Celeste
Celeste is a Mystic hero in Deadlock, with a Complexity of 2 in the game files. Celeste has 690 base health and 1 health regen. Celeste's gun fires 18 damage per bullet from an 8-round clip. Each level adds 33 health and 0.82 bullet damage.
Open the most-bought Celeste build
The 4 items bought most in each phase of 132,459 Celeste matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Celeste counters
Celeste's toughest matchups, the furthest below what both heroes' overall win rates predict, are Sinclair (51.8% over 6,785 matches, 1.3 points below expected), Calico (49.1% over 11,431 matches, 0.7 points below expected) and Warden (47.4% over 10,995 matches, 0.6 points below expected), and its best, the furthest above, are Lash (48.2% over 21,880 matches, 0.9 points above expected), Baba (43.8% over 9,460 matches, 0.8 points above expected) and Yamato (51.9% over 20,904 matches, 0.7 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Celeste won 48.1% over 132,459 matches.
Toughest matchups
| Enemy | Celeste win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 51.8% | 53.1%1.3 below | 6,785 | |
| 49.1% | 49.7%0.7 below | 11,431 | |
| 47.4% | 48.0%0.6 below | 10,995 | |
| 53.9% | 54.6%0.6 below | 9,207 | |
| 52.4% | 53.0%0.6 below | 18,832 |
Best matchups
| Enemy | Celeste win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 48.2% | 47.3%0.9 above | 21,880 | |
| 43.8% | 43.1%0.8 above | 9,460 | |
| 51.9% | 51.2%0.7 above | 20,904 | |
| 48.3% | 47.6%0.7 above | 8,946 | |
| 49.8% | 49.3%0.5 above | 21,340 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Celeste build
On Celeste, players bought High-Velocity Rounds in 87.4% of matches (115,705 of 132,459), Greater Expansion in 80.3% of matches (106,378 of 132,459) and Extra Regen in 79.7% of matches (105,636 of 132,459), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 85.4%113,107 of 132,459 Celeste matches | 48.4%113,107 matches | 2:57 | |
| 76.6%101,485 of 132,459 Celeste matches | 48.5%101,485 matches | 2:28 | |
| 69.4%91,984 of 132,459 Celeste matches | 48.2%91,984 matches | 5:14 | |
| 51.5%68,266 of 132,459 Celeste matches | 48.9%68,266 matches | 6:21 | |
| 32.9%43,635 of 132,459 Celeste matches | 51.3%43,635 matches | 8:28 | |
| 32.2%42,637 of 132,459 Celeste matches | 48.4%42,637 matches | 5:43 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 50.7%67,173 of 132,459 Celeste matches | 51.4%67,173 matches | 15:58 | |
| 45.4%60,100 of 132,459 Celeste matches | 47.9%60,100 matches | 13:41 | |
| 40.8%54,102 of 132,459 Celeste matches | 49.6%54,102 matches | 14:41 | |
| 38.5%50,940 of 132,459 Celeste matches | 46.0%50,940 matches | 12:59 | |
| 30.1%39,812 of 132,459 Celeste matches | 52.9%39,812 matches | 16:46 | |
| 28.3%37,543 of 132,459 Celeste matches | 47.2%37,543 matches | 12:46 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 49.5%65,615 of 132,459 Celeste matches | 47.4%65,615 matches | 25:34 | |
| 44.9%59,521 of 132,459 Celeste matches | 53.0%59,521 matches | 31:34 | |
| 39.8%52,767 of 132,459 Celeste matches | 52.9%52,767 matches | 29:06 | |
| 32.2%42,587 of 132,459 Celeste matches | 49.7%42,587 matches | 28:53 | |
| 31.4%41,579 of 132,459 Celeste matches | 52.3%41,579 matches | 31:35 | |
| 27.8%36,790 of 132,459 Celeste matches | 50.5%36,790 matches | 27:43 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Celeste matches in which the Celeste player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Celeste ability order
On Celeste, players unlocked Light Eater, Dazzling Trick, Radiant Daggers, then Shining Wonder in 54.1% of matches (72,036 of 133,168), and Light Eater, Radiant Daggers, Dazzling Trick, then Shining Wonder in 30.8% of matches (41,051 of 133,168), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 54.1%72,036 of 133,168 | |
| 30.8%41,051 of 133,168 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Celeste matches that used it out of every Celeste match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Celeste lore
Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?
Over the years "The Dazzling Celeste" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work.
Keruba the Mermaid.
Blockhead Lenny.
Chickenwing.
Ted.
These were her people. So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back. Is revealing her power to The Patrons a risk? Yes. But that's tomorrow's problem... her family needs help today.
Celeste stats
Celeste abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 40Flare Damage | 20s | +0.47 x SpiritFlare Damage | Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal. | |
| Ability 2 | 38s | +0.8 x SpiritBarrier | Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage. | ||
| Ability 3 | 55Impact Damage | 33s | +0.63 x SpiritImpact Damage | Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero. | |
| Ultimate | 125Damage | 170s | +0.6 x SpiritDamage | Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets. |
Hero
- Type
- Mystic
- Complexity
- 2
- Tags
- Performer, Disruptive, Dazzling
Starting stats
- Max Health
- 690
- Health Regen
- 1
- Move Speed
- 6.2
- Sprint Speed
- 1.6m
- Stamina
- 4
- Stamina regen per second
- 0.18867
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 18
- Bullets per shot
- 1
- Cycle time
- 0.58s
- Rounds per second
- 1.72computed
- Weapon DPS
- 31computed
- Clip size
- 8
- Reload Time
- 2s
- Bullet Velocity
- 1968.5 units/s
- Falloff start range
- 866.142 units
- Falloff end range
- 2362.2 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Celeste vs every hero
Body shots Celeste needs to kill each other hero, and each hero needs to kill Celeste, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Celeste kills themcomputed | They kill Celestecomputed |
|---|---|---|
| Abrams | 45 | 21 |
| Apollo | 43 | 38 |
| Baba | 44 | 27 |
| Bebop | 49 | 139 |
| Billy | 46 | 110 |
| Calico | 41 | 42 |
| Deadman Danny | 41 | 46 |
| Drifter | 42 | 12 |
| Dynamo | 49 | 55 |
| Graves | 41 | 192 |
| Grey Talon | 44 | 30 |
| Haze | 41 | 132 |
| Holliday | 44 | 36 |
| Infernus | 47 | 126 |
| Ivy | 42 | 156 |
| Kelvin | 49 | 38 |
| Lady Geist | 49 | 34 |
| Lash | 44 | 82 |
| McGinnis | 44 | 114 |
| Mina | 37 | 95 |
| Mirage | 41 | 47 |
| Mo & Krill | 52 | 62 |
| Nurse Harrow | 41 | 48 |
| Paige | 38 | 22 |
| Paradox | 41 | 102 |
| 44 | 24 | |
| Rat King | 45 | 60 |
| Rem | 38 | 44 |
| Seven | 41 | 64 |
| Shiv | 47 | 24 |
| Silver | 47 | 20 |
| Sinclair | 41 | 42 |
| Solomon | 44 | 28 |
| The Doorman | 42 | 29 |
| Venator | 46 | 87 |
| Victor | 45 | 58 |
| Vindicta | 42 | 56 |
| Violet | 40 | 23 |
| Viscous | 44 | 67 |
| Vyper | 44 | 105 |
| Warden | 45 | 40 |
| Wraith | 41 | 123 |
| Yamato | 41 | 26 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.82
- Health per level
- 33
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Celeste reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Celeste change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6745 | No player-facing change in 36 builds (October 2 to November 5, 2026). | Unchanged |
| October 2, 2026build 6742 | Celeste's hero type changed from Marksman to Mystic. | Changed |
| October 1, 2026build 6731 | Celeste's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6701 | No player-facing change in 5 builds (September 25 to September 30, 2026). | Unchanged |
| September 17, 2026build 6698 | Celeste's Stamina regen per second changed from 0.2 to 0.18867. | Changed |
| August 22, 2026build 6684from build 6642 | No player-facing change in 11 builds (July 28 to August 22, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Celeste FAQ
Who is Celeste in Deadlock?
Celeste is a Mystic hero in Deadlock, with a Complexity of 2 in the game files. Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?
Who counters Celeste in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Celeste did furthest below what both heroes' overall win rates predict against Sinclair (51.8% over 6,785 matches, 1.3 points below expected), Calico (49.1% over 11,431 matches, 0.7 points below expected), Warden (47.4% over 10,995 matches, 0.6 points below expected), Mirage (53.9% over 9,207 matches, 0.6 points below expected) and Shiv (52.4% over 18,832 matches, 0.6 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Celeste in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Celeste players bought High-Velocity Rounds in 87.4% of matches (115,705 of 132,459), Greater Expansion in 80.3% of matches (106,378 of 132,459) and Extra Regen in 79.7% of matches (105,636 of 132,459). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Celeste's abilities in Deadlock?
Celeste has four abilities. Light Eater (first ability, 20 second cooldown): Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal. Dazzling Trick (second ability, 38 second cooldown): Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage. Radiant Daggers (third ability, 33 second cooldown): Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero. Shining Wonder (ultimate, 170 second cooldown): Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
What do Celeste's abilities scale with?
All four of Celeste's abilities scale with Spirit in the game files: Light Eater (40 Flare Damage, +0.47 x Spirit), Dazzling Trick (100 Barrier, +0.8 x Spirit), Radiant Daggers (55 Impact Damage, +0.63 x Spirit) and Shining Wonder (125 Damage, +0.6 x Spirit).
What order do players unlock Celeste's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Celeste players unlocked Light Eater, Dazzling Trick, Radiant Daggers, then Shining Wonder in 54.1% of matches (72,036 of 133,168), and Light Eater, Radiant Daggers, Dazzling Trick, then Shining Wonder in 30.8% of matches (41,051 of 133,168). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Celeste have in Deadlock?
Celeste starts with 690 max health and gains 33 health per level, before items.
How much damage does Celeste's gun do?
Celeste's gun fires 18 damage per bullet from an 8-round clip. That is about 31 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Celeste need to reach max level?
Celeste reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Celeste changed in the latest patch?
No. Celeste is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 2, 2026 patch (build 6742).