Dynamo
Dynamo is a hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Locks down the enemy team." Dynamo has 880 base health and 1.75 health regen. Dynamo's gun fires 12.6 damage per bullet from a 20-round clip. Each level adds 61 health and 0.5 bullet damage.
Open the most-bought Dynamo build
The 4 items bought most in each phase of 87,605 Dynamo matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Dynamo plays
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo counters
Dynamo's toughest matchups, the furthest below what both heroes' overall win rates predict, are McGinnis (49.6% over 6,355 matches, 1.4 points below expected), Mirage (56.6% over 6,653 matches, 1.3 points below expected) and Nurse Harrow (50.2% over 18,415 matches, 1.1 points below expected), and its best, the furthest above, are Drifter (51.4% over 18,480 matches, 1.4 points above expected), Shiv (57.5% over 12,608 matches, 1.2 points above expected) and Viscous (55.7% over 6,508 matches, 1.1 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Dynamo won 51.4% over 87,605 matches.
Toughest matchups
| Enemy | Dynamo win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 49.6% | 51.0%1.4 below | 6,355 | |
| 56.6% | 57.9%1.3 below | 6,653 | |
| 50.2% | 51.2%1.1 below | 18,415 | |
| 46.5% | 47.4%1.0 below | 15,308 | |
| 50.8% | 51.7%0.9 below | 12,008 |
Best matchups
| Enemy | Dynamo win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 51.4% | 50.0%1.4 above | 18,480 | |
| 57.5% | 56.3%1.2 above | 12,608 | |
| 55.7% | 54.6%1.1 above | 6,508 | |
| 53.6% | 52.6%1.0 above | 13,293 | |
| 51.6% | 50.7%0.9 above | 14,600 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Dynamo build
On Dynamo, players bought Mystic Expansion in 86.2% of matches (75,555 of 87,605), Extra Charge in 82.7% of matches (72,487 of 87,605) and Superior Cooldown in 74.6% of matches (65,342 of 87,605), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 75.3%65,968 of 87,605 Dynamo matches | 51.8%65,968 matches | 4:09 | |
| 44.4%38,892 of 87,605 Dynamo matches | 52.1%38,892 matches | 6:12 | |
| 43.5%38,079 of 87,605 Dynamo matches | 51.0%38,079 matches | 3:09 | |
| 42.8%37,465 of 87,605 Dynamo matches | 51.9%37,465 matches | 3:08 | |
| 41.1%36,015 of 87,605 Dynamo matches | 52.5%36,015 matches | 5:37 | |
| 34.3%30,068 of 87,605 Dynamo matches | 53.2%30,068 matches | 6:47 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 45.5%39,898 of 87,605 Dynamo matches | 52.6%39,898 matches | 14:45 | |
| 36.8%32,218 of 87,605 Dynamo matches | 51.3%32,218 matches | 14:10 | |
| 31.2%27,289 of 87,605 Dynamo matches | 51.6%27,289 matches | 13:51 | |
| 29.1%25,510 of 87,605 Dynamo matches | 52.2%25,510 matches | 15:09 | |
| 25.2%22,111 of 87,605 Dynamo matches | 52.9%22,111 matches | 16:26 | |
| 25.2%22,076 of 87,605 Dynamo matches | 52.1%22,076 matches | 13:43 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 54.7%47,907 of 87,605 Dynamo matches | 51.6%47,907 matches | 27:05 | |
| 48.8%42,743 of 87,605 Dynamo matches | 51.6%42,743 matches | 26:39 | |
| 47.1%41,304 of 87,605 Dynamo matches | 52.8%41,304 matches | 31:57 | |
| 46.2%40,445 of 87,605 Dynamo matches | 54.6%40,445 matches | 30:44 | |
| 43.4%38,042 of 87,605 Dynamo matches | 51.7%38,042 matches | 28:13 | |
| 23.8%20,841 of 87,605 Dynamo matches | 55.1%20,841 matches | 32:04 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Dynamo matches in which the Dynamo player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Dynamo ability order
On Dynamo, players unlocked Kinetic Pulse, Rejuvenating Aurora, Quantum Entanglement, then Singularity in 88.6% of matches (78,007 of 88,082), and Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, then Singularity in 7.2% of matches (6,349 of 88,082), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 88.6%78,007 of 88,082 | |
| 7.2%6,349 of 88,082 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Dynamo matches that used it out of every Dynamo match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Dynamo lore
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.
Dynamo stats
Dynamo abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 115Damage | 26s | +1.55 x SpiritDamage | Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup. | |
| Ability 2 | 20s | Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Alternate cast: Bring nearby allies with you. | |||
| Ability 3 | 48s | +0.4 x SpiritHealth Restored | While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel. | ||
| Ultimate | 75Damage Per Second | 250s | +0.28 x SpiritDamage Per Second | Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies. |
Hero
- Complexity
- 2
- Tags
- Teamplay, Initiator, Clutch
Starting stats
- Max Health
- 880
- Health Regen
- 1.75
- Move Speed
- 6.7
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 12.6
- Bullets per shot
- 1
- Cycle time
- 0.2625s
- Rounds per second
- 3.81computed
- Weapon DPS
- 48computed
- Clip size
- 20
- Reload Time
- 2.35s
- Bullet Velocity
- 12600 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Dynamo vs every hero
Body shots Dynamo needs to kill each other hero, and each hero needs to kill Dynamo, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Dynamo kills themcomputed | They kill Dynamocomputed |
|---|---|---|
| Abrams | 64 | 26 |
| Apollo | 62 | 48 |
| Baba | 62 | 34 |
| Bebop | 70 | 177 |
| Billy | 66 | 140 |
| Calico | 58 | 54 |
| Celeste | 55 | 49 |
| Deadman Danny | 58 | 59 |
| Drifter | 60 | 15 |
| Graves | 58 | 245 |
| Grey Talon | 62 | 38 |
| Haze | 58 | 168 |
| Holliday | 62 | 45 |
| Infernus | 66 | 160 |
| Ivy | 60 | 198 |
| Kelvin | 70 | 48 |
| Lady Geist | 70 | 43 |
| Lash | 62 | 105 |
| McGinnis | 62 | 145 |
| Mina | 53 | 121 |
| Mirage | 58 | 60 |
| Mo & Krill | 74 | 79 |
| Nurse Harrow | 58 | 61 |
| Paige | 54 | 28 |
| Paradox | 58 | 130 |
| 62 | 30 | |
| Rat King | 64 | 76 |
| Rem | 54 | 55 |
| Seven | 58 | 82 |
| Shiv | 66 | 31 |
| Silver | 66 | 25 |
| Sinclair | 58 | 54 |
| Solomon | 62 | 36 |
| The Doorman | 60 | 37 |
| Venator | 66 | 110 |
| Victor | 64 | 74 |
| Vindicta | 60 | 72 |
| Violet | 57 | 30 |
| Viscous | 62 | 86 |
| Vyper | 62 | 134 |
| Warden | 64 | 51 |
| Wraith | 58 | 157 |
| Yamato | 58 | 34 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.5
- Health per level
- 61
- Melee damage per level
- 1.58
- Boons per level
- 1
- Bullet resist per level
- 0.625
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Dynamo reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Dynamo change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6835 | No player-facing change in 9 builds (October 30 to November 5, 2026). | Unchanged |
| October 30, 2026build 6833 | Dynamo's hero type changed. | Changed |
| October 26, 2026build 6821from build 6742 | No player-facing change in 27 builds (October 2 to October 26, 2026). | Unchanged |
| October 1, 2026build 6731 | Dynamo's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6643 | No player-facing change in 16 builds (July 28 to September 30, 2026). | Unchanged |
| July 28, 2026build 6642 | Dynamo's Air dash duration changed from 0.49 to 0.51 and Ground dash duration from 0.7 to 0.72. | Changed |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Dynamo FAQ
Who is Dynamo in Deadlock?
Dynamo is a hero in Deadlock, with a Complexity of 2 in the game files. As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
How do you play Dynamo in Deadlock?
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Who counters Dynamo in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Dynamo did furthest below what both heroes' overall win rates predict against McGinnis (49.6% over 6,355 matches, 1.4 points below expected), Mirage (56.6% over 6,653 matches, 1.3 points below expected), Nurse Harrow (50.2% over 18,415 matches, 1.1 points below expected), Victor (46.5% over 15,308 matches, 1.0 points below expected) and Vindicta (50.8% over 12,008 matches, 0.9 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Dynamo in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Dynamo players bought Mystic Expansion in 86.2% of matches (75,555 of 87,605), Extra Charge in 82.7% of matches (72,487 of 87,605) and Superior Cooldown in 74.6% of matches (65,342 of 87,605). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Dynamo's abilities in Deadlock?
Dynamo has four abilities. Kinetic Pulse (first ability, 26 second cooldown): Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup. Quantum Entanglement (second ability, 20 second cooldown): Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Alternate cast: Bring nearby allies with you. Rejuvenating Aurora (third ability, 48 second cooldown): While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel. Singularity (ultimate, 250 second cooldown): Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.
What do Dynamo's abilities scale with?
Three of Dynamo's four abilities scale with Spirit in the game files: Kinetic Pulse (115 Damage, +1.55 x Spirit), Rejuvenating Aurora (30/s Health Restored, +0.4 x Spirit) and Singularity (75 Damage Per Second, +0.28 x Spirit). Quantum Entanglement has no damage scaling in the files.
What order do players unlock Dynamo's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Dynamo players unlocked Kinetic Pulse, Rejuvenating Aurora, Quantum Entanglement, then Singularity in 88.6% of matches (78,007 of 88,082), and Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, then Singularity in 7.2% of matches (6,349 of 88,082). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Dynamo have in Deadlock?
Dynamo starts with 880 max health and gains 61 health per level, before items.
How much damage does Dynamo's gun do?
Dynamo's gun fires 12.6 damage per bullet from a 20-round clip. That is about 48 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Dynamo need to reach max level?
Dynamo reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Dynamo changed in the latest patch?
No. Dynamo is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).