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HeroUnchanged
Victor portrait

Victor

Victor is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. Victor has 800 base health and 1.5 health regen. Victor's gun fires 12 damage per bullet from a 24-round clip. Each level adds 34 health and 0.26 bullet damage.

Open the most-bought Victor build

The 4 items bought most in each phase of 137,104 Victor matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Victor counters

Victor's toughest matchups, the furthest below what both heroes' overall win rates predict, are Mo & Krill (54.8% over 14,999 matches, 1.2 points below expected), Venator (56.1% over 31,469 matches, 1.1 points below expected) and Warden (52.9% over 14,018 matches, 1.0 points below expected), and its best, the furthest above, are Holliday (57.9% over 11,729 matches, 1.6 points above expected), The Doorman (59.3% over 10,295 matches, 1.3 points above expected) and Dynamo (53.5% over 15,308 matches, 0.9 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Victor won 54.0% over 137,104 matches.

Toughest matchups

The heroes Victor does furthest below what both heroes' overall win rates predict against
EnemyVictor win rateExpectedcomputedMatches
Mo & KrillMatchup lab54.8%56.0%1.2 below14,999
VenatorMatchup lab56.1%57.2%1.1 below31,469
WardenMatchup lab52.9%53.9%1.0 below14,018
BabaMatchup lab48.0%48.9%0.9 below9,071
ShivMatchup lab57.9%58.8%0.9 below23,130

Best matchups

The heroes Victor does furthest above what both heroes' overall win rates predict against
EnemyVictor win rateExpectedcomputedMatches
HollidayMatchup lab57.9%56.4%1.6 above11,729
The DoormanMatchup lab59.3%58.0%1.3 above10,295
DynamoMatchup lab53.5%52.6%0.9 above15,308
CalicoMatchup lab56.4%55.6%0.8 above10,033
RemMatchup lab58.8%58.1%0.7 above20,354

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Victor build

On Victor, players bought Spirit Lifesteal in 92.9% of matches (127,416 of 137,104), Healing Booster in 88.6% of matches (121,542 of 137,104) and Extra Spirit in 86.7% of matches (118,847 of 137,104), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Victor in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Extra SpiritIn the shop83.3%114,228 of 137,104 Victor matches54.5%114,228 matches2:38
Extra RegenIn the shop78.4%107,474 of 137,104 Victor matches54.0%107,474 matches3:09
Improved SpiritIn the shop50.0%68,600 of 137,104 Victor matches54.9%68,600 matches5:04
Healing BoosterIn the shop34.2%46,874 of 137,104 Victor matches55.0%46,874 matches6:57
Torment PulseIn the shop28.0%38,334 of 137,104 Victor matches59.1%38,334 matches8:24
Extra ChargeIn the shop27.6%37,845 of 137,104 Victor matches52.6%37,845 matches5:36

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Victor in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Enduring SpeedIn the shop65.3%89,499 of 137,104 Victor matches55.1%89,499 matches14:22
Spirit LifestealIn the shop60.8%83,357 of 137,104 Victor matches54.2%83,357 matches13:46
Mystic VulnerabilityIn the shop58.3%79,925 of 137,104 Victor matches56.2%79,925 matches15:35
Mystic ExpansionIn the shop51.4%70,497 of 137,104 Victor matches56.1%70,497 matches15:25
Healing BoosterIn the shop49.6%68,049 of 137,104 Victor matches54.4%68,049 matches13:44
Torment PulseIn the shop31.0%42,560 of 137,104 Victor matches53.6%42,560 matches13:19

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Victor in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Escalating ExposureIn the shop65.7%90,048 of 137,104 Victor matches57.3%90,048 matches27:01
Greater ExpansionIn the shop58.4%80,111 of 137,104 Victor matches57.0%80,111 matches27:35
InfuserIn the shop49.4%67,695 of 137,104 Victor matches53.8%67,695 matches25:22
Superior CooldownIn the shop43.4%59,480 of 137,104 Victor matches57.8%59,480 matches28:43
Transcendent CooldownIn the shop37.7%51,639 of 137,104 Victor matches60.6%51,639 matches32:29
Boundless SpiritIn the shop33.8%46,396 of 137,104 Victor matches61.3%46,396 matches33:52

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Victor matches in which the Victor player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Victor ability order

On Victor, players unlocked Pain Battery, Jumpstart, Aura of Suffering, then Shocking Reanimation in 87.9% of matches (121,166 of 137,836), and Pain Battery, Aura of Suffering, Jumpstart, then Shocking Reanimation in 6.3% of matches (8,666 of 137,836), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Victor players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Pain Battery
  2. Jumpstart
  3. Aura of Suffering
  4. Shocking Reanimation
87.9%121,166 of 137,836
  1. Pain Battery
  2. Aura of Suffering
  3. Jumpstart
  4. Shocking Reanimation
6.3%8,666 of 137,836

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Victor matches that used it out of every Victor match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Victor lore

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Victor stats

Victor abilities

Victor abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Pain Battery100Damage2s+1.6 x SpiritDamageTaking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
Ability 2Jumpstart30s+1.2 x SpiritTotal HP RegenDeal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.
Ability 3Aura of Suffering13Minimum DPS2s+0.15 x SpiritMinimum DPSUnleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.
UltimateShocking Reanimation200Damage240s+2 x SpiritDamageRelease a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

Hero

Type
Brawler
Complexity
2
Tags
You, Can't, Kill Me

Starting stats

Max Health
800
Health Regen
1.5
Move Speed
6.3
Sprint Speed
1.1m
Stamina
3
Stamina regen per second
0.222222
Light Melee
50
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
12
Bullets per shot
1
Cycle time
0.198s
Rounds per second
Not modelled
Weapon DPS
Not modelled
Clip size
24
Cycle time at full spin
0.171s
Reload Time
2.4s
Bullet Velocity
8000 units/s
Falloff start range
787 units
Falloff end range
2264 units
Damage scale at falloff end
0.1

Rounds per second and weapon DPS are not modelled: this gun spins up, and how fast it spins up is not in the game files or confirmed in game. Reload and falloff are not modelled either. Ranges and bullet speed are in the game file's own units.

Victor vs every hero

Body shots Victor needs to kill each other hero, and each hero needs to kill Victor, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.26
Health per level
34
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.1

Souls and investment

Same soul curve as every hero: Victor reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Victor change history

Victor history by build
PatchChangeState
November 5, 2026build 6860from build 6742No player-facing change in 37 builds (October 2 to November 5, 2026).Unchanged
October 1, 2026build 6731Victor's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6643No player-facing change in 16 builds (July 28 to September 30, 2026).Unchanged
July 28, 2026build 6642Victor's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72.Changed
July 25, 2026build 6640First recorded in Deadlock.Baseline

Victor FAQ

Who is Victor in Deadlock?

Victor is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Who counters Victor in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Victor did furthest below what both heroes' overall win rates predict against Mo & Krill (54.8% over 14,999 matches, 1.2 points below expected), Venator (56.1% over 31,469 matches, 1.1 points below expected), Warden (52.9% over 14,018 matches, 1.0 points below expected), Baba (48.0% over 9,071 matches, 0.9 points below expected) and Shiv (57.9% over 23,130 matches, 0.9 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Victor in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Victor players bought Spirit Lifesteal in 92.9% of matches (127,416 of 137,104), Healing Booster in 88.6% of matches (121,542 of 137,104) and Extra Spirit in 86.7% of matches (118,847 of 137,104). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Victor's abilities in Deadlock?

Victor has four abilities. Pain Battery (first ability, 2 second cooldown): Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target. Jumpstart (second ability, 30 second cooldown): Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time. Aura of Suffering (third ability, 2 second cooldown): Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount. Shocking Reanimation (ultimate, 240 second cooldown): Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

What do Victor's abilities scale with?

All four of Victor's abilities scale with Spirit in the game files: Pain Battery (100 Damage, +1.6 x Spirit), Jumpstart (100 Total HP Regen, +1.2 x Spirit), Aura of Suffering (13 Minimum DPS, +0.15 x Spirit) and Shocking Reanimation (200 Damage, +2 x Spirit).

What order do players unlock Victor's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Victor players unlocked Pain Battery, Jumpstart, Aura of Suffering, then Shocking Reanimation in 87.9% of matches (121,166 of 137,836), and Pain Battery, Aura of Suffering, Jumpstart, then Shocking Reanimation in 6.3% of matches (8,666 of 137,836). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Victor have in Deadlock?

Victor starts with 800 max health and gains 34 health per level, before items.

How much damage does Victor's gun do?

Victor's gun fires 12 damage per bullet from a 24-round clip. It spins up, and how fast it spins up is not in the game files or confirmed in game, so this site computes no damage per second for it.

How many souls does Victor need to reach max level?

Victor reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Victor changed in the latest patch?

No. Victor is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number