1.5 points above expected) and Sinclair (60.7% over 2,991 matches, 1.3 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Kelvin won 54.4% over 59,346 matches.

Toughest matchups

The heroes Kelvin does furthest below what both heroes' overall win rates predict against
EnemyKelvin win rateExpectedcomputedMatches
HazeMatchup lab49.5%50.9%1.4 below12,361
BillyMatchup lab53.8%55.1%1.3 below10,339
ShivMatchup lab58.1%59.2%1.1 below9,120
ApolloMatchup lab54.7%55.6%0.9 below8,199
SevenMatchup lab48.6%49.4%0.8 below8,844

Best matchups

The heroes Kelvin does furthest above what both heroes' overall win rates predict against
EnemyKelvin win rateExpectedcomputedMatches
Grey TalonMatchup lab58.5%56.8%1.8 above5,708
Deadman DannyMatchup lab52.0%50.5%1.5 above9,523
SinclairMatchup lab60.7%59.3%1.3 above2,991
CalicoMatchup lab57.3%56.1%1.2 above4,942
MirageMatchup lab61.6%60.8%0.8 above4,579

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Kelvin build

On Kelvin, players bought Extra Spirit in 84.0% of matches (49,866 of 59,346), Extra Charge in 82.0% of matches (48,644 of 59,346) and Improved Spirit in 80.4% of matches (47,700 of 59,346), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Kelvin in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Extra ChargeIn the shop72.1%42,770 of 59,346 Kelvin matches55.0%42,770 matches3:14
Extra SpiritIn the shop71.8%42,640 of 59,346 Kelvin matches55.3%42,640 matches4:52
Extra RegenIn the shop62.4%37,029 of 59,346 Kelvin matches54.4%37,029 matches3:36
Sprint BootsIn the shop39.9%23,673 of 59,346 Kelvin matches56.7%23,673 matches6:26
Mystic ExpansionIn the shop32.1%19,048 of 59,346 Kelvin matches56.2%19,048 matches6:45
Trophy CollectorIn the shop31.6%18,727 of 59,346 Kelvin matches58.2%18,727 matches7:19

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Kelvin in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Improved SpiritIn the shop39.0%23,117 of 59,346 Kelvin matches54.3%23,117 matches14:02
Mystic VulnerabilityIn the shop37.8%22,407 of 59,346 Kelvin matches57.5%22,407 matches15:46
HealbaneIn the shop34.3%20,369 of 59,346 Kelvin matches55.7%20,369 matches13:50
Rapid RechargeIn the shop32.7%19,396 of 59,346 Kelvin matches57.0%19,396 matches15:28
Compress CooldownIn the shop27.5%16,302 of 59,346 Kelvin matches55.9%16,302 matches15:15
Healing BoosterIn the shop25.9%15,386 of 59,346 Kelvin matches53.1%15,386 matches13:44

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Kelvin in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Boundless SpiritIn the shop59.3%35,164 of 59,346 Kelvin matches58.3%35,164 matches29:35
Escalating ExposureIn the shop54.8%32,498 of 59,346 Kelvin matches58.2%32,498 matches28:46
Greater ExpansionIn the shop48.7%28,898 of 59,346 Kelvin matches56.9%28,898 matches28:23
Superior CooldownIn the shop45.7%27,113 of 59,346 Kelvin matches57.0%27,113 matches26:50
Superior DurationIn the shop43.5%25,811 of 59,346 Kelvin matches58.2%25,811 matches29:03
Spirit BurnIn the shop38.9%23,087 of 59,346 Kelvin matches62.0%23,087 matches31:47

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Kelvin matches in which the Kelvin player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Kelvin ability order

On Kelvin, players unlocked Frost Grenade, Arctic Beam, Ice Path, then Frozen Shelter in 80.1% of matches (47,760 of 59,631), and Arctic Beam, Frost Grenade, Ice Path, then Frozen Shelter in 14.6% of matches (8,710 of 59,631), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Kelvin players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Frost Grenade
  2. Arctic Beam
  3. Ice Path
  4. Frozen Shelter
80.1%47,760 of 59,631
  1. Arctic Beam
  2. Frost Grenade
  3. Ice Path
  4. Frozen Shelter
14.6%8,710 of 59,631

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Kelvin matches that used it out of every Kelvin match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Kelvin lore

A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

Kelvin stats

Kelvin abilities

Kelvin abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Frost Grenade60Damage30s2 charges+0.6 x SpiritDamageThrow a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.
Ability 2Ice Path50sKelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.
Ability 3Arctic Beam45Damage Per Second28s+0.38 x SpiritDamage Per SecondShoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
UltimateFrozen Shelter190s+0.2 x SpiritHealth RegenTarget yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed. Objectives become Invulnerable and Frozen under Frozen Shelter.

Hero

Complexity
2
Tags
Protector, Explorer, Ice Cold

Starting stats

Max Health
880
Health Regen
1
Move Speed
6.7
Sprint Speed
1.1m
Stamina
3
Stamina regen per second
0.18181
Light Melee
50
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
18.6
Bullets per shot
1
Cycle time
0.2625s
Rounds per second
3.81computed
Weapon DPS
70.9computed
Clip size
14
Reload Time
2.585s
Bullet Velocity
6300 units/s
Falloff start range
787 units
Falloff end range
2264 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Kelvin vs every hero

Body shots Kelvin needs to kill each other hero, and each hero needs to kill Kelvin, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.418
Health per level
60
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.3
Spirit resist per level
0.625

Souls and investment

Same soul curve as every hero: Kelvin reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Kelvin change history

Kelvin history by build
PatchChangeState
November 5, 2026build 6860from build 6835No player-facing change in 9 builds (October 30 to November 5, 2026).Unchanged
October 30, 2026build 6833Kelvin's hero type changed.Changed
October 26, 2026build 6821from build 6742No player-facing change in 27 builds (October 2 to October 26, 2026).Unchanged
October 1, 2026build 6731Kelvin's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6643No player-facing change in 16 builds (July 28 to September 30, 2026).Unchanged
July 28, 2026build 6642Kelvin's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72.Changed
July 25, 2026build 6640First recorded in Deadlock.Baseline

Kelvin FAQ

Who is Kelvin in Deadlock?

Kelvin is a hero in Deadlock, with a Complexity of 2 in the game files. A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

How do you play Kelvin in Deadlock?

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Who counters Kelvin in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Kelvin did furthest below what both heroes' overall win rates predict against Haze (49.5% over 12,361 matches, 1.4 points below expected), Billy (53.8% over 10,339 matches, 1.3 points below expected), Shiv (58.1% over 9,120 matches, 1.1 points below expected), Apollo (54.7% over 8,199 matches, 0.9 points below expected) and Seven (48.6% over 8,844 matches, 0.8 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Kelvin in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Kelvin players bought Extra Spirit in 84.0% of matches (49,866 of 59,346), Extra Charge in 82.0% of matches (48,644 of 59,346) and Improved Spirit in 80.4% of matches (47,700 of 59,346). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Kelvin's abilities in Deadlock?

Kelvin has four abilities. Frost Grenade (first ability, 30 second cooldown and 2 charges): Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies. Ice Path (second ability, 50 second cooldown): Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path. Arctic Beam (third ability, 28 second cooldown): Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls. Frozen Shelter (ultimate, 190 second cooldown): Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed. Objectives become Invulnerable and Frozen under Frozen Shelter.

What do Kelvin's abilities scale with?

Three of Kelvin's four abilities scale with Spirit in the game files: Frost Grenade (60 Damage, +0.6 x Spirit), Arctic Beam (45 Damage Per Second, +0.38 x Spirit) and Frozen Shelter (+90 Health Regen, +0.2 x Spirit). Ice Path has no damage scaling in the files.

What order do players unlock Kelvin's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Kelvin players unlocked Frost Grenade, Arctic Beam, Ice Path, then Frozen Shelter in 80.1% of matches (47,760 of 59,631), and Arctic Beam, Frost Grenade, Ice Path, then Frozen Shelter in 14.6% of matches (8,710 of 59,631). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Kelvin have in Deadlock?

Kelvin starts with 880 max health and gains 60 health per level, before items.

How much damage does Kelvin's gun do?

Kelvin's gun fires 18.6 damage per bullet from a 14-round clip. That is about 70.9 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Kelvin need to reach max level?

Kelvin reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Kelvin changed in the latest patch?

No. Kelvin is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number