Victor
Victor is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. Victor has 800 base health and 1.5 health regen. Victor's gun fires 12 damage per bullet from a 24-round clip. Each level adds 34 health and 0.26 bullet damage.
Open the most-bought Victor build
The 4 items bought most in each phase of 137,104 Victor matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Victor counters
Victor's toughest matchups, the furthest below what both heroes' overall win rates predict, are Mo & Krill (54.8% over 14,999 matches, 1.2 points below expected), Venator (56.1% over 31,469 matches, 1.1 points below expected) and Warden (52.9% over 14,018 matches, 1.0 points below expected), and its best, the furthest above, are Holliday (57.9% over 11,729 matches, 1.6 points above expected), The Doorman (59.3% over 10,295 matches, 1.3 points above expected) and Dynamo (53.5% over 15,308 matches, 0.9 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Victor won 54.0% over 137,104 matches.
Toughest matchups
| Enemy | Victor win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 54.8% | 56.0%1.2 below | 14,999 | |
| 56.1% | 57.2%1.1 below | 31,469 | |
| 52.9% | 53.9%1.0 below | 14,018 | |
| 48.0% | 48.9%0.9 below | 9,071 | |
| 57.9% | 58.8%0.9 below | 23,130 |
Best matchups
| Enemy | Victor win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 57.9% | 56.4%1.6 above | 11,729 | |
| 59.3% | 58.0%1.3 above | 10,295 | |
| 53.5% | 52.6%0.9 above | 15,308 | |
| 56.4% | 55.6%0.8 above | 10,033 | |
| 58.8% | 58.1%0.7 above | 20,354 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Victor build
On Victor, players bought Spirit Lifesteal in 92.9% of matches (127,416 of 137,104), Healing Booster in 88.6% of matches (121,542 of 137,104) and Extra Spirit in 86.7% of matches (118,847 of 137,104), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 83.3%114,228 of 137,104 Victor matches | 54.5%114,228 matches | 2:38 | |
| 78.4%107,474 of 137,104 Victor matches | 54.0%107,474 matches | 3:09 | |
| 50.0%68,600 of 137,104 Victor matches | 54.9%68,600 matches | 5:04 | |
| 34.2%46,874 of 137,104 Victor matches | 55.0%46,874 matches | 6:57 | |
| 28.0%38,334 of 137,104 Victor matches | 59.1%38,334 matches | 8:24 | |
| 27.6%37,845 of 137,104 Victor matches | 52.6%37,845 matches | 5:36 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 65.3%89,499 of 137,104 Victor matches | 55.1%89,499 matches | 14:22 | |
| 60.8%83,357 of 137,104 Victor matches | 54.2%83,357 matches | 13:46 | |
| 58.3%79,925 of 137,104 Victor matches | 56.2%79,925 matches | 15:35 | |
| 51.4%70,497 of 137,104 Victor matches | 56.1%70,497 matches | 15:25 | |
| 49.6%68,049 of 137,104 Victor matches | 54.4%68,049 matches | 13:44 | |
| 31.0%42,560 of 137,104 Victor matches | 53.6%42,560 matches | 13:19 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 65.7%90,048 of 137,104 Victor matches | 57.3%90,048 matches | 27:01 | |
| 58.4%80,111 of 137,104 Victor matches | 57.0%80,111 matches | 27:35 | |
| 49.4%67,695 of 137,104 Victor matches | 53.8%67,695 matches | 25:22 | |
| 43.4%59,480 of 137,104 Victor matches | 57.8%59,480 matches | 28:43 | |
| 37.7%51,639 of 137,104 Victor matches | 60.6%51,639 matches | 32:29 | |
| 33.8%46,396 of 137,104 Victor matches | 61.3%46,396 matches | 33:52 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Victor matches in which the Victor player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Victor ability order
On Victor, players unlocked Pain Battery, Jumpstart, Aura of Suffering, then Shocking Reanimation in 87.9% of matches (121,166 of 137,836), and Pain Battery, Aura of Suffering, Jumpstart, then Shocking Reanimation in 6.3% of matches (8,666 of 137,836), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 87.9%121,166 of 137,836 | |
| 6.3%8,666 of 137,836 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Victor matches that used it out of every Victor match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Victor lore
A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.
Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.
Victor stats
Victor abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 100Damage | 2s | +1.6 x SpiritDamage | Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target. | |
| Ability 2 | 30s | +1.2 x SpiritTotal HP Regen | Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time. | ||
| Ability 3 | 13Minimum DPS | 2s | +0.15 x SpiritMinimum DPS | Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount. | |
| Ultimate | 200Damage | 240s | +2 x SpiritDamage | Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies. |
Hero
- Type
- Brawler
- Complexity
- 2
- Tags
- You, Can't, Kill Me
Starting stats
- Max Health
- 800
- Health Regen
- 1.5
- Move Speed
- 6.3
- Sprint Speed
- 1.1m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 12
- Bullets per shot
- 1
- Cycle time
- 0.198s
- Rounds per second
- Not modelled
- Weapon DPS
- Not modelled
- Clip size
- 24
- Cycle time at full spin
- 0.171s
- Reload Time
- 2.4s
- Bullet Velocity
- 8000 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Rounds per second and weapon DPS are not modelled: this gun spins up, and how fast it spins up is not in the game files or confirmed in game. Reload and falloff are not modelled either. Ranges and bullet speed are in the game file's own units.
Victor vs every hero
Body shots Victor needs to kill each other hero, and each hero needs to kill Victor, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Victor kills themcomputed | They kill Victorcomputed |
|---|---|---|
| Abrams | 67 | 24 |
| Apollo | 65 | 44 |
| Baba | 65 | 31 |
| Bebop | 74 | 161 |
| Billy | 69 | 127 |
| Calico | 61 | 49 |
| Celeste | 58 | 45 |
| Deadman Danny | 61 | 54 |
| Drifter | 63 | 14 |
| Dynamo | 74 | 64 |
| Graves | 61 | 223 |
| Grey Talon | 65 | 35 |
| Haze | 61 | 153 |
| Holliday | 65 | 41 |
| Infernus | 70 | 146 |
| Ivy | 63 | 180 |
| Kelvin | 74 | 44 |
| Lady Geist | 74 | 39 |
| Lash | 65 | 95 |
| McGinnis | 65 | 132 |
| Mina | 55 | 110 |
| Mirage | 61 | 55 |
| Mo & Krill | 78 | 71 |
| Nurse Harrow | 61 | 56 |
| Paige | 57 | 25 |
| Paradox | 61 | 118 |
| 65 | 27 | |
| Rat King | 67 | 69 |
| Rem | 57 | 50 |
| Seven | 61 | 75 |
| Shiv | 70 | 28 |
| Silver | 70 | 23 |
| Sinclair | 61 | 49 |
| Solomon | 65 | 32 |
| The Doorman | 63 | 34 |
| Venator | 69 | 100 |
| Vindicta | 63 | 65 |
| Violet | 60 | 27 |
| Viscous | 65 | 78 |
| Vyper | 65 | 122 |
| Warden | 68 | 47 |
| Wraith | 61 | 142 |
| Yamato | 61 | 31 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.26
- Health per level
- 34
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Victor reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Victor change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6742 | No player-facing change in 37 builds (October 2 to November 5, 2026). | Unchanged |
| October 1, 2026build 6731 | Victor's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6643 | No player-facing change in 16 builds (July 28 to September 30, 2026). | Unchanged |
| July 28, 2026build 6642 | Victor's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72. | Changed |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Victor FAQ
Who is Victor in Deadlock?
Victor is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.
Who counters Victor in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Victor did furthest below what both heroes' overall win rates predict against Mo & Krill (54.8% over 14,999 matches, 1.2 points below expected), Venator (56.1% over 31,469 matches, 1.1 points below expected), Warden (52.9% over 14,018 matches, 1.0 points below expected), Baba (48.0% over 9,071 matches, 0.9 points below expected) and Shiv (57.9% over 23,130 matches, 0.9 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Victor in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Victor players bought Spirit Lifesteal in 92.9% of matches (127,416 of 137,104), Healing Booster in 88.6% of matches (121,542 of 137,104) and Extra Spirit in 86.7% of matches (118,847 of 137,104). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Victor's abilities in Deadlock?
Victor has four abilities. Pain Battery (first ability, 2 second cooldown): Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target. Jumpstart (second ability, 30 second cooldown): Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time. Aura of Suffering (third ability, 2 second cooldown): Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount. Shocking Reanimation (ultimate, 240 second cooldown): Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.
What do Victor's abilities scale with?
All four of Victor's abilities scale with Spirit in the game files: Pain Battery (100 Damage, +1.6 x Spirit), Jumpstart (100 Total HP Regen, +1.2 x Spirit), Aura of Suffering (13 Minimum DPS, +0.15 x Spirit) and Shocking Reanimation (200 Damage, +2 x Spirit).
What order do players unlock Victor's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Victor players unlocked Pain Battery, Jumpstart, Aura of Suffering, then Shocking Reanimation in 87.9% of matches (121,166 of 137,836), and Pain Battery, Aura of Suffering, Jumpstart, then Shocking Reanimation in 6.3% of matches (8,666 of 137,836). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Victor have in Deadlock?
Victor starts with 800 max health and gains 34 health per level, before items.
How much damage does Victor's gun do?
Victor's gun fires 12 damage per bullet from a 24-round clip. It spins up, and how fast it spins up is not in the game files or confirmed in game, so this site computes no damage per second for it.
How many souls does Victor need to reach max level?
Victor reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Victor changed in the latest patch?
No. Victor is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.