Viscous
Viscous is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Rolls around deflecting bullets." Viscous has 780 base health and 2 health regen. Viscous' gun fires 10.34 damage per bullet from a 20-round clip. Each level adds 45 health and 0.36 bullet damage.
Open the most-bought Viscous build
The 4 items bought most in each phase of 56,498 Viscous matches, October 30 to November 1, 2026, measured by deadlock-api.com.
How Viscous plays
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous counters
Viscous' toughest matchups, the furthest below what both heroes' overall win rates predict, are McGinnis (44.7% over 3,934 matches, 1.7 points below expected), Vindicta (45.9% over 8,573 matches, 1.1 points below expected) and Dynamo (44.2% over 6,508 matches, 1.1 points below expected), and its best, the furthest above, are Baba (43.5% over 4,029 matches, 1.7 points above expected), Paige (42.5% over 8,422 matches, 1.7 points above expected) and Silver (51.8% over 9,442 matches, 1.4 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Viscous won 46.8% over 56,498 matches.
Toughest matchups
| Enemy | Viscous win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 44.7% | 46.4%1.7 below | 3,934 | |
| 45.9% | 47.1%1.1 below | 8,573 | |
| 44.2% | 45.4%1.1 below | 6,508 | |
| 47.3% | 48.4%1.1 below | 4,789 | |
| 50.0% | 51.0%1.0 below | 9,568 |
Best matchups
| Enemy | Viscous win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 43.5% | 41.8%1.7 above | 4,029 | |
| 42.5% | 40.8%1.7 above | 8,422 | |
| 51.8% | 50.4%1.4 above | 9,442 | |
| 49.1% | 47.9%1.1 above | 7,971 | |
| 49.7% | 48.8%0.9 above | 5,408 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought Viscous build
On Viscous, players bought Mystic Expansion in 80.3% of matches (45,395 of 56,498), Mystic Burst in 73.6% of matches (41,569 of 56,498) and Tankbuster in 69.0% of matches (38,985 of 56,498), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 67.2%37,951 of 56,498 Viscous matches | 46.5%37,951 matches | 2:58 | |
| 46.3%26,175 of 56,498 Viscous matches | 47.1%26,175 matches | 4:43 | |
| 34.7%19,616 of 56,498 Viscous matches | 48.7%19,616 matches | 6:29 | |
| 33.4%18,859 of 56,498 Viscous matches | 49.7%18,859 matches | 4:10 | |
| 26.4%14,912 of 56,498 Viscous matches | 49.8%14,912 matches | 6:22 | |
| 25.7%14,538 of 56,498 Viscous matches | 49.0%14,538 matches | 6:26 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 33.7%19,058 of 56,498 Viscous matches | 47.2%19,058 matches | 14:00 | |
| 30.0%16,923 of 56,498 Viscous matches | 50.6%16,923 matches | 15:35 | |
| 28.6%16,175 of 56,498 Viscous matches | 47.8%16,175 matches | 16:20 | |
| 25.6%14,467 of 56,498 Viscous matches | 45.8%14,467 matches | 14:31 | |
| 25.5%14,403 of 56,498 Viscous matches | 46.2%14,403 matches | 15:16 | |
| 24.8%14,028 of 56,498 Viscous matches | 47.7%14,028 matches | 13:28 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 53.1%29,976 of 56,498 Viscous matches | 48.6%29,976 matches | 27:52 | |
| 47.7%26,976 of 56,498 Viscous matches | 48.7%26,976 matches | 27:59 | |
| 39.4%22,278 of 56,498 Viscous matches | 46.9%22,278 matches | 26:48 | |
| 36.1%20,391 of 56,498 Viscous matches | 51.2%20,391 matches | 33:53 | |
| 32.6%18,414 of 56,498 Viscous matches | 50.3%18,414 matches | 30:51 | |
| 30.4%17,177 of 56,498 Viscous matches | 47.3%17,177 matches | 25:43 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Viscous matches in which the Viscous player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Viscous ability order
On Viscous, players unlocked Splatter, The Cube, Puddle Punch, then Goo Ball in 60.0% of matches (34,079 of 56,822), and Splatter, Puddle Punch, The Cube, then Goo Ball in 14.5% of matches (8,254 of 56,822), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 60.0%34,079 of 56,822 | |
| 14.5%8,254 of 56,822 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Viscous matches that used it out of every Viscous match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
Viscous lore
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
Viscous stats
Viscous abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 55Damage | 26s | +0.7 x SpiritDamage | Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. | |
| Ability 2 | 42s | +0.3 x SpiritHealth Regen | Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early. | ||
| Ability 3 | 20Damage | 24s | +0.6 x Light Melee DamageDamage | Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control. | |
| Ultimate | 110Damage | 150s | +1 x SpiritDamage | Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump. |
Hero
- Type
- Brawler
- Complexity
- 2
- Tags
- Evasive, Disruptor, Gooey
Starting stats
- Max Health
- 780
- Health Regen
- 2
- Move Speed
- 7.2
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 63
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 10.34
- Bullets per shot
- 1
- Cycle time
- 0.21s
- Rounds per second
- 4.76computed
- Weapon DPS
- 49.2computed
- Clip size
- 20
- Reload Time
- 2.5s
- Bullet Velocity
- 10000 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Viscous vs every hero
Body shots Viscous needs to kill each other hero, and each hero needs to kill Viscous, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | Viscous kills themcomputed | They kill Viscouscomputed |
|---|---|---|
| Abrams | 78 | 23 |
| Apollo | 75 | 43 |
| Baba | 76 | 30 |
| Bebop | 86 | 157 |
| Billy | 80 | 124 |
| Calico | 71 | 48 |
| Celeste | 67 | 44 |
| Deadman Danny | 71 | 52 |
| Drifter | 74 | 13 |
| Dynamo | 86 | 62 |
| Graves | 71 | 217 |
| Grey Talon | 76 | 34 |
| Haze | 71 | 149 |
| Holliday | 76 | 40 |
| Infernus | 81 | 142 |
| Ivy | 74 | 176 |
| Kelvin | 86 | 42 |
| Lady Geist | 86 | 38 |
| Lash | 76 | 93 |
| McGinnis | 76 | 129 |
| Mina | 64 | 107 |
| Mirage | 71 | 53 |
| Mo & Krill | 90 | 70 |
| Nurse Harrow | 71 | 55 |
| Paige | 66 | 25 |
| Paradox | 71 | 115 |
| 76 | 27 | |
| Rat King | 78 | 68 |
| Rem | 66 | 49 |
| Seven | 71 | 73 |
| Shiv | 81 | 28 |
| Silver | 81 | 22 |
| Sinclair | 71 | 48 |
| Solomon | 76 | 32 |
| The Doorman | 74 | 33 |
| Venator | 80 | 98 |
| Victor | 78 | 65 |
| Vindicta | 74 | 64 |
| Violet | 69 | 26 |
| Vyper | 76 | 119 |
| Warden | 78 | 45 |
| Wraith | 71 | 139 |
| Yamato | 71 | 30 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 0.36
- Alt-fire bullet damage per level
- 1.512
- Health per level
- 45
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.3
Souls and investment
Same soul curve as every hero: Viscous reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
Viscous change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6835 | No player-facing change in 9 builds (October 30 to November 5, 2026). | Unchanged |
| October 30, 2026build 6833 | Viscous' hero type changed from Mystic to Brawler. Viscous' Alt-fire bullet damage per level changed from 1.44 to 1.512. | Changed |
| October 26, 2026build 6821from build 6742 | No player-facing change in 27 builds (October 2 to October 26, 2026). | Unchanged |
| October 1, 2026build 6731 | Viscous' shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6701 | No player-facing change in 5 builds (September 25 to September 30, 2026). | Unchanged |
| September 17, 2026build 6698 | Viscous' Alt-fire bullet damage per level changed from 1.6 to 1.44. | Changed |
| August 22, 2026build 6684from build 6642 | No player-facing change in 11 builds (July 28 to August 22, 2026). | Unchanged |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
Viscous FAQ
Who is Viscous in Deadlock?
Viscous is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.
How do you play Viscous in Deadlock?
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Who counters Viscous in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Viscous did furthest below what both heroes' overall win rates predict against McGinnis (44.7% over 3,934 matches, 1.7 points below expected), Vindicta (45.9% over 8,573 matches, 1.1 points below expected), Dynamo (44.2% over 6,508 matches, 1.1 points below expected), Calico (47.3% over 4,789 matches, 1.1 points below expected) and Rem (50.0% over 9,568 matches, 1.0 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on Viscous in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Viscous players bought Mystic Expansion in 80.3% of matches (45,395 of 56,498), Mystic Burst in 73.6% of matches (41,569 of 56,498) and Tankbuster in 69.0% of matches (38,985 of 56,498). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are Viscous' abilities in Deadlock?
Viscous has four abilities. Splatter (first ability, 26 second cooldown): Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. The Cube (second ability, 42 second cooldown): Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early. Puddle Punch (third ability, 24 second cooldown): Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control. Goo Ball (ultimate, 150 second cooldown): Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
What do Viscous' abilities scale with?
Three of Viscous' four abilities scale with Spirit in the game files: Splatter (55 Damage, +0.7 x Spirit), The Cube (+40 Health Regen, +0.3 x Spirit) and Goo Ball (110 Damage, +1 x Spirit). Puddle Punch scales with Light Melee Damage (20 Damage, +0.6 x Light Melee Damage).
What order do players unlock Viscous' abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Viscous players unlocked Splatter, The Cube, Puddle Punch, then Goo Ball in 60.0% of matches (34,079 of 56,822), and Splatter, Puddle Punch, The Cube, then Goo Ball in 14.5% of matches (8,254 of 56,822). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does Viscous have in Deadlock?
Viscous starts with 780 max health and gains 45 health per level, before items.
How much damage does Viscous' gun do?
Viscous' gun fires 10.34 damage per bullet from a 20-round clip. That is about 49.2 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Viscous need to reach max level?
Viscous reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was Viscous changed in the latest patch?
No. Viscous is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).