Violet
Violet is a Mystic hero in Deadlock, with a Complexity of 1 in the game files. Violet was added to Deadlock in the October 16, 2026 patch (build 6790). Violet has 710 base health and 2 health regen. Violet's gun fires 30 damage per bullet from a 15-round clip. Each level adds 34 health and 0.55 bullet damage.
Open the most-bought Violet build
The 4 items bought most in each phase of 123,032 Violet matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Violet counters
Violet's toughest matchups, the furthest below what both heroes' overall win rates predict, are Warden (47.4% over 11,696 matches, 1.3 points below expected), McGinnis (47.3% over 7,156 matches, 1.0 points below expected) and Dynamo (46.4% over 13,293 matches, 1.0 points below expected), and its best, the furthest above, are Haze (46.1% over 27,840 matches, 0.9 points above expected), Apollo (50.7% over 16,885 matches, 0.8 points above expected) and The Doorman (53.6% over 9,125 matches, 0.8 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Violet won 48.8% over 123,032 matches.
Toughest matchups
| Enemy | Violet win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 47.4% | 48.7%1.3 below | 11,696 | |
| 47.3% | 48.4%1.0 below | 7,156 | |
| 46.4% | 47.4%1.0 below | 13,293 | |
| 51.6% | 52.4%0.7 below | 20,932 | |
| 53.1% | 53.8%0.7 below | 6,064 |
Best matchups
| Enemy | Violet win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 46.1% | 45.3%0.9 above | 27,840 | |
| 50.7% | 49.9%0.8 above | 16,885 | |
| 53.6% | 52.9%0.8 above | 9,125 | |
| 52.6% | 51.9%0.7 above | 18,383 | |
| 42.1% | 41.5%0.6 above | 27,029 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Violet build
On Violet, players bought Extra Charge in 94.2% of matches (115,937 of 123,032), Rapid Recharge in 90.5% of matches (111,346 of 123,032) and Extra Spirit in 89.3% of matches (109,855 of 123,032), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 81.0%99,643 of 123,032 Violet matches | 48.9%99,643 matches | 4:06 | |
| 79.5%97,820 of 123,032 Violet matches | 49.2%97,820 matches | 5:23 | |
| 71.4%87,802 of 123,032 Violet matches | 49.2%87,802 matches | 5:13 | |
| 46.5%57,206 of 123,032 Violet matches | 49.3%57,206 matches | 2:53 | |
| 41.2%50,741 of 123,032 Violet matches | 49.3%50,741 matches | 4:59 | |
| 24.2%29,786 of 123,032 Violet matches | 49.9%29,786 matches | 7:04 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 59.3%72,975 of 123,032 Violet matches | 49.9%72,975 matches | 15:07 | |
| 44.6%54,825 of 123,032 Violet matches | 48.4%54,825 matches | 13:59 | |
| 39.9%49,048 of 123,032 Violet matches | 48.7%49,048 matches | 13:57 | |
| 36.7%45,171 of 123,032 Violet matches | 48.1%45,171 matches | 13:26 | |
| 32.8%40,310 of 123,032 Violet matches | 49.3%40,310 matches | 15:13 | |
| 23.4%28,770 of 123,032 Violet matches | 48.7%28,770 matches | 14:06 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 60.4%74,363 of 123,032 Violet matches | 52.1%74,363 matches | 29:57 | |
| 53.8%66,247 of 123,032 Violet matches | 49.5%66,247 matches | 26:52 | |
| 52.8%64,983 of 123,032 Violet matches | 50.6%64,983 matches | 27:50 | |
| 33.5%41,165 of 123,032 Violet matches | 51.8%41,165 matches | 32:42 | |
| 27.5%33,859 of 123,032 Violet matches | 56.6%33,859 matches | 34:34 | |
| 25.8%31,700 of 123,032 Violet matches | 56.4%31,700 matches | 34:23 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Violet matches in which the Violet player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Violet ability order
On Violet, players unlocked Still Life, Living Ink, Flow State, then Abstract Landscape in 62.7% of matches (77,517 of 123,597), and Living Ink, Still Life, Flow State, then Abstract Landscape in 31.9% of matches (39,400 of 123,597), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 62.7%77,517 of 123,597 | |
| 31.9%39,400 of 123,597 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Violet matches that used it out of every Violet match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Violet lore
Violet immigrated to The Cursed Apple when she was 12, and while there was a certain amount of culture shock to adapting to New York, she quickly fell in love with the vibrance of the city. Dedicating herself to the pursuit of the arts, Violet's passion lead her to successes far beyond most of her peers.
First, a full ride to art school.
Then in her junior year, inclusion in MOMA'S prestigious celebration of student artists: "The Upstart Gallery".
By any measure she's doing phenomenal for her age, however Violet has not been able shake her existential dread of dying a failure. She knows that commercial success as a fine artist isn't about being good enough. It's not even about being great. It's about being seen by the right person at the right time. And so she has set her sights on The Ritual... not to embellish on her own talent, but just to have a chance to show the world what she can do.
Violet stats
Violet abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 35Damage | 22s2 charges | +0.7 x SpiritDamage | Empower (Ability 1): Your next 3 bullets come to life, allowing you to steer them as they travel. The bullets deal increased bullet damage and splash spirit damage in a small area. Each successful hit against a hero reduces all ability cooldowns, and half for all item cooldowns. Draw (Zoom / alt-fire): Paint a solid stroke of ink instead that blocks projectiles and characters from passing through. The stroke can be destroyed with a heavy melee, but deals spirit damage to the attacker. | |
| Ability 2 | 50Minimum Damage | 23s | +0.9 x SpiritMinimum Damage | Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and spirit damage to enemies it passes through, increased the further it travels. Re-activate the ability to flick the brush forward, ending the ability early but dealing spirit damage in a larger area. | |
| Ability 3 | 30Damage Per Second | 35s | +0.7 x SpiritDamage Per Second | Choose a hero to be your subject, dealing spirit damage over time as long as you are looking at them. If the sketch is completed they take additional spirit damage, suffer from stun, and drop a sketch that can be picked up. For each collected sketch, you permanently gain stats based on the hero. | |
| Ultimate | 100Damage | 180s | +1.4 x SpiritDamage | Create a circular display of ink that blocks vision and grants allies Spirit. Enemies inside are revealed, and leaving causes them to take spirit damage and suffer from Silence and slow, destroying the ink in the process. |
Hero
- Type
- Mystic
- Complexity
- 1
- Tags
- Ambitious, Nimble, Creative
Starting stats
- Max Health
- 710
- Health Regen
- 2
- Move Speed
- 6.9
- Sprint Speed
- 2.5m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 30
- Bullets per shot
- 1
- Cycle time
- 0.65s
- Rounds per second
- 1.54computed
- Weapon DPS
- 46.2computed
- Clip size
- 15
- Reload Time
- 2.7s
- Bullet Velocity
- 19500 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2520 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Violet vs every hero
Body shots Violet needs to kill each other hero, and each hero needs to kill Violet, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Violet kills themcomputed | They kill Violetcomputed |
|---|---|---|
| Abrams | 27 | 21 |
| Apollo | 26 | 39 |
| Baba | 26 | 27 |
| Bebop | 30 | 143 |
| Billy | 28 | 113 |
| Calico | 25 | 43 |
| Celeste | 23 | 40 |
| Deadman Danny | 25 | 48 |
| Drifter | 26 | 12 |
| Dynamo | 30 | 57 |
| Graves | 25 | 198 |
| Grey Talon | 26 | 31 |
| Haze | 25 | 135 |
| Holliday | 26 | 37 |
| Infernus | 28 | 130 |
| Ivy | 26 | 160 |
| Kelvin | 30 | 39 |
| Lady Geist | 30 | 35 |
| Lash | 26 | 84 |
| McGinnis | 26 | 117 |
| Mina | 22 | 98 |
| Mirage | 25 | 48 |
| Mo & Krill | 31 | 63 |
| Nurse Harrow | 25 | 50 |
| Paige | 23 | 23 |
| Paradox | 25 | 105 |
| 26 | 24 | |
| Rat King | 27 | 62 |
| Rem | 23 | 45 |
| Seven | 25 | 66 |
| Shiv | 28 | 25 |
| Silver | 28 | 20 |
| Sinclair | 25 | 44 |
| Solomon | 26 | 29 |
| The Doorman | 26 | 30 |
| Venator | 28 | 89 |
| Victor | 27 | 60 |
| Vindicta | 26 | 58 |
| Viscous | 26 | 69 |
| Vyper | 26 | 108 |
| Warden | 27 | 41 |
| Wraith | 25 | 126 |
| Yamato | 25 | 27 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.55
- Health per level
- 34
- Melee damage per level
- 1.2
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Violet reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Violet change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6793 | No player-facing change in 21 builds (October 16 to November 5, 2026). | Unchanged |
| October 16, 2026build 6790 | Added to Deadlock. | Added |
Violet FAQ
Who is Violet in Deadlock?
Violet is a Mystic hero in Deadlock, with a Complexity of 1 in the game files. Violet immigrated to The Cursed Apple when she was 12, and while there was a certain amount of culture shock to adapting to New York, she quickly fell in love with the vibrance of the city. Dedicating herself to the pursuit of the arts, Violet's passion lead her to successes far beyond most of her peers.
Who counters Violet in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Violet did furthest below what both heroes' overall win rates predict against Warden (47.4% over 11,696 matches, 1.3 points below expected), McGinnis (47.3% over 7,156 matches, 1.0 points below expected), Dynamo (46.4% over 13,293 matches, 1.0 points below expected), Silver (51.6% over 20,932 matches, 0.7 points below expected) and Sinclair (53.1% over 6,064 matches, 0.7 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Violet in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Violet players bought Extra Charge in 94.2% of matches (115,937 of 123,032), Rapid Recharge in 90.5% of matches (111,346 of 123,032) and Extra Spirit in 89.3% of matches (109,855 of 123,032). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Violet's abilities in Deadlock?
Violet has four abilities. Living Ink (first ability, 22 second cooldown and 2 charges): Empower (Ability 1): Your next 3 bullets come to life, allowing you to steer them as they travel. The bullets deal increased bullet damage and splash spirit damage in a small area. Each successful hit against a hero reduces all ability cooldowns, and half for all item cooldowns. Draw (Zoom / alt-fire): Paint a solid stroke of ink instead that blocks projectiles and characters from passing through. The stroke can be destroyed with a heavy melee, but deals spirit damage to the attacker. Flow State (second ability, 23 second cooldown): Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and spirit damage to enemies it passes through, increased the further it travels. Re-activate the ability to flick the brush forward, ending the ability early but dealing spirit damage in a larger area. Still Life (third ability, 35 second cooldown): Choose a hero to be your subject, dealing spirit damage over time as long as you are looking at them. If the sketch is completed they take additional spirit damage, suffer from stun, and drop a sketch that can be picked up. For each collected sketch, you permanently gain stats based on the hero. Abstract Landscape (ultimate, 180 second cooldown): Create a circular display of ink that blocks vision and grants allies Spirit. Enemies inside are revealed, and leaving causes them to take spirit damage and suffer from Silence and slow, destroying the ink in the process.
What do Violet's abilities scale with?
All four of Violet's abilities scale with Spirit in the game files: Living Ink (35 Damage, +0.7 x Spirit), Flow State (50 Minimum Damage, +0.9 x Spirit), Still Life (30 Damage Per Second, +0.7 x Spirit) and Abstract Landscape (100 Damage, +1.4 x Spirit).
What order do players unlock Violet's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Violet players unlocked Still Life, Living Ink, Flow State, then Abstract Landscape in 62.7% of matches (77,517 of 123,597), and Living Ink, Still Life, Flow State, then Abstract Landscape in 31.9% of matches (39,400 of 123,597). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Violet have in Deadlock?
Violet starts with 710 max health and gains 34 health per level, before items.
How much damage does Violet's gun do?
Violet's gun fires 30 damage per bullet from a 15-round clip. That is about 46.2 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Violet need to reach max level?
Violet reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
When was Violet added to Deadlock?
Violet was added to Deadlock in the October 16, 2026 patch (build 6790).
Was Violet changed in the latest patch?
No. Violet is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It was added in the October 16, 2026 patch (build 6790).