Skip to content
HeroUnchanged
Dynamo portrait

Dynamo

Dynamo is a hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Locks down the enemy team." Dynamo has 880 base health and 1.75 health regen. Dynamo's gun fires 12.6 damage per bullet from a 20-round clip. Each level adds 61 health and 0.5 bullet damage.

Open the most-bought Dynamo build

The 4 items bought most in each phase of 87,605 Dynamo matches, October 30 to November 1, 2026, measured by deadlock-api.com.

How Dynamo plays

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo counters

Dynamo's toughest matchups, the furthest below what both heroes' overall win rates predict, are McGinnis (49.6% over 6,355 matches, 1.4 points below expected), Mirage (56.6% over 6,653 matches, 1.3 points below expected) and Nurse Harrow (50.2% over 18,415 matches, 1.1 points below expected), and its best, the furthest above, are Drifter (51.4% over 18,480 matches, 1.4 points above expected), Shiv (57.5% over 12,608 matches, 1.2 points above expected) and Viscous (55.7% over 6,508 matches, 1.1 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Dynamo won 51.4% over 87,605 matches.

Toughest matchups

The heroes Dynamo does furthest below what both heroes' overall win rates predict against
EnemyDynamo win rateExpectedcomputedMatches
McGinnisMatchup lab49.6%51.0%1.4 below6,355
MirageMatchup lab56.6%57.9%1.3 below6,653
Nurse HarrowMatchup lab50.2%51.2%1.1 below18,415
VictorMatchup lab46.5%47.4%1.0 below15,308
VindictaMatchup lab50.8%51.7%0.9 below12,008

Best matchups

The heroes Dynamo does furthest above what both heroes' overall win rates predict against
EnemyDynamo win rateExpectedcomputedMatches
DrifterMatchup lab51.4%50.0%1.4 above18,480
ShivMatchup lab57.5%56.3%1.2 above12,608
ViscousMatchup lab55.7%54.6%1.1 above6,508
VioletMatchup lab53.6%52.6%1.0 above13,293
LashMatchup lab51.6%50.7%0.9 above14,600

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Dynamo build

On Dynamo, players bought Mystic Expansion in 86.2% of matches (75,555 of 87,605), Extra Charge in 82.7% of matches (72,487 of 87,605) and Superior Cooldown in 74.6% of matches (65,342 of 87,605), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Dynamo in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Extra ChargeIn the shop75.3%65,968 of 87,605 Dynamo matches51.8%65,968 matches4:09
Mystic ExpansionIn the shop44.4%38,892 of 87,605 Dynamo matches52.1%38,892 matches6:12
Extra RegenIn the shop43.5%38,079 of 87,605 Dynamo matches51.0%38,079 matches3:09
Headshot BoosterIn the shop42.8%37,465 of 87,605 Dynamo matches51.9%37,465 matches3:08
Sprint BootsIn the shop41.1%36,015 of 87,605 Dynamo matches52.5%36,015 matches5:37
Trophy CollectorIn the shop34.3%30,068 of 87,605 Dynamo matches53.2%30,068 matches6:47

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Dynamo in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Rapid RechargeIn the shop45.5%39,898 of 87,605 Dynamo matches52.6%39,898 matches14:45
Compress CooldownIn the shop36.8%32,218 of 87,605 Dynamo matches51.3%32,218 matches14:10
Mystic ExpansionIn the shop31.2%27,289 of 87,605 Dynamo matches51.6%27,289 matches13:51
Duration ExtenderIn the shop29.1%25,510 of 87,605 Dynamo matches52.2%25,510 matches15:09
Superior CooldownIn the shop25.2%22,111 of 87,605 Dynamo matches52.9%22,111 matches16:26
Recharging RushIn the shop25.2%22,076 of 87,605 Dynamo matches52.1%22,076 matches13:43

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Dynamo in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Greater ExpansionIn the shop54.7%47,907 of 87,605 Dynamo matches51.6%47,907 matches27:05
Superior CooldownIn the shop48.8%42,743 of 87,605 Dynamo matches51.6%42,743 matches26:39
Transcendent CooldownIn the shop47.1%41,304 of 87,605 Dynamo matches52.8%41,304 matches31:57
RefresherIn the shop46.2%40,445 of 87,605 Dynamo matches54.6%40,445 matches30:44
Superior DurationIn the shop43.4%38,042 of 87,605 Dynamo matches51.7%38,042 matches28:13
UnstoppableIn the shop23.8%20,841 of 87,605 Dynamo matches55.1%20,841 matches32:04

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Dynamo matches in which the Dynamo player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Dynamo ability order

On Dynamo, players unlocked Kinetic Pulse, Rejuvenating Aurora, Quantum Entanglement, then Singularity in 88.6% of matches (78,007 of 88,082), and Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, then Singularity in 7.2% of matches (6,349 of 88,082), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Dynamo players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Kinetic Pulse
  2. Rejuvenating Aurora
  3. Quantum Entanglement
  4. Singularity
88.6%78,007 of 88,082
  1. Kinetic Pulse
  2. Quantum Entanglement
  3. Rejuvenating Aurora
  4. Singularity
7.2%6,349 of 88,082

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Dynamo matches that used it out of every Dynamo match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Dynamo lore

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

Dynamo stats

Dynamo abilities

Dynamo abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Kinetic Pulse115Damage26s+1.55 x SpiritDamageRelease an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
Ability 2Quantum Entanglement20sBriefly become untargetable while teleporting to the target location. Restores stamina upon use. Alternate cast: Bring nearby allies with you.
Ability 3Rejuvenating Aurora48s+0.4 x SpiritHealth RestoredWhile channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.
UltimateSingularity75Damage Per Second250s+0.28 x SpiritDamage Per SecondCreate a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

Hero

Complexity
2
Tags
Teamplay, Initiator, Clutch

Starting stats

Max Health
880
Health Regen
1.75
Move Speed
6.7
Sprint Speed
1.6m
Stamina
3
Stamina regen per second
0.222222
Light Melee
50
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
12.6
Bullets per shot
1
Cycle time
0.2625s
Rounds per second
3.81computed
Weapon DPS
48computed
Clip size
20
Reload Time
2.35s
Bullet Velocity
12600 units/s
Falloff start range
787 units
Falloff end range
2264 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Dynamo vs every hero

Body shots Dynamo needs to kill each other hero, and each hero needs to kill Dynamo, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.5
Health per level
61
Melee damage per level
1.58
Boons per level
1
Bullet resist per level
0.625
Spirit power per level
1.1

Souls and investment

Same soul curve as every hero: Dynamo reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Dynamo change history

Dynamo history by build
PatchChangeState
November 5, 2026build 6860from build 6835No player-facing change in 9 builds (October 30 to November 5, 2026).Unchanged
October 30, 2026build 6833Dynamo's hero type changed.Changed
October 26, 2026build 6821from build 6742No player-facing change in 27 builds (October 2 to October 26, 2026).Unchanged
October 1, 2026build 6731Dynamo's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6643No player-facing change in 16 builds (July 28 to September 30, 2026).Unchanged
July 28, 2026build 6642Dynamo's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72.Changed
July 25, 2026build 6640First recorded in Deadlock.Baseline

Dynamo FAQ

Who is Dynamo in Deadlock?

Dynamo is a hero in Deadlock, with a Complexity of 2 in the game files. As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

How do you play Dynamo in Deadlock?

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Who counters Dynamo in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Dynamo did furthest below what both heroes' overall win rates predict against McGinnis (49.6% over 6,355 matches, 1.4 points below expected), Mirage (56.6% over 6,653 matches, 1.3 points below expected), Nurse Harrow (50.2% over 18,415 matches, 1.1 points below expected), Victor (46.5% over 15,308 matches, 1.0 points below expected) and Vindicta (50.8% over 12,008 matches, 0.9 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Dynamo in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Dynamo players bought Mystic Expansion in 86.2% of matches (75,555 of 87,605), Extra Charge in 82.7% of matches (72,487 of 87,605) and Superior Cooldown in 74.6% of matches (65,342 of 87,605). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Dynamo's abilities in Deadlock?

Dynamo has four abilities. Kinetic Pulse (first ability, 26 second cooldown): Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup. Quantum Entanglement (second ability, 20 second cooldown): Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Alternate cast: Bring nearby allies with you. Rejuvenating Aurora (third ability, 48 second cooldown): While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel. Singularity (ultimate, 250 second cooldown): Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

What do Dynamo's abilities scale with?

Three of Dynamo's four abilities scale with Spirit in the game files: Kinetic Pulse (115 Damage, +1.55 x Spirit), Rejuvenating Aurora (30/s Health Restored, +0.4 x Spirit) and Singularity (75 Damage Per Second, +0.28 x Spirit). Quantum Entanglement has no damage scaling in the files.

What order do players unlock Dynamo's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Dynamo players unlocked Kinetic Pulse, Rejuvenating Aurora, Quantum Entanglement, then Singularity in 88.6% of matches (78,007 of 88,082), and Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, then Singularity in 7.2% of matches (6,349 of 88,082). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Dynamo have in Deadlock?

Dynamo starts with 880 max health and gains 61 health per level, before items.

How much damage does Dynamo's gun do?

Dynamo's gun fires 12.6 damage per bullet from a 20-round clip. That is about 48 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Dynamo need to reach max level?

Dynamo reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Dynamo changed in the latest patch?

No. Dynamo is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number