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HeroUnchanged
Ivy portrait

Ivy

Ivy is a hero in Deadlock, with a Complexity of 3 in the game files. The game sums up the role as "Sets up a power duo with a lucky ally." Ivy has 755 base health and 2 health regen. Ivy's gun fires 4.45 damage per bullet from a 33-round clip. Each level adds 45 health and 0.08 bullet damage.

Open the most-bought Ivy build

The 4 items bought most in each phase of 81,934 Ivy matches, October 30 to November 1, 2026, measured by deadlock-api.com.

How Ivy plays

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Ivy counters

Ivy's toughest matchups, the furthest below what both heroes' overall win rates predict, are Vindicta (51.9% over 11,920 matches, 1.4 points below expected), Solomon (54.7% over 5,976 matches, 1.2 points below expected) and Rem (56.5% over 13,920 matches, 0.7 points below expected), and its best, the furthest above, are Bebop (56.0% over 15,908 matches, 1.4 points above expected), Grey Talon (56.2% over 8,086 matches, 0.9 points above expected) and Warden (53.6% over 7,743 matches, 0.6 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Ivy won 53.0% over 81,934 matches.

Toughest matchups

The heroes Ivy does furthest below what both heroes' overall win rates predict against
EnemyIvy win rateExpectedcomputedMatches
VindictaMatchup lab51.9%53.3%1.4 below11,920
SolomonMatchup lab54.7%55.9%1.2 below5,976
RemMatchup lab56.5%57.2%0.7 below13,920
DynamoMatchup lab50.9%51.6%0.7 below9,492
The DoormanMatchup lab56.5%57.1%0.6 below6,508

Best matchups

The heroes Ivy does furthest above what both heroes' overall win rates predict against
EnemyIvy win rateExpectedcomputedMatches
BebopMatchup lab56.0%54.6%1.4 above15,908
Grey TalonMatchup lab56.2%55.4%0.9 above8,086
WardenMatchup lab53.6%52.9%0.6 above7,743
HollidayMatchup lab56.0%55.4%0.6 above8,105
HazeMatchup lab49.9%49.5%0.5 above18,601

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Ivy build

On Ivy, players bought Titanic Magazine in 78.8% of matches (64,557 of 81,934), Extended Magazine in 74.2% of matches (60,792 of 81,934) and Tesla Bullets in 73.2% of matches (59,985 of 81,934), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Ivy in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Extended MagazineIn the shop71.2%58,317 of 81,934 Ivy matches52.8%58,317 matches2:31
Titanic MagazineIn the shop65.8%53,900 of 81,934 Ivy matches53.0%53,900 matches4:51
Extra ChargeIn the shop34.9%28,573 of 81,934 Ivy matches53.0%28,573 matches4:55
Tesla BulletsIn the shop34.0%27,861 of 81,934 Ivy matches56.1%27,861 matches8:09
Extra RegenIn the shop28.4%23,261 of 81,934 Ivy matches51.9%23,261 matches4:45
Mystic ExpansionIn the shop27.4%22,445 of 81,934 Ivy matches53.3%22,445 matches6:18

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Ivy in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Tesla BulletsIn the shop33.3%27,323 of 81,934 Ivy matches50.6%27,323 matches13:17
Healing BoosterIn the shop33.0%27,071 of 81,934 Ivy matches54.3%27,071 matches15:37
CapacitorIn the shop28.6%23,443 of 81,934 Ivy matches55.2%23,443 matches14:52
Active ReloadIn the shop25.4%20,824 of 81,934 Ivy matches54.0%20,824 matches14:37
Mystic ExpansionIn the shop21.4%17,536 of 81,934 Ivy matches53.7%17,536 matches14:38
Mystic SlowIn the shop21.2%17,337 of 81,934 Ivy matches53.8%17,337 matches15:38

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Ivy in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Greater ExpansionIn the shop39.7%32,500 of 81,934 Ivy matches53.9%32,500 matches27:38
Healing TempoIn the shop33.6%27,558 of 81,934 Ivy matches56.3%27,558 matches30:09
Superior DurationIn the shop26.9%22,064 of 81,934 Ivy matches55.7%22,064 matches29:10
CapacitorIn the shop25.5%20,888 of 81,934 Ivy matches51.0%20,888 matches27:23
Superior CooldownIn the shop25.5%20,875 of 81,934 Ivy matches54.9%20,875 matches29:05
Rapid RechargeIn the shop25.4%20,843 of 81,934 Ivy matches51.9%20,843 matches26:50

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Ivy matches in which the Ivy player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Ivy ability order

On Ivy, players unlocked Entangling Thorns, Stone Form, Kudzu Connection, then Air Drop in 55.2% of matches (45,423 of 82,337), and Stone Form, Entangling Thorns, Kudzu Connection, then Air Drop in 21.4% of matches (17,655 of 82,337), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Ivy players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Entangling Thorns
  2. Stone Form
  3. Kudzu Connection
  4. Air Drop
55.2%45,423 of 82,337
  1. Stone Form
  2. Entangling Thorns
  3. Kudzu Connection
  4. Air Drop
21.4%17,655 of 82,337

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Ivy matches that used it out of every Ivy match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Ivy lore

The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, "I'm going to call you Ivy." The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.

The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called "The Mendoza Syndicate", and they were hurting people...nice people like The Arroyo's.

18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.

Ivy stats

Ivy abilities

Ivy abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Entangling Thorns40Damage Per Second32s+0.55 x SpiritDamage Per SecondSummon a patch of choking thorns that damages and slows enemies in its radius.
Ability 2Kudzu Connection37s+0.18 x Spirit (% points)Fire RateConnect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.
Ability 3Stone Form75Damage40s+0.6 x SpiritDamageTurn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.
UltimateAir Drop115Explode Damage100s+0.7 x SpiritExplode DamageGrab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.

Hero

Complexity
3
Tags
Team-up, Disruptor, Rock Solid

Starting stats

Max Health
755
Health Regen
2
Move Speed
7.2
Sprint Speed
1.6m
Stamina
4
Stamina regen per second
0.222222
Light Melee
50
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
4.45
Bullets per shot
1
Cycle time
0.0735s
Rounds per second
13.61computed
Weapon DPS
60.5computed
Clip size
33
Reload Time
2.444s
Bullet Velocity
22500 units/s
Falloff start range
787 units
Falloff end range
2264 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Ivy vs every hero

Body shots Ivy needs to kill each other hero, and each hero needs to kill Ivy, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.08
Health per level
45
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.2

Souls and investment

Same soul curve as every hero: Ivy reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Ivy change history

Ivy history by build
PatchChangeState
November 5, 2026build 6860from build 6835No player-facing change in 9 builds (October 30 to November 5, 2026).Unchanged
October 30, 2026build 6833Ivy's hero type changed.Changed
October 26, 2026build 6821from build 6742No player-facing change in 27 builds (October 2 to October 26, 2026).Unchanged
October 1, 2026build 6731Ivy's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6642No player-facing change in 17 builds (July 28 to September 30, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Ivy FAQ

Who is Ivy in Deadlock?

Ivy is a hero in Deadlock, with a Complexity of 3 in the game files. The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, "I'm going to call you Ivy." The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.

How do you play Ivy in Deadlock?

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Who counters Ivy in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Ivy did furthest below what both heroes' overall win rates predict against Vindicta (51.9% over 11,920 matches, 1.4 points below expected), Solomon (54.7% over 5,976 matches, 1.2 points below expected), Rem (56.5% over 13,920 matches, 0.7 points below expected), Dynamo (50.9% over 9,492 matches, 0.7 points below expected) and The Doorman (56.5% over 6,508 matches, 0.6 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Ivy in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Ivy players bought Titanic Magazine in 78.8% of matches (64,557 of 81,934), Extended Magazine in 74.2% of matches (60,792 of 81,934) and Tesla Bullets in 73.2% of matches (59,985 of 81,934). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Ivy's abilities in Deadlock?

Ivy has four abilities. Entangling Thorns (first ability, 32 second cooldown): Summon a patch of choking thorns that damages and slows enemies in its radius. Kudzu Connection (second ability, 37 second cooldown): Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight. Stone Form (third ability, 40 second cooldown): Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. Air Drop (ultimate, 100 second cooldown): Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.

What do Ivy's abilities scale with?

All four of Ivy's abilities scale with Spirit in the game files: Entangling Thorns (40 Damage Per Second, +0.55 x Spirit), Kudzu Connection (+10% Fire Rate, +0.18 x Spirit in percentage points), Stone Form (75 Damage, +0.6 x Spirit) and Air Drop (115 Explode Damage, +0.7 x Spirit).

What order do players unlock Ivy's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Ivy players unlocked Entangling Thorns, Stone Form, Kudzu Connection, then Air Drop in 55.2% of matches (45,423 of 82,337), and Stone Form, Entangling Thorns, Kudzu Connection, then Air Drop in 21.4% of matches (17,655 of 82,337). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Ivy have in Deadlock?

Ivy starts with 755 max health and gains 45 health per level, before items.

How much damage does Ivy's gun do?

Ivy's gun fires 4.45 damage per bullet from a 33-round clip. That is about 60.5 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Ivy need to reach max level?

Ivy reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Ivy changed in the latest patch?

No. Ivy is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number