Skip to content
HeroUnchanged
Mina portrait

Mina

Mina is a Mystic hero in Deadlock, with a Complexity of 3 in the game files. Mina has 660 base health and 2 health regen. Mina's gun fires 7.31 damage per bullet from a 12-round clip. Each level adds 27 health and 0.275 bullet damage.

Open the most-bought Mina build

The 4 items bought most in each phase of 146,777 Mina matches, October 30 to November 1, 2026, measured by deadlock-api.com.

Mina counters

Mina's toughest matchups, the furthest below what both heroes' overall win rates predict, are Rat King (39.4% over 31,782 matches, 1.4 points below expected), Sinclair (48.6% over 7,106 matches, 1.3 points below expected) and Grey Talon (46.3% over 14,914 matches, 1.0 points below expected), and its best, the furthest above, are Deadman Danny (42.7% over 27,219 matches, 1.6 points above expected), Haze (42.5% over 34,774 matches, 1.1 points above expected) and Vindicta (46.3% over 21,742 matches, 1.1 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Mina won 45.0% over 146,777 matches.

Toughest matchups

The heroes Mina does furthest below what both heroes' overall win rates predict against
EnemyMina win rateExpectedcomputedMatches
Rat KingMatchup lab39.4%40.8%1.4 below31,782
SinclairMatchup lab48.6%49.9%1.3 below7,106
Grey TalonMatchup lab46.3%47.3%1.0 below14,914
Mo & KrillMatchup lab46.3%47.0%0.7 below12,904
Nurse HarrowMatchup lab44.1%44.8%0.7 below24,412

Best matchups

The heroes Mina does furthest above what both heroes' overall win rates predict against
EnemyMina win rateExpectedcomputedMatches
Deadman DannyMatchup lab42.7%41.1%1.6 above27,219
HazeMatchup lab42.5%41.5%1.1 above34,774
VindictaMatchup lab46.3%45.3%1.1 above21,742
BabaMatchup lab41.0%40.0%1.0 above10,109
PocketMatchup lab51.3%50.5%0.8 above14,376

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Mina build

On Mina, players bought Extra Spirit in 97.5% of matches (143,149 of 146,777), Improved Spirit in 97.0% of matches (142,312 of 146,777) and Mystic Burst in 95.3% of matches (139,845 of 146,777), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Mina in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Extra SpiritIn the shop96.2%141,206 of 146,777 Mina matches45.1%141,206 matches2:12
Mystic BurstIn the shop92.5%135,717 of 146,777 Mina matches45.3%135,717 matches3:39
Quicksilver ReloadIn the shop75.6%110,961 of 146,777 Mina matches46.1%110,961 matches6:45
Improved SpiritIn the shop63.7%93,494 of 146,777 Mina matches46.3%93,494 matches7:04
Mystic ExpansionIn the shop56.8%83,393 of 146,777 Mina matches46.3%83,393 matches7:00
Extra StaminaIn the shop53.0%77,744 of 146,777 Mina matches46.5%77,744 matches7:29

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Mina in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Stamina MasteryIn the shop63.5%93,213 of 146,777 Mina matches46.5%93,213 matches15:19
TankbusterIn the shop63.1%92,633 of 146,777 Mina matches46.4%92,633 matches15:44
Extra StaminaIn the shop37.8%55,477 of 146,777 Mina matches43.4%55,477 matches12:19
Dispel MagicIn the shop30.2%44,326 of 146,777 Mina matches47.1%44,326 matches14:27
Improved SpiritIn the shop29.2%42,867 of 146,777 Mina matches43.0%42,867 matches13:15
Spirit ShredderIn the shop23.9%35,143 of 146,777 Mina matches45.1%35,143 matches15:16

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Mina in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Boundless SpiritIn the shop65.4%96,020 of 146,777 Mina matches46.3%96,020 matches26:55
Spirit BurnIn the shop60.6%88,989 of 146,777 Mina matches50.4%88,989 matches29:31
Superior CooldownIn the shop50.0%73,405 of 146,777 Mina matches46.4%73,405 matches27:32
Greater ExpansionIn the shop43.4%63,659 of 146,777 Mina matches46.9%63,659 matches29:37
Transcendent CooldownIn the shop36.4%53,428 of 146,777 Mina matches48.8%53,428 matches33:27
Spirit RendIn the shop34.6%50,770 of 146,777 Mina matches46.5%50,770 matches29:15

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Mina matches in which the Mina player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Mina ability order

On Mina, players unlocked Love Bites, Rake, Sanguine Retreat, then Nox Nostra in 91.8% of matches (135,455 of 147,579), and Rake, Love Bites, Sanguine Retreat, then Nox Nostra in 3.2% of matches (4,776 of 147,579), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Mina players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Love Bites
  2. Rake
  3. Sanguine Retreat
  4. Nox Nostra
91.8%135,455 of 147,579
  1. Rake
  2. Love Bites
  3. Sanguine Retreat
  4. Nox Nostra
3.2%4,776 of 147,579

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Mina matches that used it out of every Mina match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Mina lore

Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.

Then her betrothed was assassinated.

Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn't the killer just wait until after the wedding? Then she'd have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn't fair...and so Mina did what she always does when things don't go her way: she told her parents to fix it.

Mr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world's most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.

It took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.

Mina stats

Mina abilities

Mina abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Rake60Damage16s+0.3 x SpiritHeal Per KillActive: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed. Passive: Holding Zoom / alt-fire causes you to briefly float. Rake executes non-heroes below 60 health.
Ability 2Sanguine Retreat32s+0.02 x SpiritCast RangeBriefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.
Ability 3Love Bites4Spirit Damage Per Bullet+0.09 x SpiritSpirit Damage Per BulletYour bullets apply additional spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target.
UltimateNox Nostra4.6Damage150s+0.094 x SpiritDamageActive: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.

Hero

Type
Mystic
Complexity
3
Tags
Harasser, Nimble, Vexing

Starting stats

Max Health
660
Health Regen
2
Move Speed
6.5
Sprint Speed
1.6m
Stamina
2
Stamina regen per second
0.238095
Light Melee
50
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
7.31
Bullets per shot
1
Cycle time
0.252s
Rounds per second
3.97computed
Weapon DPS
29computed
Clip size
12
Reload Time
1.7s
Bullet Velocity
30000 units/s
Falloff start range
787 units
Falloff end range
1811 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Mina vs every hero

Body shots Mina needs to kill each other hero, and each hero needs to kill Mina, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.275
Health per level
27
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.1

Souls and investment

Same soul curve as every hero: Mina reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Mina change history

Mina history by build
PatchChangeState
November 5, 2026build 6860from build 6835No player-facing change in 9 builds (October 30 to November 5, 2026).Unchanged
October 30, 2026build 6833Mina's hero type changed from Marksman to Mystic.Changed
October 26, 2026build 6821from build 6742No player-facing change in 27 builds (October 2 to October 26, 2026).Unchanged
October 1, 2026build 6731Mina's shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6642No player-facing change in 17 builds (July 28 to September 30, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Mina FAQ

Who is Mina in Deadlock?

Mina is a Mystic hero in Deadlock, with a Complexity of 3 in the game files. Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.

Who counters Mina in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mina did furthest below what both heroes' overall win rates predict against Rat King (39.4% over 31,782 matches, 1.4 points below expected), Sinclair (48.6% over 7,106 matches, 1.3 points below expected), Grey Talon (46.3% over 14,914 matches, 1.0 points below expected), Mo & Krill (46.3% over 12,904 matches, 0.7 points below expected) and Nurse Harrow (44.1% over 24,412 matches, 0.7 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Mina in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mina players bought Extra Spirit in 97.5% of matches (143,149 of 146,777), Improved Spirit in 97.0% of matches (142,312 of 146,777) and Mystic Burst in 95.3% of matches (139,845 of 146,777). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Mina's abilities in Deadlock?

Mina has four abilities. Rake (first ability, 16 second cooldown): Active: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed. Passive: Holding Zoom / alt-fire causes you to briefly float. Rake executes non-heroes below 60 health. Sanguine Retreat (second ability, 32 second cooldown): Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window. Love Bites (third ability): Your bullets apply additional spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target. Nox Nostra (ultimate, 150 second cooldown): Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.

What do Mina's abilities scale with?

All four of Mina's abilities scale with Spirit in the game files: Rake (25 Heal Per Kill, +0.3 x Spirit), Sanguine Retreat (9m Cast Range, +0.02 x Spirit), Love Bites (4 Spirit Damage Per Bullet, +0.09 x Spirit) and Nox Nostra (4.6 Damage, +0.094 x Spirit).

What order do players unlock Mina's abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Mina players unlocked Love Bites, Rake, Sanguine Retreat, then Nox Nostra in 91.8% of matches (135,455 of 147,579), and Rake, Love Bites, Sanguine Retreat, then Nox Nostra in 3.2% of matches (4,776 of 147,579). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Mina have in Deadlock?

Mina starts with 660 max health and gains 27 health per level, before items.

How much damage does Mina's gun do?

Mina's gun fires 7.31 damage per bullet from a 12-round clip. That is about 29 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Mina need to reach max level?

Mina reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Mina changed in the latest patch?

No. Mina is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number