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Viscous portrait

Viscous

Viscous is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. The game sums up the role as "Rolls around deflecting bullets." Viscous has 780 base health and 2 health regen. Viscous' gun fires 10.34 damage per bullet from a 20-round clip. Each level adds 45 health and 0.36 bullet damage.

Open the most-bought Viscous build

The 4 items bought most in each phase of 56,498 Viscous matches, October 30 to November 1, 2026, measured by deadlock-api.com.

How Viscous plays

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous counters

Viscous' toughest matchups, the furthest below what both heroes' overall win rates predict, are McGinnis (44.7% over 3,934 matches, 1.7 points below expected), Vindicta (45.9% over 8,573 matches, 1.1 points below expected) and Dynamo (44.2% over 6,508 matches, 1.1 points below expected), and its best, the furthest above, are Baba (43.5% over 4,029 matches, 1.7 points above expected), Paige (42.5% over 8,422 matches, 1.7 points above expected) and Silver (51.8% over 9,442 matches, 1.4 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, Viscous won 46.8% over 56,498 matches.

Toughest matchups

The heroes Viscous does furthest below what both heroes' overall win rates predict against
EnemyViscous win rateExpectedcomputedMatches
McGinnisMatchup lab44.7%46.4%1.7 below3,934
VindictaMatchup lab45.9%47.1%1.1 below8,573
DynamoMatchup lab44.2%45.4%1.1 below6,508
CalicoMatchup lab47.3%48.4%1.1 below4,789
RemMatchup lab50.0%51.0%1.0 below9,568

Best matchups

The heroes Viscous does furthest above what both heroes' overall win rates predict against
EnemyViscous win rateExpectedcomputedMatches
BabaMatchup lab43.5%41.8%1.7 above4,029
PaigeMatchup lab42.5%40.8%1.7 above8,422
SilverMatchup lab51.8%50.4%1.4 above9,442
ApolloMatchup lab49.1%47.9%1.1 above7,971
Mo & KrillMatchup lab49.7%48.8%0.9 above5,408

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Most-bought Viscous build

On Viscous, players bought Mystic Expansion in 80.3% of matches (45,395 of 56,498), Mystic Burst in 73.6% of matches (41,569 of 56,498) and Tankbuster in 69.0% of matches (38,985 of 56,498), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

Laning, bought before 10:00

The items bought most on Viscous in the laning phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Mystic BurstIn the shop67.2%37,951 of 56,498 Viscous matches46.5%37,951 matches2:58
High-Velocity RoundsIn the shop46.3%26,175 of 56,498 Viscous matches47.1%26,175 matches4:43
Mystic ExpansionIn the shop34.7%19,616 of 56,498 Viscous matches48.7%19,616 matches6:29
Melee LifestealIn the shop33.4%18,859 of 56,498 Viscous matches49.7%18,859 matches4:10
Spirit StrikeIn the shop26.4%14,912 of 56,498 Viscous matches49.8%14,912 matches6:22
Extra ChargeIn the shop25.7%14,538 of 56,498 Viscous matches49.0%14,538 matches6:26

Open these in the shop

Mid game, bought 10:00 to 19:59

The items bought most on Viscous in the mid game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Mystic ExpansionIn the shop33.7%19,058 of 56,498 Viscous matches47.2%19,058 matches14:00
Spirit SnatchIn the shop30.0%16,923 of 56,498 Viscous matches50.6%16,923 matches15:35
TankbusterIn the shop28.6%16,175 of 56,498 Viscous matches47.8%16,175 matches16:20
Improved SpiritIn the shop25.6%14,467 of 56,498 Viscous matches45.8%14,467 matches14:31
Compress CooldownIn the shop25.5%14,403 of 56,498 Viscous matches46.2%14,403 matches15:16
Spirit StrikeIn the shop24.8%14,028 of 56,498 Viscous matches47.7%14,028 matches13:28

Open these in the shop

Late game, bought at 20:00 or later

The items bought most on Viscous in the late game phase, all ranks, October 30 to November 1, 2026
ItemBought byWin rate when boughtAverage buy time
Greater ExpansionIn the shop53.1%29,976 of 56,498 Viscous matches48.6%29,976 matches27:52
Superior CooldownIn the shop47.7%26,976 of 56,498 Viscous matches48.7%26,976 matches27:59
TankbusterIn the shop39.4%22,278 of 56,498 Viscous matches46.9%22,278 matches26:48
Transcendent CooldownIn the shop36.1%20,391 of 56,498 Viscous matches51.2%20,391 matches33:53
Boundless SpiritIn the shop32.6%18,414 of 56,498 Viscous matches50.3%18,414 matches30:51
Spirit SnatchIn the shop30.4%17,177 of 56,498 Viscous matches47.3%17,177 matches25:43

Open these in the shop

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all Viscous matches in which the Viscous player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.

Viscous ability order

On Viscous, players unlocked Splatter, The Cube, Puddle Punch, then Goo Ball in 60.0% of matches (34,079 of 56,822), and Splatter, Puddle Punch, The Cube, then Goo Ball in 14.5% of matches (8,254 of 56,822), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.

The orders Viscous players unlocked abilities in most, all ranks, October 30 to November 1, 2026
Unlock orderMatches
  1. Splatter
  2. The Cube
  3. Puddle Punch
  4. Goo Ball
60.0%34,079 of 56,822
  1. Splatter
  2. Puddle Punch
  3. The Cube
  4. Goo Ball
14.5%8,254 of 56,822

Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the Viscous matches that used it out of every Viscous match counted, including players who spent no point. An order shows only with at least 500 matches.

Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.

Viscous lore

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.

Viscous stats

Viscous abilities

Viscous abilities with cooldown, damage and scaling from the game files
SlotAbilityDamageCooldownScalingWhat it does
Ability 1Splatter55Damage26s+0.7 x SpiritDamageThrow a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Ability 2The Cube42s+0.3 x SpiritHealth RegenEncase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
Ability 3Puddle Punch20Damage24s+0.6 x Light Melee DamageDamageMaterialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.
UltimateGoo Ball110Damage150s+1 x SpiritDamageMorph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Hero

Type
Brawler
Complexity
2
Tags
Evasive, Disruptor, Gooey

Starting stats

Max Health
780
Health Regen
2
Move Speed
7.2
Sprint Speed
1.6m
Stamina
3
Stamina regen per second
0.222222
Light Melee
63
Heavy Melee
116
Ground dash distance
10m
Air dash distance
8m

Gun

Bullet Damage
10.34
Bullets per shot
1
Cycle time
0.21s
Rounds per second
4.76computed
Weapon DPS
49.2computed
Clip size
20
Reload Time
2.5s
Bullet Velocity
10000 units/s
Falloff start range
787 units
Falloff end range
2264 units
Damage scale at falloff end
0.1

Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.

Viscous vs every hero

Body shots Viscous needs to kill each other hero, and each hero needs to kill Viscous, both at level 1 with no items. Each number opens that matchup in the lab.

Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.

Not modelled:

  • Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
  • Damage falloff over range, and the game-unit to meter conversion.
  • Resist shred and negative resist.
  • Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
  • Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
  • Health regen, barriers and healing during the fight.

Gains per level

Bullet damage per level
0.36
Alt-fire bullet damage per level
1.512
Health per level
45
Melee damage per level
1.58
Boons per level
1
Spirit power per level
1.3

Souls and investment

Same soul curve as every hero: Viscous reaches level 36 at 48,600 souls. See souls per level and investment bonuses.

Viscous change history

Viscous history by build
PatchChangeState
November 5, 2026build 6860from build 6835No player-facing change in 9 builds (October 30 to November 5, 2026).Unchanged
October 30, 2026build 6833Viscous' hero type changed from Mystic to Brawler. Viscous' Alt-fire bullet damage per level changed from 1.44 to 1.512.Changed
October 26, 2026build 6821from build 6742No player-facing change in 27 builds (October 2 to October 26, 2026).Unchanged
October 1, 2026build 6731Viscous' shop stat panel now lists Lifesteal Effectiveness under Vitality.Changed
September 30, 2026build 6726from build 6701No player-facing change in 5 builds (September 25 to September 30, 2026).Unchanged
September 17, 2026build 6698Viscous' Alt-fire bullet damage per level changed from 1.6 to 1.44.Changed
August 22, 2026build 6684from build 6642No player-facing change in 11 builds (July 28 to August 22, 2026).Unchanged
July 25, 2026build 6640First recorded in Deadlock.Baseline

Viscous FAQ

Who is Viscous in Deadlock?

Viscous is a Brawler hero in Deadlock, with a Complexity of 2 in the game files. The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.

How do you play Viscous in Deadlock?

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Who counters Viscous in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Viscous did furthest below what both heroes' overall win rates predict against McGinnis (44.7% over 3,934 matches, 1.7 points below expected), Vindicta (45.9% over 8,573 matches, 1.1 points below expected), Dynamo (44.2% over 6,508 matches, 1.1 points below expected), Calico (47.3% over 4,789 matches, 1.1 points below expected) and Rem (50.0% over 9,568 matches, 1.0 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.

What items do players buy most on Viscous in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Viscous players bought Mystic Expansion in 80.3% of matches (45,395 of 56,498), Mystic Burst in 73.6% of matches (41,569 of 56,498) and Tankbuster in 69.0% of matches (38,985 of 56,498). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.

What are Viscous' abilities in Deadlock?

Viscous has four abilities. Splatter (first ability, 26 second cooldown): Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. The Cube (second ability, 42 second cooldown): Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early. Puddle Punch (third ability, 24 second cooldown): Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control. Goo Ball (ultimate, 150 second cooldown): Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

What do Viscous' abilities scale with?

Three of Viscous' four abilities scale with Spirit in the game files: Splatter (55 Damage, +0.7 x Spirit), The Cube (+40 Health Regen, +0.3 x Spirit) and Goo Ball (110 Damage, +1 x Spirit). Puddle Punch scales with Light Melee Damage (20 Damage, +0.6 x Light Melee Damage).

What order do players unlock Viscous' abilities in Deadlock?

In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, Viscous players unlocked Splatter, The Cube, Puddle Punch, then Goo Ball in 60.0% of matches (34,079 of 56,822), and Splatter, Puddle Punch, The Cube, then Goo Ball in 14.5% of matches (8,254 of 56,822). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.

How much health does Viscous have in Deadlock?

Viscous starts with 780 max health and gains 45 health per level, before items.

How much damage does Viscous' gun do?

Viscous' gun fires 10.34 damage per bullet from a 20-round clip. That is about 49.2 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.

How many souls does Viscous need to reach max level?

Viscous reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).

Was Viscous changed in the latest patch?

No. Viscous is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 30, 2026 patch (build 6833).

Read from the November 5, 2026 patch (build 6860)Compared against the November 5, 2026 patch (build 6858)Source SteamDB GameTrackingSynced How we read thisReport a wrong number