Mina
Mina is a Mystic hero in Deadlock, with a Complexity of 3 in the game files. Mina has 660 base health and 2 health regen. Mina's gun fires 7.31 damage per bullet from a 12-round clip. Each level adds 27 health and 0.275 bullet damage.
Open the most-bought Mina build
The 4 items bought most in each phase of 146,777 Mina matches, October 30 to November 1, 2026, measured by deadlock-api.com.
Mina counters
Mina's toughest matchups, the furthest below what both heroes' overall win rates predict, are Rat King (39.4% over 31,782 matches, 1.4 points below expected), Sinclair (48.6% over 7,106 matches, 1.3 points below expected) and Grey Talon (46.3% over 14,914 matches, 1.0 points below expected), and its best, the furthest above, are Deadman Danny (42.7% over 27,219 matches, 1.6 points above expected), Haze (42.5% over 34,774 matches, 1.1 points above expected) and Vindicta (46.3% over 21,742 matches, 1.1 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Mina won 45.0% over 146,777 matches.
Toughest matchups
| Enemy | Mina win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 39.4% | 40.8%1.4 below | 31,782 | |
| 48.6% | 49.9%1.3 below | 7,106 | |
| 46.3% | 47.3%1.0 below | 14,914 | |
| 46.3% | 47.0%0.7 below | 12,904 | |
| 44.1% | 44.8%0.7 below | 24,412 |
Best matchups
| Enemy | Mina win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 42.7% | 41.1%1.6 above | 27,219 | |
| 42.5% | 41.5%1.1 above | 34,774 | |
| 46.3% | 45.3%1.1 above | 21,742 | |
| 41.0% | 40.0%1.0 above | 10,109 | |
| 51.3% | 50.5%0.8 above | 14,376 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Mina build
On Mina, players bought Extra Spirit in 97.5% of matches (143,149 of 146,777), Improved Spirit in 97.0% of matches (142,312 of 146,777) and Mystic Burst in 95.3% of matches (139,845 of 146,777), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 96.2%141,206 of 146,777 Mina matches | 45.1%141,206 matches | 2:12 | |
| 92.5%135,717 of 146,777 Mina matches | 45.3%135,717 matches | 3:39 | |
| 75.6%110,961 of 146,777 Mina matches | 46.1%110,961 matches | 6:45 | |
| 63.7%93,494 of 146,777 Mina matches | 46.3%93,494 matches | 7:04 | |
| 56.8%83,393 of 146,777 Mina matches | 46.3%83,393 matches | 7:00 | |
| 53.0%77,744 of 146,777 Mina matches | 46.5%77,744 matches | 7:29 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 63.5%93,213 of 146,777 Mina matches | 46.5%93,213 matches | 15:19 | |
| 63.1%92,633 of 146,777 Mina matches | 46.4%92,633 matches | 15:44 | |
| 37.8%55,477 of 146,777 Mina matches | 43.4%55,477 matches | 12:19 | |
| 30.2%44,326 of 146,777 Mina matches | 47.1%44,326 matches | 14:27 | |
| 29.2%42,867 of 146,777 Mina matches | 43.0%42,867 matches | 13:15 | |
| 23.9%35,143 of 146,777 Mina matches | 45.1%35,143 matches | 15:16 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 65.4%96,020 of 146,777 Mina matches | 46.3%96,020 matches | 26:55 | |
| 60.6%88,989 of 146,777 Mina matches | 50.4%88,989 matches | 29:31 | |
| 50.0%73,405 of 146,777 Mina matches | 46.4%73,405 matches | 27:32 | |
| 43.4%63,659 of 146,777 Mina matches | 46.9%63,659 matches | 29:37 | |
| 36.4%53,428 of 146,777 Mina matches | 48.8%53,428 matches | 33:27 | |
| 34.6%50,770 of 146,777 Mina matches | 46.5%50,770 matches | 29:15 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Mina matches in which the Mina player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Mina ability order
On Mina, players unlocked Love Bites, Rake, Sanguine Retreat, then Nox Nostra in 91.8% of matches (135,455 of 147,579), and Rake, Love Bites, Sanguine Retreat, then Nox Nostra in 3.2% of matches (4,776 of 147,579), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 91.8%135,455 of 147,579 | |
| 3.2%4,776 of 147,579 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Mina matches that used it out of every Mina match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Mina lore
Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.
Then her betrothed was assassinated.
Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn't the killer just wait until after the wedding? Then she'd have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn't fair...and so Mina did what she always does when things don't go her way: she told her parents to fix it.
Mr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world's most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.
It took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.
Mina stats
Mina abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 60Damage | 16s | +0.3 x SpiritHeal Per Kill | Active: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed. Passive: Holding Zoom / alt-fire causes you to briefly float. Rake executes non-heroes below 60 health. | |
| Ability 2 | 32s | +0.02 x SpiritCast Range | Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window. | ||
| Ability 3 | 4Spirit Damage Per Bullet | +0.09 x SpiritSpirit Damage Per Bullet | Your bullets apply additional spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target. | ||
| Ultimate | 4.6Damage | 150s | +0.094 x SpiritDamage | Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released. |
Hero
- Type
- Mystic
- Complexity
- 3
- Tags
- Harasser, Nimble, Vexing
Starting stats
- Max Health
- 660
- Health Regen
- 2
- Move Speed
- 6.5
- Sprint Speed
- 1.6m
- Stamina
- 2
- Stamina regen per second
- 0.238095
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 7.31
- Bullets per shot
- 1
- Cycle time
- 0.252s
- Rounds per second
- 3.97computed
- Weapon DPS
- 29computed
- Clip size
- 12
- Reload Time
- 1.7s
- Bullet Velocity
- 30000 units/s
- Falloff start range
- 787 units
- Falloff end range
- 1811 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Mina vs every hero
Body shots Mina needs to kill each other hero, and each hero needs to kill Mina, both at level 1 with no items. Each number opens that matchup in the lab.
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.275
- Health per level
- 27
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: Mina reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Mina change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6835 | No player-facing change in 9 builds (October 30 to November 5, 2026). | Unchanged |
| October 30, 2026build 6833 | Mina's hero type changed from Marksman to Mystic. | Changed |
| October 26, 2026build 6821from build 6742 | No player-facing change in 27 builds (October 2 to October 26, 2026). | Unchanged |
| October 1, 2026build 6731 | Mina's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6642 | No player-facing change in 17 builds (July 28 to September 30, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Mina FAQ
Who is Mina in Deadlock?
Mina is a Mystic hero in Deadlock, with a Complexity of 3 in the game files. Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.
Who counters Mina in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mina did furthest below what both heroes' overall win rates predict against Rat King (39.4% over 31,782 matches, 1.4 points below expected), Sinclair (48.6% over 7,106 matches, 1.3 points below expected), Grey Talon (46.3% over 14,914 matches, 1.0 points below expected), Mo & Krill (46.3% over 12,904 matches, 0.7 points below expected) and Nurse Harrow (44.1% over 24,412 matches, 0.7 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Mina in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mina players bought Extra Spirit in 97.5% of matches (143,149 of 146,777), Improved Spirit in 97.0% of matches (142,312 of 146,777) and Mystic Burst in 95.3% of matches (139,845 of 146,777). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Mina's abilities in Deadlock?
Mina has four abilities. Rake (first ability, 16 second cooldown): Active: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed. Passive: Holding Zoom / alt-fire causes you to briefly float. Rake executes non-heroes below 60 health. Sanguine Retreat (second ability, 32 second cooldown): Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window. Love Bites (third ability): Your bullets apply additional spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target. Nox Nostra (ultimate, 150 second cooldown): Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
What do Mina's abilities scale with?
All four of Mina's abilities scale with Spirit in the game files: Rake (25 Heal Per Kill, +0.3 x Spirit), Sanguine Retreat (9m Cast Range, +0.02 x Spirit), Love Bites (4 Spirit Damage Per Bullet, +0.09 x Spirit) and Nox Nostra (4.6 Damage, +0.094 x Spirit).
What order do players unlock Mina's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mina players unlocked Love Bites, Rake, Sanguine Retreat, then Nox Nostra in 91.8% of matches (135,455 of 147,579), and Rake, Love Bites, Sanguine Retreat, then Nox Nostra in 3.2% of matches (4,776 of 147,579). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Mina have in Deadlock?
Mina starts with 660 max health and gains 27 health per level, before items.
How much damage does Mina's gun do?
Mina's gun fires 7.31 damage per bullet from a 12-round clip. That is about 29 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Mina need to reach max level?
Mina reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Mina changed in the latest patch?
No. Mina is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).