Holliday
Holliday is a Marksman hero in Deadlock, with a Complexity of 3 in the game files. The game sums up the role as "Bounces about dispensing trick shots." Holliday has 780 base health and 2 health regen. Holliday's gun fires 19.7 damage per bullet from a 10-round clip. Each level adds 43 health and 1.144 bullet damage.
Open the most-bought Holliday build
The 4 items bought most in each phase of 87,349 Holliday matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Holliday plays
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Holliday counters
Holliday's toughest matchups, the furthest below what both heroes' overall win rates predict, are Victor (42.0% over 11,729 matches, 1.6 points below expected), Silver (49.8% over 14,295 matches, 1.4 points below expected) and Paradox (49.6% over 12,721 matches, 1.3 points below expected), and its best, the furthest above, are Wraith (48.1% over 15,479 matches, 0.8 points above expected), The Doorman (52.4% over 6,777 matches, 0.8 points above expected) and Infernus (48.9% over 15,385 matches, 0.7 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Holliday won 47.6% over 87,349 matches.
Toughest matchups
| Enemy | Holliday win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 42.0% | 43.6%1.6 below | 11,729 | |
| 49.8% | 51.2%1.4 below | 14,295 | |
| 49.6% | 50.9%1.3 below | 12,721 | |
| 53.1% | 54.1%1.0 below | 5,531 | |
| 48.3% | 49.2%1.0 below | 8,117 |
Best matchups
| Enemy | Holliday win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 48.1% | 47.3%0.8 above | 15,479 | |
| 52.4% | 51.7%0.8 above | 6,777 | |
| 48.9% | 48.2%0.7 above | 15,385 | |
| 53.2% | 52.6%0.6 above | 4,404 | |
| 51.1% | 50.5%0.6 above | 6,142 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Holliday build
On Holliday, players bought Extra Charge in 95.3% of matches (83,219 of 87,349), Rapid Recharge in 91.3% of matches (79,792 of 87,349) and Stamina Mastery in 81.8% of matches (71,463 of 87,349), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 91.1%79,606 of 87,349 Holliday matches | 47.7%79,606 matches | 3:48 | |
| 65.5%57,238 of 87,349 Holliday matches | 47.7%57,238 matches | 2:07 | |
| 49.5%43,249 of 87,349 Holliday matches | 46.8%43,249 matches | 4:21 | |
| 30.6%26,754 of 87,349 Holliday matches | 51.2%26,754 matches | 8:26 | |
| 30.6%26,743 of 87,349 Holliday matches | 47.0%26,743 matches | 5:51 | |
| 22.0%19,245 of 87,349 Holliday matches | 49.4%19,245 matches | 5:34 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 49.3%43,056 of 87,349 Holliday matches | 46.4%43,056 matches | 13:31 | |
| 45.0%39,265 of 87,349 Holliday matches | 47.5%39,265 matches | 14:25 | |
| 39.3%34,299 of 87,349 Holliday matches | 48.2%34,299 matches | 14:02 | |
| 37.9%33,091 of 87,349 Holliday matches | 49.9%33,091 matches | 16:22 | |
| 33.2%29,010 of 87,349 Holliday matches | 47.4%29,010 matches | 14:07 | |
| 22.8%19,881 of 87,349 Holliday matches | 47.2%19,881 matches | 13:23 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 43.7%38,148 of 87,349 Holliday matches | 47.2%38,148 matches | 25:01 | |
| 42.1%36,785 of 87,349 Holliday matches | 46.7%36,785 matches | 25:00 | |
| 41.8%36,496 of 87,349 Holliday matches | 48.8%36,496 matches | 26:55 | |
| 41.4%36,140 of 87,349 Holliday matches | 50.0%36,140 matches | 30:10 | |
| 33.0%28,834 of 87,349 Holliday matches | 49.5%28,834 matches | 28:40 | |
| 24.3%21,252 of 87,349 Holliday matches | 53.3%21,252 matches | 33:53 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Holliday matches in which the Holliday player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Holliday ability order
On Holliday, players unlocked Powder Keg, Crackshot, Bounce Pad, then Spirit Lasso in 61.0% of matches (53,520 of 87,792), and Crackshot, Powder Keg, Bounce Pad, then Spirit Lasso in 30.5% of matches (26,789 of 87,792), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 61.0%53,520 of 87,792 | |
| 30.5%26,789 of 87,792 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Holliday matches that used it out of every Holliday match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Holliday lore
There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.
Grisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed "The Troubadour", but when she confronted him he exploded into a murder of crows and flew away.
That was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.
Holliday stats
Holliday abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 40Impact Damage | 28s2 charges | +0.525 x SpiritImpact Damage | Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel in front of Holliday. | |
| Ability 2 | 60Stomp Damage | 41s | +0.372 x SpiritStomp Damage | Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad. | |
| Ability 3 | 55Damage | 20s | +1.116 x SpiritDamage | Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives. | |
| Ultimate | 80Damage | 130s | +0.93 x SpiritDamage | Throw out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso. |
Hero
- Type
- Marksman
- Complexity
- 3
- Tags
- Crackshot, Explosive, Apprehender
Starting stats
- Max Health
- 780
- Health Regen
- 2
- Move Speed
- 8.2
- Sprint Speed
- 1.6m
- Stamina
- 2
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 19.7
- Bullets per shot
- 1
- Cycle time
- 0.4725s
- Rounds per second
- 2.12computed
- Weapon DPS
- 41.7computed
- Clip size
- 10
- Reload Time
- 2.75s
- Bullet Velocity
- 45500 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Holliday vs every hero
Body shots Holliday needs to kill each other hero, and each hero needs to kill Holliday, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Holliday kills themcomputed | They kill Hollidaycomputed |
|---|---|---|
| Abrams | 41 | 23 |
| Apollo | 40 | 43 |
| Baba | 40 | 30 |
| Bebop | 45 | 157 |
| Billy | 42 | 124 |
| Calico | 38 | 48 |
| Celeste | 36 | 44 |
| Deadman Danny | 38 | 52 |
| Drifter | 39 | 13 |
| Dynamo | 45 | 62 |
| Graves | 38 | 217 |
| Grey Talon | 40 | 34 |
| Haze | 38 | 149 |
| Infernus | 43 | 142 |
| Ivy | 39 | 176 |
| Kelvin | 45 | 42 |
| Lady Geist | 45 | 38 |
| Lash | 40 | 93 |
| McGinnis | 40 | 129 |
| Mina | 34 | 107 |
| Mirage | 38 | 53 |
| Mo & Krill | 48 | 70 |
| Nurse Harrow | 38 | 55 |
| Paige | 35 | 25 |
| Paradox | 38 | 115 |
| 40 | 27 | |
| Rat King | 41 | 68 |
| Rem | 35 | 49 |
| Seven | 38 | 73 |
| Shiv | 43 | 28 |
| Silver | 43 | 22 |
| Sinclair | 38 | 48 |
| Solomon | 40 | 32 |
| The Doorman | 39 | 33 |
| Venator | 42 | 98 |
| Victor | 41 | 65 |
| Vindicta | 39 | 64 |
| Violet | 37 | 26 |
| Viscous | 40 | 76 |
| Vyper | 40 | 119 |
| Warden | 41 | 45 |
| Wraith | 38 | 139 |
| Yamato | 38 | 30 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 1.144
- Health per level
- 43
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Holliday reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Holliday change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6742 | No player-facing change in 37 builds (October 2 to November 5, 2026). | Unchanged |
| October 1, 2026build 6731 | Holliday's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6701 | No player-facing change in 5 builds (September 25 to September 30, 2026). | Unchanged |
| September 17, 2026build 6698 | Holliday's Health per level changed from 41 to 43. | Changed |
| August 22, 2026build 6684from build 6642 | No player-facing change in 11 builds (July 28 to August 22, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Holliday FAQ
Who is Holliday in Deadlock?
Holliday is a Marksman hero in Deadlock, with a Complexity of 3 in the game files. There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.
How do you play Holliday in Deadlock?
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Who counters Holliday in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Holliday did furthest below what both heroes' overall win rates predict against Victor (42.0% over 11,729 matches, 1.6 points below expected), Silver (49.8% over 14,295 matches, 1.4 points below expected), Paradox (49.6% over 12,721 matches, 1.3 points below expected), Mirage (53.1% over 5,531 matches, 1.0 points below expected) and Calico (48.3% over 8,117 matches, 1.0 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Holliday in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Holliday players bought Extra Charge in 95.3% of matches (83,219 of 87,349), Rapid Recharge in 91.3% of matches (79,792 of 87,349) and Stamina Mastery in 81.8% of matches (71,463 of 87,349). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Holliday's abilities in Deadlock?
Holliday has four abilities. Powder Keg (first ability, 28 second cooldown and 2 charges): Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel in front of Holliday. Bounce Pad (second ability, 41 second cooldown): Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad. Crackshot (third ability, 20 second cooldown): Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives. Spirit Lasso (ultimate, 130 second cooldown): Throw out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso.
What do Holliday's abilities scale with?
All four of Holliday's abilities scale with Spirit in the game files: Powder Keg (40 Impact Damage, +0.525 x Spirit), Bounce Pad (60 Stomp Damage, +0.372 x Spirit), Crackshot (55 Damage, +1.116 x Spirit) and Spirit Lasso (80 Damage, +0.93 x Spirit).
What order do players unlock Holliday's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Holliday players unlocked Powder Keg, Crackshot, Bounce Pad, then Spirit Lasso in 61.0% of matches (53,520 of 87,792), and Crackshot, Powder Keg, Bounce Pad, then Spirit Lasso in 30.5% of matches (26,789 of 87,792). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Holliday have in Deadlock?
Holliday starts with 780 max health and gains 43 health per level, before items.
How much damage does Holliday's gun do?
Holliday's gun fires 19.7 damage per bullet from a 10-round clip. That is about 41.7 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Holliday need to reach max level?
Holliday reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Holliday changed in the latest patch?
No. Holliday is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.