The Doorman
The Doorman is a Mystic hero in Deadlock, with a Complexity of 1 in the game files. The Doorman has 755 base health and 1 health regen. The Doorman's gun fires 24 damage per bullet from an 8-round clip. Each level adds 42 health and 1.25 bullet damage.
Open The Doorman's most-bought build
The 4 items bought most in each phase of 62,237 matches of The Doorman, October 30 to November 1, 2026, measured by deadlock-api.com.
The Doorman counters
The Doorman's toughest matchups, the furthest below what both heroes' overall win rates predict, are Baba (38.7% over 3,861 matches, 2.2 points below expected), Victor (40.7% over 10,295 matches, 1.3 points below expected) and Graves (37.6% over 13,784 matches, 1.1 points below expected), and its best, the furthest above, are Paige (42.0% over 9,032 matches, 2.1 points above expected), Haze (43.3% over 14,226 matches, 0.9 points above expected) and Calico (48.4% over 4,736 matches, 0.9 points above expected), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files. A pairing shows its win rate only with at least 500 matches. Expected is what both heroes' overall win rates predict (computed), and each list is ordered by the gap between it and the win rate, not by the rate alone: how the order is computed. Across all its matches in the same window, The Doorman won 45.9% over 62,237 matches.
Toughest matchups
| Enemy | The Doorman win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 38.7% | 40.9%2.2 below | 3,861 | |
| 40.7% | 42.0%1.3 below | 10,295 | |
| 37.6% | 38.7%1.1 below | 13,784 | |
| 49.8% | 50.9%1.1 below | 3,092 | |
| 43.4% | 44.3%0.9 below | 7,463 |
Best matchups
| Enemy | The Doorman win rate | Expectedcomputed | Matches |
|---|---|---|---|
| 42.0% | 39.9%2.1 above | 9,032 | |
| 43.3% | 42.4%0.9 above | 14,226 | |
| 48.4% | 47.6%0.9 above | 4,736 | |
| 41.7% | 41.0%0.7 above | 10,194 | |
| 50.1% | 49.5%0.6 above | 10,691 |
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
Most-bought build for The Doorman
On The Doorman, players bought Extra Charge in 89.5% of matches (55,679 of 62,237), Mystic Burst in 89.2% of matches (55,534 of 62,237) and Mystic Expansion in 87.0% of matches (54,150 of 62,237), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
Laning, bought before 10:00
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 80.9%50,353 of 62,237 matches of The Doorman | 46.4%50,353 matches | 4:51 | |
| 79.1%49,238 of 62,237 matches of The Doorman | 46.4%49,238 matches | 3:51 | |
| 64.2%39,933 of 62,237 matches of The Doorman | 46.7%39,933 matches | 6:13 | |
| 45.0%28,006 of 62,237 matches of The Doorman | 45.9%28,006 matches | 2:17 | |
| 38.0%23,677 of 62,237 matches of The Doorman | 46.5%23,677 matches | 5:59 | |
| 33.1%20,609 of 62,237 matches of The Doorman | 46.2%20,609 matches | 5:04 |
Mid game, bought 10:00 to 19:59
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 46.3%28,799 of 62,237 matches of The Doorman | 46.5%28,799 matches | 14:34 | |
| 40.6%25,277 of 62,237 matches of The Doorman | 47.5%25,277 matches | 15:30 | |
| 33.8%21,030 of 62,237 matches of The Doorman | 46.1%21,030 matches | 14:04 | |
| 27.6%17,181 of 62,237 matches of The Doorman | 48.3%17,181 matches | 16:09 | |
| 24.4%15,210 of 62,237 matches of The Doorman | 48.5%15,210 matches | 16:00 | |
| 22.4%13,939 of 62,237 matches of The Doorman | 45.3%13,939 matches | 13:58 |
Late game, bought at 20:00 or later
| Item | Bought by | Win rate when bought | Average buy time |
|---|---|---|---|
| 54.0%33,607 of 62,237 matches of The Doorman | 49.5%33,607 matches | 30:13 | |
| 50.0%31,093 of 62,237 matches of The Doorman | 46.2%31,093 matches | 26:06 | |
| 42.4%26,377 of 62,237 matches of The Doorman | 47.5%26,377 matches | 29:00 | |
| 40.1%24,945 of 62,237 matches of The Doorman | 46.2%24,945 matches | 25:59 | |
| 38.7%24,078 of 62,237 matches of The Doorman | 53.0%24,078 matches | 33:05 | |
| 38.6%24,000 of 62,237 matches of The Doorman | 49.4%24,000 matches | 33:51 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most bought items, not a recommended build. Each table counts the items bought in one part of a match, by the game time of the purchase: laning before 10:00, mid game 10:00 to 19:59 and late game at 20:00 or later. "Bought by" is the share of all The Doorman matches in which the The Doorman player bought the item in that phase, counting matches that ended before it began. The win rate is how often those players won, which describes the players who bought it, not what the item itself adds. The average buy time is the average game time of those purchases, also measured by deadlock-api.com. A copy the Broker corrupted is not counted. An item shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a rate is computed: methodology.
The Doorman ability order
On The Doorman, players unlocked Call Bell, Luggage Cart, Doorway, then Hotel Guest in 59.8% of matches (37,398 of 62,580), and Call Bell, Doorway, Luggage Cart, then Hotel Guest in 34.3% of matches (21,444 of 62,580), in all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, measured by deadlock-api.com.
| Unlock order | Matches |
|---|---|
| 59.8%37,398 of 62,580 | |
| 34.3%21,444 of 62,580 |
Measured from matches at all ranks from October 30 to November 1, 2026, starting on the day patch 6833 was released (October 30, 2026), by deadlock-api.com. These are match results, not numbers from the game files, and the most common orders, not a recommendation. An unlock order is the order of each ability's first point; the share is the The Doorman matches that used it out of every The Doorman match counted, including players who spent no point. An order shows only with at least 500 matches.
Match data: deadlock-api.com. deadlock-api.com is not endorsed by Valve and does not reflect the views or opinions of Valve or anyone officially involved in producing or managing Valve properties. How a share is computed: methodology.
The Doorman lore
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
The Doorman stats
The Doorman abilities
| Slot | Ability | Damage | Cooldown | Scaling | What it does |
|---|---|---|---|---|---|
| Ability 1 | 40Impact Damage | 18s | +0.7 x SpiritImpact Damage | Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early. | |
| Ability 2 | 45s | Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other. | |||
| Ability 3 | 60Cart Damage | 30s | +0.75 x SpiritCart Damage | Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with Alternate cast to target friendly heroes instead. | |
| Ultimate | 75Damage | 140s | +1 x SpiritDamage | Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage. |
Hero
- Type
- Mystic
- Complexity
- 1
- Tags
- Disorienting, Map Control, Mind Games
Starting stats
- Max Health
- 755
- Health Regen
- 1
- Move Speed
- 7.9
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 24
- Bullets per shot
- 1
- Cycle time
- 0.63s
- Rounds per second
- 1.59computed
- Weapon DPS
- 38.1computed
- Clip size
- 8
- Reload Time
- 2.4s
- Bullet Velocity
- 8000 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
The Doorman vs every hero
Body shots The Doorman needs to kill each other hero, and each hero needs to kill The Doorman, both at level 1 with no items. Each number opens that matchup in the lab.
| Hero | The Doorman kills themcomputed | They kill The Doormancomputed |
|---|---|---|
| Abrams | 34 | 23 |
| Apollo | 33 | 41 |
| Baba | 33 | 29 |
| Bebop | 37 | 152 |
| Billy | 35 | 120 |
| Calico | 31 | 46 |
| Celeste | 29 | 42 |
| Deadman Danny | 31 | 51 |
| Drifter | 32 | 13 |
| Dynamo | 37 | 60 |
| Graves | 31 | 210 |
| Grey Talon | 33 | 33 |
| Haze | 31 | 144 |
| Holliday | 33 | 39 |
| Infernus | 35 | 138 |
| Ivy | 32 | 170 |
| Kelvin | 37 | 41 |
| Lady Geist | 37 | 37 |
| Lash | 33 | 90 |
| McGinnis | 33 | 125 |
| Mina | 28 | 104 |
| Mirage | 31 | 52 |
| Mo & Krill | 39 | 67 |
| Nurse Harrow | 31 | 53 |
| Paige | 29 | 24 |
| Paradox | 31 | 112 |
| 33 | 26 | |
| Rat King | 34 | 66 |
| Rem | 29 | 48 |
| Seven | 31 | 70 |
| Shiv | 35 | 27 |
| Silver | 35 | 22 |
| Sinclair | 31 | 46 |
| Solomon | 33 | 31 |
| Venator | 35 | 95 |
| Victor | 34 | 63 |
| Vindicta | 32 | 62 |
| Violet | 30 | 26 |
| Viscous | 33 | 74 |
| Vyper | 33 | 115 |
| Warden | 34 | 44 |
| Wraith | 31 | 134 |
| Yamato | 31 | 29 |
Computed with the matchup lab's formula, body shots with every pellet hitting, level 1, no items: damage per bullet = bullet damage x (1 - defender bullet resist / 100); bullets to kill = ceil(defender max health / damage per bullet); body shots = ceil(bullets to kill / bullets per shot). Each number's tooltip holds its inputs.
Not modelled:
- Headshots: the gun files give a 1.65 bonus, a game setting gives 1.25, and only the game shows which applies.
- Damage falloff over range, and the game-unit to meter conversion.
- Resist shred and negative resist.
- Reload, burst-fire and spin-up timing, so time to kill is shown only when the kill fits in one clip of a gun that neither bursts nor spins up.
- Item procs and actives, spirit damage amplifiers, and ability upgrades (every ability is at its base tier).
- Health regen, barriers and healing during the fight.
Gains per level
- Bullet damage per level
- 1.25
- Health per level
- 42
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls and investment
Same soul curve as every hero: The Doorman reaches level 36 at 48,600 souls. See souls per level and investment bonuses.
The Doorman change history
| Patch | Change | State |
|---|---|---|
| November 5, 2026build 6860from build 6742 | No player-facing change in 37 builds (October 2 to November 5, 2026). | Unchanged |
| October 1, 2026build 6731 | The Doorman's shop stat panel now lists Lifesteal Effectiveness under Vitality. | Changed |
| September 30, 2026build 6726from build 6643 | No player-facing change in 16 builds (July 28 to September 30, 2026). | Unchanged |
| July 28, 2026build 6642 | The Doorman's Bullet damage per level changed from 1.19 to 1.25. The Doorman's Bullet Damage changed from 26 to 24. | Changed |
| July 25, 2026build 6640 | First recorded in Deadlock. | Baseline |
The Doorman FAQ
Who is The Doorman in Deadlock?
The Doorman is a Mystic hero in Deadlock, with a Complexity of 1 in the game files. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
Who counters The Doorman in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, The Doorman did furthest below what both heroes' overall win rates predict against Baba (38.7% over 3,861 matches, 2.2 points below expected), Victor (40.7% over 10,295 matches, 1.3 points below expected), Graves (37.6% over 13,784 matches, 1.1 points below expected), Sinclair (49.8% over 3,092 matches, 1.1 points below expected) and Lady Geist (43.4% over 7,463 matches, 0.9 points below expected). These are match results measured by deadlock-api.com, not numbers from the game files.
What items do players buy most on The Doorman in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, The Doorman players bought Extra Charge in 89.5% of matches (55,679 of 62,237), Mystic Burst in 89.2% of matches (55,534 of 62,237) and Mystic Expansion in 87.0% of matches (54,150 of 62,237). These are match results measured by deadlock-api.com, not numbers from the game files, and the most bought items are not a recommended build.
What are The Doorman's abilities in Deadlock?
The Doorman has four abilities. Call Bell (first ability, 18 second cooldown): Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early. Doorway (second ability, 45 second cooldown): Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other. Luggage Cart (third ability, 30 second cooldown): Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with Alternate cast to target friendly heroes instead. Hotel Guest (ultimate, 140 second cooldown): Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
What do The Doorman's abilities scale with?
Three of The Doorman's four abilities scale with Spirit in the game files: Call Bell (40 Impact Damage, +0.7 x Spirit), Luggage Cart (60 Cart Damage, +0.75 x Spirit) and Hotel Guest (75 Damage, +1 x Spirit). Doorway has no damage scaling in the files.
What order do players unlock The Doorman's abilities in Deadlock?
In all-rank matches from October 30 to November 1, 2026, from patch 6833's release day, The Doorman players unlocked Call Bell, Luggage Cart, Doorway, then Hotel Guest in 59.8% of matches (37,398 of 62,580), and Call Bell, Doorway, Luggage Cart, then Hotel Guest in 34.3% of matches (21,444 of 62,580). These are match results measured by deadlock-api.com, not numbers from the game files, and the most common order is not a recommendation.
How much health does The Doorman have in Deadlock?
The Doorman starts with 755 max health and gains 42 health per level, before items.
How much damage does The Doorman's gun do?
The Doorman's gun fires 24 damage per bullet from an 8-round clip. That is about 38.1 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does The Doorman need to reach max level?
The Doorman reaches level 36 at 48,600 souls (Boon 35 in the game's HUD).
Was The Doorman changed in the latest patch?
No. The Doorman is unchanged in the latest build of Deadlock on file (the November 5, 2026 patch, build 6860). It last changed in the October 1, 2026 patch.