Ivy
Ivy is a hero in Deadlock, with a Complexity of 3 in the game files. The game sums up the role as "Sets up a power duo with a lucky ally." Ivy has 755 base health and 2 health regen. Ivy's gun fires 4.45 damage per bullet from a 33-round clip. Each level adds 45 health and 0.08 bullet damage.
Open the most-bought Ivy build
The 4 items bought most in each phase of 81,934 Ivy matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Ivy plays
Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.
Ivy counters
Ivy's toughest matchups, the furthest below what both heroes' overall win rates predict, are Vindicta (51.9% over 11,920 matches, 1.4 points below expected), Solomon (54.7% over 5,976 matches, 1.2 points below expected) and Rem (56.5% over 13,920 matches, 0.7 points below expected), and its best, the furthest above, are Bebop (56.0% over 15,908 matches, 1.4 points above expected), Grey Talon (56.2% over 8,086 matches, 0.9 points above expected) and Warden (53.6% over 7,743 matches, 0.6 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Ivy won 53.0% over 81,934 matches.
Toughest matchups
| Enemy | Ivy win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 51.9% | 53.3%1.4 below | 11,920 | |
| 54.7% | 55.9%1.2 below | 5,976 | |
| 56.5% | 57.2%0.7 below | 13,920 | |
| 50.9% | 51.6%0.7 below | 9,492 | |
| 56.5% | 57.1%0.6 below | 6,508 |
Best matchups
| Enemy | Ivy win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 56.0% | 54.6%1.4 above | 15,908 | |
| 56.2% | 55.4%0.9 above | 8,086 | |
| 53.6% | 52.9%0.6 above | 7,743 | |
| 56.0% | 55.4%0.6 above | 8,105 | |
| 49.9% | 49.5%0.5 above | 18,601 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Ivy build
On Ivy, players bought Titanic Magazine in 78.8% of matches (64,557 of 81,934), Extended Magazine in 74.2% of matches (60,792 of 81,934) and Tesla Bullets in 73.2% of matches (59,985 of 81,934), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 71.2%58,317 of 81,934 Ivy matches | 52.8%58,317 matches | 2:31 | |
| 65.8%53,900 of 81,934 Ivy matches | 53.0%53,900 matches | 4:51 | |
| 34.9%28,573 of 81,934 Ivy matches | 53.0%28,573 matches | 4:55 | |
| 34.0%27,861 of 81,934 Ivy matches | 56.1%27,861 matches | 8:09 | |
| 28.4%23,261 of 81,934 Ivy matches | 51.9%23,261 matches | 4:45 | |
| 27.4%22,445 of 81,934 Ivy matches | 53.3%22,445 matches | 6:18 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 33.3%27,323 of 81,934 Ivy matches | 50.6%27,323 matches | 13:17 | |
| 33.0%27,071 of 81,934 Ivy matches | 54.3%27,071 matches | 15:37 | |
| 28.6%23,443 of 81,934 Ivy matches | 55.2%23,443 matches | 14:52 | |
| 25.4%20,824 of 81,934 Ivy matches | 54.0%20,824 matches | 14:37 | |
| 21.4%17,536 of 81,934 Ivy matches | 53.7%17,536 matches | 14:38 | |
| 21.2%17,337 of 81,934 Ivy matches | 53.8%17,337 matches | 15:38 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 39.7%32,500 of 81,934 Ivy matches | 53.9%32,500 matches | 27:38 | |
| 33.6%27,558 of 81,934 Ivy matches | 56.3%27,558 matches | 30:09 | |
| 26.9%22,064 of 81,934 Ivy matches | 55.7%22,064 matches | 29:10 | |
| 25.5%20,888 of 81,934 Ivy matches | 51.0%20,888 matches | 27:23 | |
| 25.5%20,875 of 81,934 Ivy matches | 54.9%20,875 matches | 29:05 | |
| 25.4%20,843 of 81,934 Ivy matches | 51.9%20,843 matches | 26:50 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Ivy matches in which the Ivy player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Ivy ability order
On Ivy, players unlocked Entangling Thorns, Stone Form, Kudzu Connection, then Air Drop in 55.2% of matches (45,423 of 82,337), and Stone Form, Entangling Thorns, Kudzu Connection, then Air Drop in 21.4% of matches (17,655 of 82,337), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 55.2%45,423 of 82,337 | |
| 21.4%17,655 of 82,337 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Ivy matches that used it out of every Ivy match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Ivy lore
The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, "I'm going to call you Ivy." The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.
The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called "The Mendoza Syndicate", and they were hurting people...nice people like The Arroyo's.
18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.
Ivy stats
Ivy abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 40Damage Per Second | 32s | +0.55 x SpiritDamage Per Second | Summon a patch of choking thorns that damages and slows enemies in its radius. | |
| Ability 2 | 37s | +0.18 x Spirit (% points)Fire Rate | Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight. | ||
| Ability 3 | 75Damage | 40s | +0.6 x SpiritDamage | Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. | |
| Ultimate | 115Explode Damage | 100s | +0.7 x SpiritExplode Damage | Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage. |
Hero
- Complexity
- 3
- Tags
- Team-up, Disruptor, Rock Solid
Starting stats
- Max Health
- 755
- Health Regen
- 2
- Move Speed
- 7.2
- Sprint Speed
- 1.6m
- Stamina
- 4
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 4.45
- Bullets per shot
- 1
- Cycle time
- 0.0735s
- Rounds per second
- 13.61computed
- Weapon DPS
- 60.5computed
- Clip size
- 33
- Reload Time
- 2.444s
- Bullet Velocity
- 22500 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Ivy vs every hero
Body shots Ivy needs to kill each other hero, and each hero needs to kill Ivy, both at level 1 with no items. Each number opens that matchup in the lab.
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.08
- Health per level
- 45
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.2
Souls and investment
Same soul curve as every hero: Ivy reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Ivy change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6835 | No player-facing change in 9 builds (October 30 to November 5, 2026). | Unchanged |
| October 30, 2026build 6833 | Ivy's hero type changed. | Changed |
| October 26, 2026build 6821from build 6742 | No player-facing change in 27 builds (October 2 to October 26, 2026). | Unchanged |
| October 1, 2026build 6731 | Ivy's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6642 | No player-facing change in 17 builds (July 28 to September 30, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Ivy FAQ
Who is Ivy in Deadlock?
Ivy is a hero in Deadlock, with a Complexity of 3 in the game files. The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, "I'm going to call you Ivy." The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.
How do you play Ivy in Deadlock?
Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.
Who counters Ivy in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Ivy did furthest below what both heroes' overall win rates predict against Vindicta (51.9% over 11,920 matches, 1.4 points below expected), Solomon (54.7% over 5,976 matches, 1.2 points below expected), Rem (56.5% over 13,920 matches, 0.7 points below expected), Dynamo (50.9% over 9,492 matches, 0.7 points below expected) and The Doorman (56.5% over 6,508 matches, 0.6 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Ivy in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Ivy players bought Titanic Magazine in 78.8% of matches (64,557 of 81,934), Extended Magazine in 74.2% of matches (60,792 of 81,934) and Tesla Bullets in 73.2% of matches (59,985 of 81,934). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Ivy's abilities in Deadlock?
Ivy has four abilities. Entangling Thorns (first ability, 32 second cooldown): Summon a patch of choking thorns that damages and slows enemies in its radius. Kudzu Connection (second ability, 37 second cooldown): Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight. Stone Form (third ability, 40 second cooldown): Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. Air Drop (ultimate, 100 second cooldown): Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.
What do Ivy's abilities scale with?
All four of Ivy's abilities scale with Spirit in the game files: Entangling Thorns (40 Damage Per Second, +0.55 x Spirit), Kudzu Connection (+10% Fire Rate, +0.18 x Spirit in percentage points), Stone Form (75 Damage, +0.6 x Spirit) and Air Drop (115 Explode Damage, +0.7 x Spirit).
What order do players unlock Ivy's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Ivy players unlocked Entangling Thorns, Stone Form, Kudzu Connection, then Air Drop in 55.2% of matches (45,423 of 82,337), and Stone Form, Entangling Thorns, Kudzu Connection, then Air Drop in 21.4% of matches (17,655 of 82,337). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Ivy have in Deadlock?
Ivy starts with 755 max health and gains 45 health per level, before items.
How much damage does Ivy's gun do?
Ivy's gun fires 4.45 damage per bullet from a 33-round clip. That is about 60.5 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Ivy need to reach max level?
Ivy reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Ivy changed in the latest patch?
No. Ivy is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).