Rat King
Rat King is a Brawler hero in Deadlock, with a Complexity of 3 in the game files. Rat King was added to Deadlock in the October 2, 2026 patch (build 6742). Rat King has 800 base health and 2 health regen. Rat King's gun fires 2 bullets of 5.8 damage per shot from a 26-round clip.
Open the most-bought Rat King build
The 4 items bought most in each phase of 202,752 Rat King matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Rat King counters
Rat King's toughest matchups, the furthest below what both heroes' overall win rates predict, are Calico (54.6% over 17,772 matches, 1.3 points below expected), Mo & Krill (55.0% over 24,537 matches, 1.3 points below expected) and Nurse Harrow (52.8% over 46,600 matches, 1.3 points below expected), and its best, the furthest above, are Mina (60.6% over 31,782 matches, 1.4 points above expected), Venator (58.5% over 40,674 matches, 1.0 points above expected) and Baba (50.1% over 13,906 matches, 0.9 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Rat King won 54.2% over 202,752 matches.
Toughest matchups
| Enemy | Rat King win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 54.6% | 55.9%1.3 below | 17,772 | |
| 55.0% | 56.3%1.3 below | 24,537 | |
| 52.8% | 54.1%1.3 below | 46,600 | |
| 57.9% | 59.0%1.2 below | 38,569 | |
| 56.5% | 57.3%0.8 below | 36,172 |
Best matchups
| Enemy | Rat King win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 60.6% | 59.2%1.4 above | 31,782 | |
| 58.5% | 57.5%1.0 above | 40,674 | |
| 50.1% | 49.2%0.9 above | 13,906 | |
| 47.8% | 46.9%0.9 above | 41,696 | |
| 57.9% | 57.1%0.7 above | 14,144 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Rat King build
On Rat King, players bought Extra Health in 88.8% of matches (179,966 of 202,752), Fortitude in 87.0% of matches (176,297 of 202,752) and High-Velocity Rounds in 81.2% of matches (164,574 of 202,752), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 78.9%159,884 of 202,752 Rat King matches | 54.5%159,884 matches | 3:04 | |
| 73.4%148,775 of 202,752 Rat King matches | 54.7%148,775 matches | 5:24 | |
| 61.6%124,823 of 202,752 Rat King matches | 54.7%124,823 matches | 5:55 | |
| 60.8%123,343 of 202,752 Rat King matches | 54.5%123,343 matches | 3:39 | |
| 39.6%80,270 of 202,752 Rat King matches | 54.8%80,270 matches | 6:42 | |
| 39.5%80,027 of 202,752 Rat King matches | 54.9%80,027 matches | 6:18 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 69.6%141,126 of 202,752 Rat King matches | 55.1%141,126 matches | 14:42 | |
| 47.8%96,876 of 202,752 Rat King matches | 54.5%96,876 matches | 14:00 | |
| 34.7%70,308 of 202,752 Rat King matches | 57.8%70,308 matches | 16:42 | |
| 29.6%60,027 of 202,752 Rat King matches | 55.5%60,027 matches | 15:05 | |
| 26.3%53,361 of 202,752 Rat King matches | 52.9%53,361 matches | 12:58 | |
| 24.8%50,352 of 202,752 Rat King matches | 55.5%50,352 matches | 15:01 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 53.3%107,999 of 202,752 Rat King matches | 53.4%107,999 matches | 25:35 | |
| 43.8%88,880 of 202,752 Rat King matches | 57.8%88,880 matches | 30:55 | |
| 40.9%82,842 of 202,752 Rat King matches | 54.3%82,842 matches | 31:45 | |
| 39.6%80,288 of 202,752 Rat King matches | 52.9%80,288 matches | 27:44 | |
| 35.3%71,608 of 202,752 Rat King matches | 52.3%71,608 matches | 24:44 | |
| 30.9%62,703 of 202,752 Rat King matches | 55.6%62,703 matches | 28:37 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Rat King matches in which the Rat King player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Rat King ability order
On Rat King, players unlocked Scrap Grenade, Royal Pestments, Rat Swarm, then Rule, Ratannia! in 56.5% of matches (115,110 of 203,801), and Scrap Grenade, Rat Swarm, Royal Pestments, then Rule, Ratannia! in 34.0% of matches (69,261 of 203,801), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 56.5%115,110 of 203,801 | |
| 34.0%69,261 of 203,801 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Rat King matches that used it out of every Rat King match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Rat King lore
The cryptid ruler of the New York Warrens, The Rat King towers over his subjects in size, strength, and ambition. No longer content with hiding underground, the king has revealed his bold vision for a future where he and his subjects can walk the surface without fear of the pest control vans that roam the streets of New York (or as the rats call them: human death squads)
Step 1: Take control of Long Island
Step 2: Declare Long Island as the new sovereign nation of Ratannia
Step 3: Execute every human that refuses to leave this new rat utopia
But air tight as this plan is, the king of rats didn't want to take chances: and so he's decided to summon the patron to help hedge his bets.
Rat King stats
Rat King abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 60Detonation Damage | 26s | +0.6 x Weapon DamageDetonation Damage | Throw a grenade of scrap that detonates multiple times, dealing bullet damage and applying slow. The grenade can be meleed to knock it away. | |
| Ability 2 | 8Damage per Bite | 24s | +0.08 x SpiritDamage per Bite | Call forth a swarm of rats that leap onto enemies, dealing spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target. Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash. | |
| Ability 3 | 22s | +0.1 x Spirit (% points)Bullet Return Chance | Adorn scrappy armor, gaining barrier based on your max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker. The barrier does not benefit from resists. | ||
| Ultimate | 180s | +1.2 x Weapon DamageDamage | Charge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner. |
Hero
- Type
- Brawler
- Complexity
- 3
- Tags
- Scrappy, Regal, Tenacious
Starting stats
- Max Health
- 800
- Health Regen
- 2
- Move Speed
- 6.8
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.263
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 5.8
- Bullets per shot
- 2
- Cycle time
- 0.2s
- Rounds per second
- 5computed
- Weapon DPS
- 58computed
- Clip size
- 26
- Reload Time
- 2.8s
- Bullet Velocity
- 8000 units/s
- Falloff start range
- 787.402 units
- Falloff end range
- 1968.5 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Rat King vs every hero
Body shots Rat King needs to kill each other hero, and each hero needs to kill Rat King, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Rat King kills themcomputed | They kill Rat Kingcomputed |
|---|---|---|
| Abrams | 69 | 24 |
| Apollo | 67 | 44 |
| Baba | 68 | 31 |
| Bebop | 76 | 161 |
| Billy | 71 | 127 |
| Calico | 63 | 49 |
| Celeste | 60 | 45 |
| Deadman Danny | 63 | 54 |
| Drifter | 66 | 14 |
| Dynamo | 76 | 64 |
| Graves | 63 | 223 |
| Grey Talon | 68 | 35 |
| Haze | 63 | 153 |
| Holliday | 68 | 41 |
| Infernus | 72 | 146 |
| Ivy | 66 | 180 |
| Kelvin | 76 | 44 |
| Lady Geist | 76 | 39 |
| Lash | 68 | 95 |
| McGinnis | 68 | 132 |
| Mina | 57 | 110 |
| Mirage | 63 | 55 |
| Mo & Krill | 81 | 71 |
| Nurse Harrow | 63 | 56 |
| Paige | 59 | 25 |
| Paradox | 63 | 118 |
| 68 | 27 | |
| Rem | 59 | 50 |
| Seven | 63 | 75 |
| Shiv | 72 | 28 |
| Silver | 72 | 23 |
| Sinclair | 63 | 49 |
| Solomon | 68 | 32 |
| The Doorman | 66 | 34 |
| Venator | 71 | 100 |
| Victor | 69 | 67 |
| Vindicta | 66 | 65 |
| Violet | 62 | 27 |
| Viscous | 68 | 78 |
| Vyper | 68 | 122 |
| Warden | 70 | 47 |
| Wraith | 63 | 142 |
| Yamato | 63 | 31 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.144
- Health per level
- 50
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Rat King reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Rat King changes in the November 4, 2026 patch (build 6851)
| Stat | November 4, 2026 (build 6849) | November 4, 2026 (build 6851) |
|---|---|---|
| Bullet Damage | 5.7 | 5.8 |
| Clip size | 24 | 26 |
Rat King change history
| Patch | Change | State |
|---|---|---|
| November 4, 2026build 6851 | Rat King's Bullet Damage changed from 5.7 to 5.8 and Clip size from 24 to 26. | Changed |
| October 30, 2026build 6833 | Rat King's Bullet damage per level changed from 0.18 to 0.144. Rat King's Bullet Damage changed from 6 to 5.7. | Changed |
| October 26, 2026build 6821from build 6745 | No player-facing change in 26 builds (October 2 to October 26, 2026). | Unchanged |
| October 2, 2026build 6742 | Added to Deadlock. | Added |
Rat King FAQ
Who is Rat King in Deadlock?
Rat King is a Brawler hero in Deadlock, with a Complexity of 3 in the game files. The cryptid ruler of the New York Warrens, The Rat King towers over his subjects in size, strength, and ambition. No longer content with hiding underground, the king has revealed his bold vision for a future where he and his subjects can walk the surface without fear of the pest control vans that roam the streets of New York (or as the rats call them: human death squads)
Who counters Rat King in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Rat King did furthest below what both heroes' overall win rates predict against Calico (54.6% over 17,772 matches, 1.3 points below expected), Mo & Krill (55.0% over 24,537 matches, 1.3 points below expected), Nurse Harrow (52.8% over 46,600 matches, 1.3 points below expected), Shiv (57.9% over 38,569 matches, 1.2 points below expected) and Yamato (56.5% over 36,172 matches, 0.8 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Rat King in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Rat King players bought Extra Health in 88.8% of matches (179,966 of 202,752), Fortitude in 87.0% of matches (176,297 of 202,752) and High-Velocity Rounds in 81.2% of matches (164,574 of 202,752). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Rat King's abilities in Deadlock?
Rat King has four abilities. Scrap Grenade (first ability, 26 second cooldown): Throw a grenade of scrap that detonates multiple times, dealing bullet damage and applying slow. The grenade can be meleed to knock it away. Rat Swarm (second ability, 24 second cooldown): Call forth a swarm of rats that leap onto enemies, dealing spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target. Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash. Royal Pestments (third ability, 22 second cooldown): Adorn scrappy armor, gaining barrier based on your max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker. The barrier does not benefit from resists. Rule, Ratannia! (ultimate, 180 second cooldown): Charge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner.
What do Rat King's abilities scale with?
Two of Rat King's four abilities scale with Weapon Damage in the game files: Scrap Grenade (60 Detonation Damage, +0.6 x Weapon Damage) and Rule, Ratannia! (200 Damage, +1.2 x Weapon Damage). Rat Swarm (8 Damage per Bite, +0.08 x Spirit) and Royal Pestments (15% Bullet Return Chance, +0.1 x Spirit in percentage points) scale with Spirit.
What order do players unlock Rat King's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Rat King players unlocked Scrap Grenade, Royal Pestments, Rat Swarm, then Rule, Ratannia! in 56.5% of matches (115,110 of 203,801), and Scrap Grenade, Rat Swarm, Royal Pestments, then Rule, Ratannia! in 34.0% of matches (69,261 of 203,801). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Rat King have in Deadlock?
Rat King starts with 800 max health and gains 50 health per level, before items.
How much damage does Rat King's gun do?
Rat King's gun fires 2 bullets of 5.8 damage per shot from a 26-round clip. That is about 58 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Rat King need to reach max level?
Rat King reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
When was Rat King added to Deadlock?
Rat King was added to Deadlock in the October 2, 2026 patch (build 6742).
Was Rat King changed in the latest patch?
Yes. In the November 4, 2026 patch (build 6851), Rat King's Bullet Damage changed from 5.7 to 5.8 and Clip size from 24 to 26.