Solomon
Solomon is a Mystic hero in Deadlock, with a Complexity of 1 in the game files. Solomon was added to Deadlock in the October 9, 2026 patch (build 6773). Solomon has 780 base health and 2 health regen. Solomon's gun fires 25 damage per bullet from an 8-round clip. Each level adds 40 health and 0.4 bullet damage.
Open the most-bought Solomon build
The 4 items bought most in each phase of 58,960 Solomon matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Solomon counters
Solomon's toughest matchups, the furthest below what both heroes' overall win rates predict, are Rat King (42.1% over 14,144 matches, 0.8 points below expected), Vindicta (46.6% over 8,043 matches, 0.7 points below expected) and Billy (47.0% over 10,503 matches, 0.7 points below expected), and its best, the furthest above, are Calico (50.3% over 4,509 matches, 1.6 points above expected), Yamato (51.6% over 8,167 matches, 1.5 points above expected) and Ivy (45.3% over 5,976 matches, 1.2 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Solomon won 47.1% over 58,960 matches.
Toughest matchups
| Enemy | Solomon win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 42.1% | 42.9%0.8 below | 14,144 | |
| 46.6% | 47.4%0.7 below | 8,043 | |
| 47.0% | 47.7%0.7 below | 10,503 | |
| 51.5% | 52.1%0.7 below | 10,393 | |
| 48.9% | 49.5%0.6 below | 6,142 |
Best matchups
| Enemy | Solomon win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 50.3% | 48.7%1.6 above | 4,509 | |
| 51.6% | 50.2%1.5 above | 8,167 | |
| 45.3% | 44.1%1.2 above | 5,976 | |
| 53.2% | 52.1%1.2 above | 2,747 | |
| 47.6% | 46.7%1.0 above | 3,454 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Solomon build
On Solomon, players bought Improved Spirit in 89.1% of matches (52,507 of 58,960), Superior Cooldown in 87.8% of matches (51,764 of 58,960) and Mystic Expansion in 85.8% of matches (50,600 of 58,960), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 73.9%43,587 of 58,960 Solomon matches | 47.6%43,587 matches | 3:48 | |
| 57.8%34,090 of 58,960 Solomon matches | 45.7%34,090 matches | 3:12 | |
| 56.8%33,506 of 58,960 Solomon matches | 48.6%33,506 matches | 6:20 | |
| 56.1%33,050 of 58,960 Solomon matches | 45.9%33,050 matches | 5:06 | |
| 50.0%29,483 of 58,960 Solomon matches | 47.6%29,483 matches | 6:14 | |
| 46.5%27,430 of 58,960 Solomon matches | 47.7%27,430 matches | 6:52 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 53.8%31,692 of 58,960 Solomon matches | 47.1%31,692 matches | 14:36 | |
| 43.9%25,899 of 58,960 Solomon matches | 49.1%25,899 matches | 16:07 | |
| 39.3%23,190 of 58,960 Solomon matches | 45.9%23,190 matches | 13:44 | |
| 35.8%21,102 of 58,960 Solomon matches | 50.3%21,102 matches | 16:01 | |
| 35.4%20,853 of 58,960 Solomon matches | 49.5%20,853 matches | 15:50 | |
| 25.4%14,994 of 58,960 Solomon matches | 48.6%14,994 matches | 13:48 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 61.6%36,327 of 58,960 Solomon matches | 48.7%36,327 matches | 29:08 | |
| 51.4%30,289 of 58,960 Solomon matches | 46.8%30,289 matches | 26:12 | |
| 42.5%25,041 of 58,960 Solomon matches | 45.6%25,041 matches | 24:49 | |
| 40.5%23,866 of 58,960 Solomon matches | 45.7%23,866 matches | 25:39 | |
| 39.4%23,222 of 58,960 Solomon matches | 47.6%23,222 matches | 32:47 | |
| 36.0%21,240 of 58,960 Solomon matches | 53.5%21,240 matches | 33:41 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Solomon matches in which the Solomon player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Solomon ability order
On Solomon, players unlocked Setup Bishop, Kingside Knight, Rook Battery, then Develop Queen in 63.3% of matches (37,527 of 59,301), and Setup Bishop, Rook Battery, Kingside Knight, then Develop Queen in 25.8% of matches (15,276 of 59,301), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 63.3%37,527 of 59,301 | |
| 25.8%15,276 of 59,301 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Solomon matches that used it out of every Solomon match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Solomon lore
In a world that moves too fast, Solomon is content to stop and listen. Offering a friendly ear and good counsel, Solomon has found himself sitting across the chess table from tourists, criminals, and titans of industry. But no matter his opponent, Solomon remains un-phased... because to him, chess is so much more than a game. It's an equalizer. A way for him to connect to people from all walks of life on an even playing field.
Solomon stats
Solomon abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 70Impact Damage | 12s | +2 x SpiritImpact Damage | Create a bishop that remains in place indefinitely. Move (Zoom / alt-fire): Moves the bishop, applying a fading slow and dealing spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional spirit damage when stepped on. Re-activate to recall all bishops, ending the ability. | |
| Ability 2 | 25s | +0.8 x SpiritBarrier | Promote an ally to be a knight, granting bonus stamina and barrier for a duration. If self-cast you develop yourself as king instead, granting double the barrier but no stamina. Move (Zoom / alt-fire): Moves the piece, making it invulnerable during the duration before landing. If self-cast, re-activate the ability to move instead. | ||
| Ability 3 | 50Damage | 33s | +0.9 x SpiritDamage | Release a pair of rooks that travel forward, dealing spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction. Re-Activate: Split the rooks perpendicularly. | |
| Ultimate | 120Damage | 240s | +1.6 x SpiritDamage | Summon a queen that crashes down, dealing spirit damage in an area. After a delay, the queen releases squares in straight lines that deal spirit damage again and apply stun. Heroes hit that are low health are checkmated, executing them. Move (Zoom / alt-fire): The queen leaps to the target location, dealing the same effects again. Re-activate to recall the queen early, ending the ability. |
Hero
- Type
- Mystic
- Complexity
- 1
- Tags
- Strategist, Focused, Checkmate
Starting stats
- Max Health
- 780
- Health Regen
- 2
- Move Speed
- 6.7
- Sprint Speed
- 3.25m
- Stamina
- 2
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 25
- Bullets per shot
- 1
- Cycle time
- 0.5s
- Rounds per second
- 2computed
- Weapon DPS
- 50computed
- Clip size
- 8
- Reload Time
- 3s
- Bullet Velocity
- 14000 units/s
- Falloff start range
- 787 units
- Falloff end range
- 1800 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Solomon vs every hero
Body shots Solomon needs to kill each other hero, and each hero needs to kill Solomon, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Solomon kills themcomputed | They kill Solomoncomputed |
|---|---|---|
| Abrams | 32 | 23 |
| Apollo | 31 | 43 |
| Baba | 32 | 30 |
| Bebop | 36 | 157 |
| Billy | 33 | 124 |
| Calico | 30 | 48 |
| Celeste | 28 | 44 |
| Deadman Danny | 30 | 52 |
| Drifter | 31 | 13 |
| Dynamo | 36 | 62 |
| Graves | 30 | 217 |
| Grey Talon | 32 | 34 |
| Haze | 30 | 149 |
| Holliday | 32 | 40 |
| Infernus | 34 | 142 |
| Ivy | 31 | 176 |
| Kelvin | 36 | 42 |
| Lady Geist | 36 | 38 |
| Lash | 32 | 93 |
| McGinnis | 32 | 129 |
| Mina | 27 | 107 |
| Mirage | 30 | 53 |
| Mo & Krill | 38 | 70 |
| Nurse Harrow | 30 | 55 |
| Paige | 28 | 25 |
| Paradox | 30 | 115 |
| 32 | 27 | |
| Rat King | 32 | 68 |
| Rem | 28 | 49 |
| Seven | 30 | 73 |
| Shiv | 34 | 28 |
| Silver | 34 | 22 |
| Sinclair | 30 | 48 |
| The Doorman | 31 | 33 |
| Venator | 33 | 98 |
| Victor | 32 | 65 |
| Vindicta | 31 | 64 |
| Violet | 29 | 26 |
| Viscous | 32 | 76 |
| Vyper | 32 | 119 |
| Warden | 33 | 45 |
| Wraith | 30 | 139 |
| Yamato | 30 | 30 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.4
- Health per level
- 40
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Solomon reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Solomon change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6835 | No player-facing change in 9 builds (October 30 to November 5, 2026). | Unchanged |
| October 30, 2026build 6833 | Solomon's Crit Bonus Scale changed from 1 to 0.8. Solomon's Bullet Damage changed from 30 to 25. | Changed |
| October 26, 2026build 6821from build 6774 | No player-facing change in 16 builds (October 9 to October 26, 2026). | Unchanged |
| October 9, 2026build 6773 | Added to Deadlock. | Added |
Solomon FAQ
Who is Solomon in Deadlock?
Solomon is a Mystic hero in Deadlock, with a Complexity of 1 in the game files. In a world that moves too fast, Solomon is content to stop and listen. Offering a friendly ear and good counsel, Solomon has found himself sitting across the chess table from tourists, criminals, and titans of industry. But no matter his opponent, Solomon remains un-phased... because to him, chess is so much more than a game. It's an equalizer. A way for him to connect to people from all walks of life on an even playing field.
Who counters Solomon in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Solomon did furthest below what both heroes' overall win rates predict against Rat King (42.1% over 14,144 matches, 0.8 points below expected), Vindicta (46.6% over 8,043 matches, 0.7 points below expected), Billy (47.0% over 10,503 matches, 0.7 points below expected), Mina (51.5% over 10,393 matches, 0.7 points below expected) and Holliday (48.9% over 6,142 matches, 0.6 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Solomon in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Solomon players bought Improved Spirit in 89.1% of matches (52,507 of 58,960), Superior Cooldown in 87.8% of matches (51,764 of 58,960) and Mystic Expansion in 85.8% of matches (50,600 of 58,960). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Solomon's abilities in Deadlock?
Solomon has four abilities. Setup Bishop (first ability, 12 second cooldown): Create a bishop that remains in place indefinitely. Move (Zoom / alt-fire): Moves the bishop, applying a fading slow and dealing spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional spirit damage when stepped on. Re-activate to recall all bishops, ending the ability. Kingside Knight (second ability, 25 second cooldown): Promote an ally to be a knight, granting bonus stamina and barrier for a duration. If self-cast you develop yourself as king instead, granting double the barrier but no stamina. Move (Zoom / alt-fire): Moves the piece, making it invulnerable during the duration before landing. If self-cast, re-activate the ability to move instead. Rook Battery (third ability, 33 second cooldown): Release a pair of rooks that travel forward, dealing spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction. Re-Activate: Split the rooks perpendicularly. Develop Queen (ultimate, 240 second cooldown): Summon a queen that crashes down, dealing spirit damage in an area. After a delay, the queen releases squares in straight lines that deal spirit damage again and apply stun. Heroes hit that are low health are checkmated, executing them. Move (Zoom / alt-fire): The queen leaps to the target location, dealing the same effects again. Re-activate to recall the queen early, ending the ability.
What do Solomon's abilities scale with?
All four of Solomon's abilities scale with Spirit in the game files: Setup Bishop (70 Impact Damage, +2 x Spirit), Kingside Knight (80 Barrier, +0.8 x Spirit), Rook Battery (50 Damage, +0.9 x Spirit) and Develop Queen (120 Damage, +1.6 x Spirit).
What order do players unlock Solomon's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Solomon players unlocked Setup Bishop, Kingside Knight, Rook Battery, then Develop Queen in 63.3% of matches (37,527 of 59,301), and Setup Bishop, Rook Battery, Kingside Knight, then Develop Queen in 25.8% of matches (15,276 of 59,301). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Solomon have in Deadlock?
Solomon starts with 780 max health and gains 40 health per level, before items.
How much damage does Solomon's gun do?
Solomon's gun fires 25 damage per bullet from an 8-round clip. That is about 50 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Solomon need to reach max level?
Solomon reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
When was Solomon added to Deadlock?
Solomon was added to Deadlock in the October 9, 2026 patch (build 6773).
Was Solomon changed in the latest patch?
No. Solomon is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).